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CG for Vision Research

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Creative Labs: developer.creative.com. EAX 5.0 Audio Extensions. Xbox & Xbox 360 ... For OpenAL, this is EAX 5.0 being developed by Creative. Template Code 6 ... – PowerPoint PPT presentation

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Title: CG for Vision Research


1
CG for Vision Research
  • Lecture 9
  • Winter Term 05-06
  • Quoc Vuong, Franck Caniard, MPI

2
OpenGL Projections Transformations Graphics
Primitives Textures Lighting Material Properties
Vision Research Viewpoint Effect Structure from X
(Motion, Shading, Stereo) Active
Exploration Navigation
GLUT Window Management Input Devices Event
Loop Timing
Fun/Advanced Modeling Animations Mapping (bumps,
terrains) Physics Simulation Sound (OpenAL)
3
Audition
4
Properties of Sound
Low Frequency Low Pitch
Amplitude Loudness
High Frequency High Pitch
5
Loudness
  • Measured in decibels (log units)
  • Leaves rustling 20
  • Avg. speaking voice 60
  • Traffic 80
  • Rock band 120
  • Jet engine at takeoff 140
  • Depends on Frequency!

http//www.medicine.mcgill.ca/physio/cullenlab/img
209/aud-cuopt.gif
6
Auditory LocalizationITD
  • Max Time Difference ? 600 microseconds (6/10,000
    sec)
  • Threshold detections ? 10 microseconds
  • From Goldstein, Sensation Perception

Interaural Time Difference
7
Auditory LocalizationIID
  • Depends on frequency
  • E.g., for 6,000 Hz tone, intensity difference ?
    20 dB less in far ear
  • From Goldstein, Sensation Perception

Interaural Intensity Difference
8
True 3D Sound
  • ITD and IID only localizes horizontally
  • Bias for sound to come from in front
  • Head, pinna torso help localize sound in 3D
  • Head-related Transfer Function (HRTF) describes
    how frequency of sound source is reflected and
    diffracted by body before sound reaches auditory
    sensors

9
Auditory Time-To-Contact TTC
  • Two cues to TTC
  • Intensity change
  • Intensity of sound I Energy / (Time Area)
  • Decreases as a function of distance following
    inverse square law
  • Doppler shift
  • Change in pitch (frequency)

10
Doppler Effect
  • Apparent shift in frequency (pitch change) due to
    relative motion of sound sources and listeners
  • Increase in frequency for source approaching
    listener
  • Decrease in frequency for source moving away from
    listener
  • Depends on velocities of sources and listeners
    relative to the medium and propagation speed of
    sound in that medium

http//en.wikipedia.org/wiki/Doppler_shift
11
Visual-AuditoryIntegration
  • McGurk Effect (demo http//www.media.uio.no/perso
    ner/arntm/McGurk_english.html)
  • Auditory-Induced Visual Illusions, e.g., Shams et
    al. 2002
  • (demo http//shamslab.psych.ucla.edu/demos/)

12
OpenAL 1.1
13
What is OpenAL?
  • Audio version of OpenGL
  • Cross-platform 3D audio Application Programming
    Interface (API)
  • Allows application to position audio sources in
    3D space around a listener
  • Released in 2000 Hardware acceleration in 2001
  • Development
  • www.openal.org
  • Creative Labs developer.creative.com
  • EAX 5.0 Audio Extensions
  • Xbox Xbox 360
  • OpenAL Utility Toolbox (ALUT) 1.0.6
  • Equivalent to glut

14
Fundamental Objects of OpenAL
Device
Listener
Context (3D Scene)
Source
Source
Source
Buffer
Buffer
Buffer
15
Steps
  • Initialize a device (e.g., speakers)
  • Generate BUFFERs to hold audio files
  • Generate SOURCEs and set their properties
  • Set properties of LISTENER (only 1 per context)
  • Attach BUFFERs to SOURCEs
  • Dynamically update SOURCEs and LISTENER properties

16
Buffer
// Creating Buffers ALuint Buffer alGenBuffers(1
, Buffer) // Creating multiple buffers ALuint
Buffers5 alGenBuffers(5, Buffers) // Getting
buffer properties ALint Freq alGetBufferi(Buffer
, AL_FREQUENCY, Freq) // Deleting buffer from
memory alDeleteBuffers(1, Buffer)
17
Listener
// Only 1 listener per context // created //
Setting Listener properties ALfloat
lPos0.0,0.0,0.0 alListenerfv(AL_POSITION,
lPos) // Getting Listener properties ALfloat
lGain alGetListenerf(AL_GAIN, lGain) printf("Li
stener Gain .1f\n", lGain)
18
Source
// Creating Sources in a context ALuint
Sources2 alGenSources(2, Sources) // Setting
Source properties ALfloat Source0Pos0.0,0.0,0
.0 alSourcef(Sources0, AL_PITCH,
1.0f) alSourcefv(Sources0, AL_POSITION,
Source0Pos) // Attaching Buffer to
Source alSourcei(Sources0, AL_BUFFER,
Buffers0) // Playing Source alSourcePlay(Sour
ces0)
19
Distance Model
  • The drop-off in sound intensity as a function of
    distance implemented in OpenAL (see Programming
    Guide for formula)
  • alDistanceModel(ALEnum DistanceModel)
  • No model (AL_NONE)
  • Inverse Distance Model (AL_INVERSE_DISTANCE)
  • Default Clamped Inverse Distance Model
    (AL_INVERSE_DISTANCE_CLAMPED)
  • Changes gain of the sound source (AL_GAIN)

20
Doppler Shift
PS min( PS, Vsound / DopplerFactor )
PL min( PL, Vsound / DopplerFactor )
freqshifted freq ( Vsound DopplerFactor
PL ) / ( Vsound DopplerFactor PS )
alDopplerFactor(ALfloat, DopplerFactor) //
Default 1.0
alSpeedOfSound(ALfloat, Speed) // Default
343.3 m/s (air)
21
Issues and Future Outlook
  • Synchronization of vision and audition
  • OpenML Open Media Library (2001)
  • Syncrhonization of video and audio streaming, 2D
    and 3D graphics, I/O, and networking
  • http//www.khronos.org/openml/

22
File Issues
  • Files for running programs
  • OpenAL32.dll, alut.dll (Dynamic Link Libraries)
  • Two locations
  • C\WINDOWS\systems32 folder accessible to all
    programs need Administrator rights though.
  • Locally in the same folder as the executable
    (.exe) file note that any local copy overrides
    the system copy!
  • Files for compiling programs
  • Header files al.h, alc.h, alut.h
  • MinGW\include\AL
  • Compiled libraries (.lib) OpenAL32.lib, alut.lib
  • MinGW\lib
  • There are also extensions that makes use of sound
    card (e.g., hardware acceleration)
  • For OpenAL, this is EAX 5.0 being developed by
    Creative

23
Template Code 6
24
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