Title: NASA Glenn Research Center
1- Presented by
- NASA Glenn Research Center
- LTP Team
2Development Team
- 2 Software Programmers developers of 5 NASA
simulations for grades 5-12 audience - 2 Educators Masters in Physics, Masters in
Education - 1 Flash/Web Developer, User Interface Designer
- 3 Editors (grammar, scientific accuracy,
technical content)
3Development and In-kind Partners
- Glenn Research and Technology Directorate
- Glenn Engineering and Technical Services
Directorate - Glenn Space Directorate
- Glenn Summer Student Internship Program
- Center of Science and Industry (COSI) Toledo
- Science Olympiad Coaches
- RSIS/NCI Information Systems, Inc.
42003 Proposal Immersive Interactive Wind Tunnel
Simulator
- Remote connection from a small user-controlled
wind tunnel running on the Web to an immersive
RAVE environment. - Project accepted and funded for FY03.
5Immersive Interactive Wind Tunnel Simulator
Alignment with LTP Objectives
- One user system.
- Not portable to schools.
- Web-based only not compatible with ExP.
62003 Proposal ReworkNovember December 2002
- Consulted with partners, educators, LT Project
Office representative, and NASA scientists and
engineers. - Simulations considered 3D BaseballSim, 3D
Kites, and 3D Rockets.
72003 Proposal Rework (cont.)Recommendation
- Virtual Aeronautics Exploration with new Water
Rocket package (student activities and simulator)
was recommended by educators and Science Olympiad
coaches as the most usable learning package.
82003 Proposal Rework (cont.)Increased Use of
Bottle Rockets
- In the past, Estes model rockets, as well as
bottle rockets, were used extensively to teach
principles such as acceleration, thrust, and
drag. - Recent Federal legislation regulating transport
of explosive materials has made obtaining the
small solid-fuel engines for such rockets
problematic. - Therefore, educators are using bottle rockets
more and more in their classrooms/laboratories. - Bottle rockets are safer, cheaper, and more
available than model rockets.
92003 Proposal Rework (cont.)Potential Immediate
Audience
- Grades 5-8 students from NASA Explorer Schools
(NES). - The Science, Engineering, Mathematics and
Aerospace Academy (SEMAA) sites via the
Aeronautics Education Laboratory (AEL)
Curriculum. - NASA Student Involvement Program (NSIP),
Aerospace Technology Engineering Challenge
participants. - Dropping in a Microgravity Environment (DIME)
Aerospace Technology Engineering Challenge
participants. - Science Olympiad participants.
- Boy Scouts and Girl Scouts.
- Aerospace Clubs.
102003 Proposal Rework (cont.)Physical Science
Teaching Tool
- Educators say, Two-liter pop bottle rockets may
well be the greatest physical science teaching
tool ever created!! - Middle grades students can manipulate and control
variables, see their hypotheses verified or
refuted, and graph their findings. - High school students experience the nature of
science at its best. They can document their
abilities with the following concepts inertia,
gravity, air resistance, Newton's laws of motion,
acceleration, relationships between work and
energy or impulse and momentum, projectile
motion, freefall calculations, internal and
external ballistics, and the practice of true
engineering.
112003 Proposal Rework (cont.)December 2002
- Recommendation presented to LT Project Office.
- Product Data Sheet written and approved.
12Virtual Aeronautics Exploration Alignment with
LT Objectives
- Multi user.
- Not solely Web-based available on CD, but can
also reside on Web for greater distribution. - Self running with educator and learner
materials. - Uses Java 3D technology - 3D graphics easily
integrated with 2D Java functionality. - Meets National Science, Mathematics, and
Technology Standards. - In support of the No Child Left Behind Act,
provides educator guidelines for developing
inquiry-based lessons incorporating 3D
simulations.
13Development Timeline
November - February Water rocket research and info gathering. Science Olympiad Coachs Handbook for Bottle Rockets and thrust and flight equations from Brigham Young University Web site. Comments and ideas collected. Lesson plans and outlines started.
March May Application specs and requirements developed. Application GUI designs created.
June August Student activities (including Flash animations) developed, reviewed, and edited. Educator guidelines developed and edited. 3D simulator developed.
September 3D simulator alpha tested and edited. Prepared for LT review and Phase 2 Proposal.
14Objectives
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- Develop a 3D application that helps students
visualize and internalize aeronautics concepts,
with hook in place to scale to immersive CAVE
hardware/software equipment. - Develop three to five comprehensive and
high-quality lesson plans that lead the user
through a basic understanding of selected
aeronautics principles through interaction with
3D visualization. - Provide guidance and principles for incorporating
a 3D application in inquiry-based
science/mathematics lesson plans.
?
?
15Deliverables
- WaterRocketSim Prototype completed and alpha
tested. - Three lessons, Rocket Research 101, 102, and 103,
developed and alpha tested. - Educator Section includes
- Alignment with National Science, Mathematics, and
Technology Standards. - Explanation of inquiry-based, problem-based, and
project based learning. - Chart outlining alignment with 5Es instructional
model for inquiry-based learning. - Online form for submittal of additional
inquiry-based lesson plans using WaterRocketSim.
16Milestones for Phase 1 - 100 Complete
When What Confidence
1 Feb 03 Lesson plan topics and outlines Complete
1 Mar 03 3D application specs and requirements Complete
1 Jul 03 3D aeronautics visualization application Complete
1 Aug 03 Final lesson plans Complete
1 Sep 03 Lesson plan guidelines Complete
17Phase 2
- October 03 December 03
- Add scientist voice-overs and movie clips to key
points in lessons to improve accessibility to
handicapped. - Enhance launch background graphic.
- Enhance launch graphic by rotating bottle rocket
image to fall nose down. - Add certificate of completion for each lesson.
- December 03 January 04
- Add bottle burst animation for excessive
pressure/water. - Add wobble to the bottle flight to show the
effects of drag and a more realistic launch. - Add wind component to launch.
18Phase 2 (cont.)
- January 04 September 04
- Beta test Virtual Aeronautics Exploration through
COSI Toledo educator focus group, 5 Glenn-served
NASA Explorer Schools, and 13 SEMAA sites via the
AEL Curriculum. - Modify simulation.
- Add input box for user to input drag data from
their own testing. - Add atmospheric pressure input box so user can
input their locations data. - Add temperature input box so user can input their
locations daily temperature. - Add environment presets Mt. Everest, Cleveland,
Denver, Mars, the Moon. - Show Center of Gravity and Center of Pressure
points in launch graphic.
19Phase 2 (cont.)
- January 04 September 04
- Add 3-5 lessons with student activities.
- Add Drag hands-on activity Drop 2 liter bottle
from fixed height and record times. - Possibly add extension activity Collaborate with
DIME Competition so that students can test their
experiments in the GRC Drop Tower. - Add ability to graph two flights and incorporate
the JSC Math Description Engine, which allows
accessibility to handicapped by generating
descriptive text, visual graphics, and/or
sonification of mathematical graphs.
20Phase 2 (cont.)
- FY05
- Add 3-5 lessons with student activities.
- Collaborate with Tom Gaskins of the LT Project
Office to port Virtual Aeronautics Exploration to
handheld PCs. - Transport data into CAVE to allow users to become
the center of gravity on the rocket and
experience the launch in an immersive environment
through videoconferencing and 3D goggles/glasses.
21Phase 1 Funding
FY03
Educational and Technology Coordinators Civil Servants Support 173.5K
Travel and Training 5.0K
¼ x Java 3D Developer 7.5K
1/8 x Instructional Specialist In-kind Contribution from Space Directorate
2.5 ODIN Seats 5.0K
TOTAL 191.0K
22Phase 2 Funding Requested
FY04 FY05
Educational and Technology Coordinators Civil Servant Support 178.6K 183.9K
Travel and Training 20.0K 20.0K
¼ x Java 3D Developer Instructional Specialist 25.5K 25.5K
¼ x Application Programmer for RAVE 18.2K 18.2K
2.5 ODIN Seats 5.0K 5.0K
TOTAL 247.3K 252.6K
23Code N Education Review Process
- We evaluated the Virtual Aeronautics Exploration
using the exemplary NASA educational product
criteria created by Dr. Adena Loston, and the
following slides show how we rated by category.
24Review Process (cont.)
- Customer Focused Designed to respond to a need
identified by the education community. - Educator Section supports the No Child Left
Behind Act through alignment with National
standards, an explanation of inquiry-based and
project based learning, and an online form for
educators to submit inquiry-based lesson plans. - Helps teachers integrate technology into the
subjects they teach. - Age and grade-level appropriate educational
content was developed by a high school Physics
teacher (former aerospace senior research
scientist) and reviewed by a NASA aeronautical
engineer for scientific accuracy. - Helps students develop essential mathematics and
science skills using technology in a challenging,
motivating way.
25Review Process (cont.)
- Content Tied to and makes direct use of NASA
content. Makes comparison of bottle rocket to
NASA rocket. - Links to NASAs contributions to the history of
rocketry, rocket educational materials, and
rocket propulsion research. - Informative learning in support of student
proficiency in Science, Technology, Engineering,
and Mathematics. (Laws of Motion Thrust
Acceleration Center of Gravity Stability Drag
Area Calculations Prediction Center of
Pressure). - Promotes careers by providing a true engineering
experience and encourages participation in the
NSIP Aerospace Technology Engineering Challenge. - To be added to the Aeronautics Education
Laboratory (AEL). - To be promoted to the Educator Astronaut Earth
Crews.
26Review Process (cont.)
- Pipeline Designed to attract a diverse
population to careers in science, mathematics,
engineering, and technology by providing a true
engineering experience. - Allows NES, SEMAA, and EA students and others to
design an experiment, test it through a 3D
computer application, and compare their online
results with an actual test in the field. - In collaboration with the National Center for
Microgravity Research DIME Competition, Phase 2
will provide an opportunity for conducting a
student-designed experiment on measuring drag in
the GRC drop tower. - Users are encouraged to extend their learning by
participating in the NSIP Aerospace Technology
Engineering Challenge. - Utilized Glenn Summer Student Internship Program
to obtain Java 3D programmer.
27Review Process (cont.)
- Diversity Designed to reach underrepresented
minorities and/or people with disabilities. - Supports closing the gap in science and
mathematics proficiency among diverse populations
through NASA Explorer Schools and the Science,
Mathematics, Engineering and Aerospace Academies
(SEMAA). - Will target in-service populations through NASA
Explorer Schools professional development
opportunities. - Additional voice-overs will improve accessibility
to handicapped. - To incorporate the JSC Math Description Engine,
which generates descriptive text, visual
graphics, and/or sonification of mathematical
graphs.
28Review Process (cont.)
- Evaluation Positive evaluations will be
collected from at least 25 of the users
indicating that the learning objectives were met. -
- Product to be evaluated continually via
NEEIS/EDCATS and email feedback and appropriately
adjusted. - Product is tied to Beginners Guide to
Aeronautics, GRCs most viewed Website, receiving
an average of 1.8 million hits per month. - Student learning will be assessed via a
comparison of pre- and post-test results. - Students work will be evaluated through a
comparison of computer simulation results and
actual field results.
29Review Process (cont.)
- Partnerships/Sustainability Product will be
introduced to NASA centers, NASA Explorer
Schools, and educators at two annual
conferences/seminars after beta testing and
revisions. Product is replicable for use in a
majority of all geographic and economic locations
via the Web and CD. - External partners are Science Olympiad coaches
and COSI Toledo. - External partnerships to be developed in Phase 2
are For3D (stereographic displays to online and
videoconference users) and Fakespace (immersive
visualization through lower end, cost effective
equipment). - Internal partnerships include the Ames LT Project
Office GRC Information Systems Division and GRC
Research and Technology, Engineering and
Technical Services, and Space Directorates. - Internal partnerships to be developed in Phase 2
are JSC LT Project, GRC GRUVE Lab, National
Microgravity Center for Research, Glenn NES
schools, SEMMA sites, EA Earth Crews, and LaRC
RAVE facility.
30Review Process (cont.) Total Score
- 92 of a possible 96 points
31Reviewers Feedback
- Kids need to know about problem
solvingresearching a problem, proposing an
answer, testing the answer, and analyzing the
data produced by the test to figure out if they
have the answer or not. When students have the
tools, including math, science, and history, then
they can attack a problem. Thats what engineers
do! - Tom Benson, NASA Aeronautical Engineer
32Reviewers Feedback
- From my vantage point, these types of
interactive tools are definitely the key to
improving education. I am excited about the
final product and the continued development of
WaterRocketSim.
Scott Carson, Science Olympiad Coach
33Unique Bottle Rocket Simulator
- Students can view the rocket during its design.
- 3D graphics provide a view of the rocket from all
angles. - The launch screen shows the final design as it
ascendsnot just a graph of the rockets
trajectory. - The user interface was developed to appeal to
middle grades students rather than to working
engineers.
34Now, on with the show!