Title: Gaming Routines in the Slot Machine Industry
1Gaming Routines in the Slot Machine Industry
- Noelia Oses, Ph.D.
- http//www.noeliaoses.charitydays.co.uk
2Agenda
- Introduction to the Slot Machine Industry
- Brief summary of evolution
- Analytical overview of gaming routines
- Conclusions
3The Slot Machine Industry
- Slot machines gambling machines that
- Have 3 or more reels.
- Reels spin at the start of the game (after the
player has paid). - If visible symbols match a winning pattern the
machine pays out a prize. - Controlled or Random.
42. Brief Summary of Evolution
- Mechanical machines
- Electro-Mechanical machines
- Sound and light effects.
- Computerised machines
- Random number generator.
- Video machines
- Flexibility
53. Analytical overview of gaming routines
- Mathematical model necessary to determine
- the percentage of the collected money it will
- return to the players in the long term.
- Main features
- Line wins
- Scatters
- Gambles
- Bonus games
- Free spins
63.i. Line wins
SkyBetVegas Wheel of Fortune
73.i. Line wins
- The outcome of reel spin is completely random
- No recommended strategy for players
- Economic assessment is straight forward
83.ii. Scatters
Three or more instances of a predetermined symbol
are visible anywhere in view (not necessarily on
a payline).
- Clayvision.coms Rock n Roll
- Outcome of spin random gt no strategy
- Economic assessment straight forward
93.iii. Gambles
- Gamble a win to double or nothing.
- does not alter the percentage return
- Hi-Lo gamble guess whether the next number in a
sequence of positive random integers is higher or
lower than the last - The economic and playing analysis of the Hi-Lo
gamble has been reported in several papers by Dr
Jim Freeman
103.iii. Gambles (Hi-Lo)
113.iv. Bonus games
- Triggered by an event in the reels
- Played on the top box or in another screen
- Bingo, Poker
- General Probability
- Trails
- Markov Chains
- Sequences of offers
- Stochastic Dynamic Programming
- Markov chains (Optimal stopping of)
- Chases
- Competing random walks
- Strategy games
123.iv. Bonuses Poker
- Poker hand contribution (2 joker deck)
- The number of hands that are a Two Pairs win
with no jokers is - The probability is
133.iv. BonusesExtra Balls Bingo
m Hits
Probability P( m hits )
- N Bingo numbers.
- Player selects K.
- D numbers drawn at random.
- Prizes paid according to the win plan.
- If prize is not the best or worst prize then an
additional 2 balls are drawn. - Player pays 1 credit per game.
- Distribution Version of hypergeometric
Extra matches P( xm m )
Total Probability of m hits
Contribution ()
143.iv. Bonuses Trails
- Modelled as Markov Chains
- Prize can only increase play till the end
- Throw die
- Advance along
- Until falling on collect
- Or maximum number of moves
153.iv. Bonuses Sequences of offers
- Several prizes are offered in sequential order
- Player, at each stage, decides whether to take
the prize on offer or reject it. - The player does not have the option of choosing
to take previously rejected prizes. - The maximum number of offers that the player can
have is limited and predetermined. - The last offer, if reached, is auto-collected.
- The prize on offer can decrease therefore player
needs strategy
163.iv. Sequences of offers (I)
- E.g. Top Dollar
- 4 offers X1 , , X4 I.I.D
- At each stage
- the player either accepts the offer and the game
ends - or goes on (in the 4th stage he doesnt have a
choice) - Maximise expected value
- Stochastic dynamic programming.
173.iv. Sequences of offers (II)
- E.g. Bitz Pizzas
- One selected at random
- 4 spins of the reel
- Plus One
- Plus Two
- Change One
- Change All
- Markov Chain (optimal stopping Bather)
183.iv. Bonuses Chases
- Player vs. something
- Competing Random Walks (non-Markovian)
- Player throws die first
- Monster next
- Finishes when
- one catches the other or
- max number of moves completed
- Bonus prizes catch, start and max moves
193.vi. Bonuses Strategy games
- Player must make decisions at each stage
- E.g.
- Battleships
- Stochastic Dynamic Programming
203.v. Free Spins
- When free spins can be won from within free spins
- Where
- p1 is the total probability of initiating free
games in a normal spin - n1 is the expected number of free games given
that the player has won free games - p2 is the probability of re-triggering free spins
inside the free spins - n2 is the expected number of free games given
that the re-trigger has occurred
213.v. Free Spins (II)
- If the total number of free spins that can be won
in one go is limited then - Where (n1n2N) Total number of
- free spins that can be won in one go (constant of
the game).
223.v. Free Spins (III)
- The total percentage return ( ) is
- is the percentage return of the base game,
calculated without considering the value of the
free games. - is the percentage return of the bonus
(free spin) games.
23Note
- Monte-Carlo simulation is used to double-check
the results of the calculations - Graphical display
- Fast simulation
244. Conclusions
- The slot machine industry provides practical
examples of Operational Research and Stochastic
Processes applications. - As the industry evolves, the games will become
more sophisticated and, almost certainly, more
interesting to study. - Video Slots can have virtually any game as a
feature - Must be possible to calculate the expected value