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3D Animation Concepts

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Remembering camera position (s 14 - 22) Traditional Problem Solving in CS ... a rather rebellious princess, she has emailed the local dragon taxi service. ... – PowerPoint PPT presentation

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Title: 3D Animation Concepts


1
3D Animation Concepts
  • CS0007
  • George Novacky

2
Overview
  • Creating a new world (slides 5 13)
  • Remembering camera position (slides 14 - 22)

3
Traditional Problem Solving in CS
  • Read and understand a problem or task
    specification
  • Design a solution (develop an algorithm)
  • Implement (code)
  • Test
  • Revise, as needed

4
Problem Solving in Alice
  • Read and understand a scenario tell a story,
    play a game, carry out a task.
  • A princess has been grounded by her father (a
    wizard) and kept inside the castle. Being a
    rather rebellious princess, she has emailed the
    local dragon taxi service. The dragon will fly to
    the princess and she will climb aboard the dragon
    to escape from the castle to meet some friends
    at the village dance club.

5
Problem Solving in Alice
  • Set up the initial scene in a new world
  • Learning to set up a scene has a learning curve
    -- play with the scene editor an hour or so!
  • The princess example
  • Setting up the initial scene

6
Select Template
7
Add Objects
  • Click on Add Objects button
  • Toggles from code editor to scene editor

8
Scene Editor
  • Add objects to the world
  • Two options
  • Drag and drop
  • Click on thumbnail then click on Add Instance
    button

9
Position Orientation
  • Objects
  • are positioned in 3-D space
  • have a sense of orientation
  • have six degrees of movement (directions of
    movement)

10
Mouse Control Toolkit
  • To reposition objects in the world, use the
    buttons in the mouse control toolkit

11
Pull-down menu methods
  • Alternative technique for positioning object and
    subparts during scene setup.

12
Quad View Relative Positioning

13
Empty quad view pane?
  • Scroll Zoom controls can be used (usually) to
    reorient the camera view.

14
Controlling the camera
  • Not a part of programming concepts instruction
  • However, it is helpful because
  • Moving the camera during initial scene setup can
    be disorienting
  • It is fun to manipulate the camera

15
Using a Dummy Marker during initial scene setup
  • Typically used for
  • Positioning large and small objects in a scene
  • Remembering camera positions for multiple scenes
  • Remembering where a good camera position is

16
Example
  • Giving the knight a sword

17
Dropping a dummy marker Step 1
  • In the scene editor, click on the More controls
    button (right hand side)

18
Dropping a dummy marker Step 2
  • Click on the Drop Dummy at Camera button.

19
Rename Dummy Marker
  • In the Object Tree, rename the Dummy object to a
    more meaningful name, such as originalPosition
    (not required, but very useful!)

20
Using a dummy marker
  • To return the camera to its original position,
    during scene setup
  • Pull-down the menu for on the move camera to
    dummy button and select the originalPosition
    dummy marker.

21
Save the world
  • This is the world that we will use in continuing
    presentations in this class.
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