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SMARTteam

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Students explore reasons for various teen actions and behaviors. ... They also note some tips given by a teen panel. ... They learn about Teen Panel Tips and ... – PowerPoint PPT presentation

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Title: SMARTteam


1
SMARTteam
  • Students Managing Anger and Resolution Together
  • Presented By Flora Craig

2
What Is SMARTteam?
  • SMARTteam is a multimedia, universal prevention
    program that helps students learn to resolve
    conflicts and manage anger through games,
    decision making aids, behavioral change
    strategies, interactive interviewing and other
    dynamic classroom activities. The skills are
    developed in four activities on each of two CDs.

3
Resolving Conflicts
  • Whats On Their Minds?
  • Celebrity Interviews
  • Teen Interviews
  • Talking It Out

4
Managing Anger
  • Whats Anger
  • Triggers Fuses
  • Anger Busters
  • Channel Surfin

5
SMARTteam IS FOR EVERY STUDENT
  • Anger Replacement Therapy-development of
    prosocial behaviors such as negotiating
    differences responding effectively to teasing,
    mistakes, rejection, or anger and helping
    others.
  • Dispute resolution skills-teaching students
    negotiation and compromise to resolve conflicts.
  • Perspective Taking-addressing students abilities
    to accurately identify other peoples feelings
    and recognize that they may be different from
    personal ones.

6
SMARTteam Goals AND Objectives
  • Knowledge about what triggers personal anger.
  • Repertoire of nonviolent conflict resolution
    strategies.
  • Confidence to use nonviolent strategies and to
    report such intentions.
  • Acts of prosocial behavior and avoidance of
    involvement in violent incidents.

7
Why Use SMARTteam?
  • Helps teens recognize personal signals that may
    make them vulnerable to negative actions, and
    addresses these issues to improve self-esteem and
    confidence.
  • Provides teens the skills to recognize troubling
    situations and determine an appropriate plan of
    action.

8
Why Use SMARTteam?
  • Encourages adolescents to take control of their
    lives and make informed and positive lifestyle
    decisions.
  • Gives preventive information that many resources
    overlook.

9
Motivational Appeal
  • Allows students to make choices regarding their
    socio-emotional health, and to become highly
    engaged through interactive activities.
  • Has a technological presentation that is current
    and attractive to students.
  • Allows students to role model by consulting the
    advice and ideas given by real peer mediators
    and celebrities.

10
Instructional Flexibility
  • Provides an excellent forum for initiating
    discussion on the topics of resolving conflicts
    in a nonviolent way and managing anger to
    maintain self-esteem and avoid trouble.
  • Integrates well with other commonly used conflict
    mediation and violence prevention curricula in
    schools.
  • Can be easily adapted to a variety of classroom
    settings with different equipment configurations.

11
Why Use The Computer?
  • Gives life and action to a print based
    curriculum.
  • Appeals to different senses than traditional
    materials.
  • Provides an information source that is
    nonjudgmental.

12
Why Use The Computer?
  • Can be used independently by one student or by an
    entire class in a homeroom or lab.
  • Encourages students to try new things, explore a
    topic, exchange important ideas with classmates,
    or search for further information.
  • Is a single source of varied materials
    Tutorials, Games, Decision making aids,
    Behavioral change strategies, Interactive
    interviewing, Other types of activities that add
    a dynamic dimension to instruction.

13
The Research Says Students Using SMARTteam
  • Have increased knowledge, self-knowledge of how
    personal behavior might escalate a conflict,
    frequency of prosocial behavior, and intentions
    to use nonviolent strategies.
  • Are less likely to report getting into trouble.
  • Report decreased beliefs supportive of violent
    actions.

14
Using SMARTteam Individually
  • One way to use SMARTteam is to set it up at one
    central location (e.g., lab, media center, or
    resource room) in the school, and encourage
    students to come at their convenience or at an
    assigned time to use a program of their choice or
    to complete an assignment. This approach lets
    students seek the information they want and need
    confidentially without direct observation by
    teachers. Students usually enjoy this kind of
    unstructured time because they are directing
    their own efforts and feel in charge.

15
Using SMARTteam With Groups
  • SMARTteam can be used with a small or large group
    of students in a classroom as an integral part of
    a content lesson. For group use, most of the
    Resource activities are ready-to-go. The
    discussion aspect of each activity is key to
    learning the new skills, since students
    frequently take personal information from peers
    more seriously than information from adults.

16
Using SMARTteam With One Computer
  • Establishing large or small groups is dependent
    on the number of computers, type of equipment,
    and amount of time available. For example, if
    there is only one computer in the classroom, the
    class can be kept together as a whole while both
    introducing and working through an activity. An
    alternative approach, if more time is available,
    is to break into smaller groups after the initial
    large-group introduction. These separate groups
    take turns at the single computer to complete an
    assignment, and then report to the other groups
    for follow-up discussion.

17
Using The Activity Resource
  • The activities in this Resource expand on the
    ideas presented in the software. They encourage
    students to think about and explore personal and
    others responses, to contemplate different
    action plans for conflict situations, to gain
    perspective on others feelings, and to respond
    interactively to hypothetical situations.

18
Organization
  • The activities are ready-to-go classroom lessons
    that can be easily adapted to a group or an
    individual setting. Each activity includes an
    overview and tips for preparing, introducing, and
    carrying out the lesson.

19
Age/Grade Level
  • SMARTteam is generally targeted for use by teens
    in grades six through nine. Before using a
    computer program, however, it and any related
    print activity should be reviewed to ensure the
    content and interest level are appropriate. If
    any material is judged to be either too old or
    too young for the students, it may be easily
    adapted though increased teacher direction.

20
Features
  • Each activity is self-contained and provides a
    brief overview of the lesson.
  • All activities are written for group use, but
    many can be easily adapted for individual work.

21
Features
  • Many questions are open-ended without right or
    wrong answers and are intended for class
    discussion. Exchanges with peers are frequently
    the important way students learn why certain
    responses can escalate or de-escalate a conflict
    situation.
  • Role-playing is emphasized in several activities,
    since writing a script and then acting it out
    help reinforce the positive responses to
    conflict.

22
Materials
  • Materials include one of the SMARTteam CDs and
    Activity Resource with the Teacher Directions and
    student Portfolio for each activity.
  • The Student Portfolio includes the Student
    Directions, questions, and answer spaces, so a
    record may be kept of responses.
  • Each Portfolio is included in the Resource,
    following the Teacher Directions. It may be
    copied easily for distribution to the students.

23
Time
  • Most of the lessons are designed to be completed
    by students within 20-30 minutes. Introductions
    and follow-up discussions take additional time
    and need to be coordinated with the class
    schedule.
  • To judge the total time needed for each lesson,
    also consider the equipment available and how the
    activity is being taught. For example, if you
    have only one computer and plan to introduce an
    activity to a large group-with follow-up
    small-group work-several class periods may be
    needed for everyone to have computer access.

24
Resolving Conflicts
  • Teens experience conflicts, which are a normal
    part of life, but sometimes they can escalate and
    become overwhelming. Learning how to recognize
    tensions and deal with them effectively can have
    an immensely positive impact on every aspect of a
    teens life. Good conflict resolution skills
    impact health and well-being for a lifetime.

25
Resolving Conflicts
  • The five activities on this CD focus on raising
    teens awareness of conflicts by emphasizing
    several aspects of interpersonal tensions.
    Thinking about whats on others minds during
    negative actions, realizing that other teens may
    all perceive the same action quite differently,
    learning certain language cues that ease
    tensions, improving communication, and paying
    attention to how role models problem solve are
    all key factors in successful management of
    conflict.

26
Whats On Their Minds-Part A
  • Students explore reasons for various teen actions
    and behaviors. They begin with a teacher-led
    discussion about specific incidents and the
    likely reasons for the conflicts to occur.
  • They next play a game on the computer in groups
    in which they consider nine different situations,
    and select reasons that may have caused the
    conflicts. They compare their responses to those
    made by a group of 100 teens.

27
Whats On Their Minds-Part B
  • Students recall their discussions and responses
    to situations in Activity 1, and then, in groups,
    create three situations different from ones they
    have already discussed in which teens can easily
    find themselves. They each contribute a
    realistic response to each situation, and then
    share their situations and responses with the
    entire class.
  • During the sharing activity, all class members
    can vote on the set of responses to choose the
    most realistic one and then a class profile can
    be created to compare, for example, with a
    profile in another class.

28
Talking It Out-Part A
  • Students focus on conflict resolution by learning
    how to talk it out. They learn about the
    characteristics of a good solution and steps to
    good communication. They also note some tips
    given by a teen panel.
  • Based on this resolution information, students
    brainstorm additional ideas of their own
    regarding what they might tell a friend who is
    trying to successfully resolve a problem with a
    peer.
  • As a wrap-up, students share their thoughts on
    how well they think these techniques for solving
    problems might work in real life.

29
Talking It Out-Part B
  • With partners or in small groups, students choose
    a topic as a basis for conflict they will attempt
    to solve. They answer questions about this
    conflict on the computer and agree to specific
    Ground Rules.
  • They tell their side of the story, identify
    issues, make realistic and positive suggestions
    for how to solve the problem, and print out a
    contract agreeing on how to proceed.

30
Talking It Out-Part C
  • With partners or in small groups, students review
    the contracts they developed in activity 4 if
    desired, they may make appropriate changes to
    them.
  • Then students prepare a dialogue and skit in
    which they act out the conflict for other class
    members. They include how the trouble started,
    and then work through resolution steps with a
    peer mediator reminding them of the rules and
    steps to take. The solutions have to be
    realistic and positive.

31
Talking It Out-Part C
  • As an alternate plan, students might develop a
    conflict different from the one described in
    Activity 4. They would identify ways to solve
    this new problem and prepare a skit to act out
    their ideas. When brainstorming solutions, they
    would choose one that would obviously Not work,
    based on the information learned in Activity 4.
    Then they would see whether other class members
    could identify what is wrong with their conflict
    resolution.

32
Goals and Objectives
  • Recognize that others actions and behaviors in a
    particular situation may be perceived quite
    differently by different teens.
  • Examine the reasons for others various actions
    and behaviors in different situations.
  • Recognize that sometimes conflict situations are
    not what they appear to be when they occur that
    further communication often dispels the original
    angry and hurt feelings on both sides.

33
Goals and Objectives
  • Learn the specific Ground Rules for good
    solutions and their related characteristics.
  • Brainstorm resolutions to conflicts they have
    personally identified compare their solutions to
    those of their classmates and analyze solutions
    for their positive, negative, and realistic
    aspects.
  • Role play situations and solutions they have
    created.

34
Managing Anger
  • Learning to express anger in a constructive way
    is a key factor to an individuals general
    well-being and happiness. Letting anger build
    and keeping negative feelings inside can lead to
    stress, depression, and unsuccessful social
    relationships.

35
Managing Anger
  • Some of the techniques for positive expression of
    anger involve diffusing and re-channeling
    feelings, talking about them with a friend,
    developing a plan of action and coping strategies
    for tense situations, better understanding
    personal sensitivities, and confronting the
    perpetrator or problem with an open mind and
    flexible approach.

36
Managing Anger
  • These techniques form the basis for the Managing
    Anger activities on the CD and in the
    Resourceteens are helped to identify and
    practice strategies for reducing and managing
    their negative feelings. Students learn about
    the emotion of anger, itself, about personal
    triggers and fuses, how to analyze conflict
    situations and choose appropriate responses and
    resulting consequences, and to focus on tips for
    coping with anger. These skills are key to
    acquiring and maintaining a healthy self-esteem
    and sense of wellness.

37
Triggers Fuses
  • Students learn the basics about positive anger
    management. They learn about others Triggers
    and Fuses and try to identify personal ones, as
    well. To further enhance understanding of angry
    feelings, students rank a list of trigger
    situations according to which ones are the
    hardest and easiest to manage.

38
Anger Busters-Part A
  • Students focus on managing anger in a positive
    way. They learn about Teen Panel Tips and
    strategies for dealing with negative emotions,
    and choose specific Anger Busters for confronting
    angry people or situations. In groups or
    independently, students discuss their responses
    to the Tips and Busters, and then think about
    what personal strategy might work best.

39
Anger Busters-Part B
  • Students work in groups and focus on managing
    anger in a positive way by identifying an angry
    situation and creating one appropriate response
    and several inappropriate ones. They prepare a
    skit, asking class members to choose the right
    response and discuss why the others are negative
    or likely not to diffuse a situation.

40
Channel Surfin-Part A
  • Students work independently or in groups and
    focus on managing anger in a positive way by
    identifying both appropriate and inappropriate
    responses to angry situations and learning the
    respective consequences.
  • As students gain experience with the programs
    focus, they create their own responses and
    consequences, analyzing the very different
    results that negative responses bring versus what
    positive responses produce.

41
Channel Surfin-Part B
  • Students work in groups and view additional
    channels in the program, Channel Surfin. They
    also create their own situations, responses, and
    consequences and present them to the class the
    focus is on understanding and predicting
    appropriate results based on negative and
    positive responses to anger.

42
Goals and Objectives
  • Identify strategies for dealing with negative
    emotions and learn about specific Anger busters
    for confronting angry people or situations.
  • Think about personal triggers and fuses and which
    management strategies might work best to address
    those issues.

43
Goals and Objectives
  • Role-play an angry situation with one appropriate
    response and several inappropriate ones, and then
    challenge class members to choose the positive
    answer and discuss why the others are negative or
    ineffective.
  • Identify appropriate responses to angry
    situations and explore the respective
    consequences.
  • Create their own responses and consequences
    regarding angry situations, and then analyze the
    very different results that negative responses
    bring versus what positive responses produce.
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