Title: Tor D' Wager
1Experimental Design
- Tor D. Wager
- Columbia University
2Types of designs Blocked and event-related
- Block design Similar events are grouped
- Event-related design Events are mixed
3Types of designs Mixed block/ER
4Birds eye view
- Goal
- Induce human subject to do or experience the
psychological states youre studying - Effectively detect brain signals related to those
psychological states - Design method
- You control what to present and when
- Two kinds of considerations Psychological and
statistical
5Psychological considerations
- Does the task induce the subject to think the way
you want? - Stimulus predictability
- Time on task
- Participant strategy
- Temporal precision of psychological manipulations
- Unintended psychological activity
6Psychological considerations
- Does the task induce the subject to think the way
you want? - Stimulus predictability
- Time on task
- Participant strategy
- Temporal precision of psychological manipulations
- Unintended psychological activity
7Predictability
- Predictability influences psychological state
- Example Go-no go task
- press fast, but withhold if X
N
P
R
S
X
X
X
X
N
P
X
X
R
Q
T
X
- The predictability of the no-go stimulus
determines how hard it is to not respond
8Psychological considerations
- Does the task induce the subject to think the way
you want? - Stimulus predictability
- Time on task
- Participant strategy
- Temporal precision of psychological manipulations
- Unintended psychological activity
9Time on task
- You can only image what subjects are doing, so
they should be doing what you want as much of the
time as possible. - Example Famous face recognition
- Fast, perhaps automatic process
10Time on task
- You can only image what subjects are doing, so
they should be doing what you want as much of the
time as possible. - Example Famous face recognition
- Fast, perhaps automatic process
11Time on task
- You can only image what subjects are doing, so
they should be doing what you want as much of the
time as possible. - Example Famous face recognition
- Fast, perhaps automatic process
Sequence
Time
5 seconds
12Time on task
Recog 250 ms
What was he in?
Get back on task
13Psychological considerations
- Does the task induce the subject to think the way
you want? - Stimulus predictability
- Time on task
- Participant strategy
- Temporal precision of psychological manipulations
- Unintended psychological activity
14Participant Strategy
- Different stim. configurations afford different
strategies - Example Stroop task
- Compatible green yellow red blue
- Incompatible red blue green yellow
Predictable blue red green red yellow blue
yellow red
Unpredictable red blue red blue red green blue
yellow yellow
If compatible stimuli are predictable, then task
is different Predictable compatible stimuli
induce READING Unpredictable compatible stimuli
induce COLOR NAMING
15Psychological considerations
- Does the task induce the subject to think the way
you want? - Stimulus predictability
- Time on task
- Participant strategy
- Temporal precision of psychological manipulations
- Unintended psychological activity
16Precision of psychological manipulation
- What you expect from subjects should fit with
what subjects can do. - Example Imaging Emotions
- Compare Recall sad memories vs. recall happy
memories - A typical fMRI block design will not work
Subjects cannot switch back and forth among
emotions - Feeling states take longer to achieve
- And they dont go away when you want to turn them
off
17Psychological considerations
- Does the task induce the subject to think the way
you want? - Stimulus predictability
- Time on task
- Participant strategy
- Temporal precision of psychological manipulations
- Unintended psychological activity
18Unintended psychological activity
- Subjects brains are responding as theyre doing
things you didnt tell them to do. - Example Spatial attention shifting
Compare Switch vs. Stay Sequence Stay - Stay -
Switch - Stay - Stay - Switch - Stay
Predicted sequence
But subjects shift attention to the fixation
cross spontaneously!
Likely true sequence
Your analysis is based on the predicted sequence,
but brain activity follows the true sequence!
19Birds eye view
- Goal
- Induce human subject to do or experience the
psychological states youre studying - Effectively detect brain signals related to those
psychological states - Design method
- You control what to present and when
- Two kinds of considerations Psychological and
statistical
20Statistical considerations
- Maximize task-induced changes
- Equal numbers of stimuli in each condition (if
possible) - Minimize correlations among predictors of
interest - Think about analysis needs and inference
- Want robustness? Want design/analysis simplicity?
Try a block design - Intd in parts of trials, trial-to-trial
relationships with performance, or specific
events? An event-related design may be good
21Maximize variance of predictors
- Maximize variation along x-axis of the plots
below (Rescaling doesnt count)
- Principles
- Keep equal numbers in high and low predicted
groups - Concentrate on extremes
22Minimize covariance among predictors
- Avoid confounds and partial confounds
23HRFs vary across regions
Checkerboard, n 10
Thermal pain, n 23
- HRF shape depends on
- vasculature
- time course of neural activity
Stimulus On
Aversive picture, n 30
Aversive anticipation
See Schacter et al. Aguirre et al.
24HRF mismatch in blocked and ER designs
- What happens when the true HRF does not match the
assumed one? - Simple case mis-specification of onsets
25HRF mismatch in blocked and ER designs
26Principles for event-related designs
- Include a rest condition or jittered
inter-trial intervals (ITIs) only if you care
about comparing activity to rest or recovering
HRF shapes for all trial types - Avoid ultra-rapid designs if possible (4 sec
ITIs) Signal nonlinearity (Miezin et al., 2005
Wager et al. 2005 Birn Huettel) - If youre interested in separating events that
always occur in a sequence, consider catch
trials (Ollinger, 2001)
27Trial spacing and jitter
For A - B About 5 s, on average, between reps of
the same event, no rest
1 rest events41 rest events81 rest events
Efficiency of contrast 1 -1
For A B About 16-20 s, on average, between
events of same type (i.e., use jitter)
2
4
6
10
14
Wager Nichols, 2003
ISI in sec
Efficiency with nonlinear saturation
28fMRI data nonlinear at short ISIs
- Meizin et al. (2000) 10 nonlinear saturation at
5 s ISI
- Series of 1,2,5,6,10 or 11 events. Each event
125 ms flashing checkerboard, 1s ISI. Series
followed by 30s rest - Note actual vs. predicted relative magnitude
Wager et al., 2005
29Nonlinearity in BOLD signal
30Catch trials
Delay
Probes
Memory Set
Remember IDLE
Yes/No? VARY
AFFIRM
Yes/No? SEVER
CYNIC
TOPIC
Yes/No? OPAL
ABHOR
VARY
Yes/No? OBEY
500 ms
OBEY
WISDOM
1500 ms
CRISIS
8000 ms
3500-5500 ms
6000 ms
Time
31Catch trials
Memory Set
Trial end signal
Memory Set
Remember IDLE
AFFIRM
CYNIC
Remember IDLE
TOPIC
AFFIRM
ABHOR
CYNIC
VARY
TOPIC
OBEY
ABHOR
WISDOM
VARY
CRISIS
OBEY
WISDOM
CRISIS
3500-5500 ms
Time
32Example Anticipatory engagement of cognitive
control
- ER fMRI, N16
- Ps respond to position or meaning (W) of words
- (up, down, left, right)
- Cues are informative (P/W) or not (N)
- 50 catch trials to separate task-set preparation
from response selection - Monetary payoff schedule designed to ensure that
people are motivated to actively prepare during
cue period
Response UP
Informative trials (P or W)
6 s
Response UP
Non-informative trials (N/P or N/W)
6 s
Catch trials (P or W)
(no response)
Stern et al., 2007
33Cueing effects on performance
34Expectancy activates the superior attention
network
Stern et al., 2007
35Extra stuff
- Download the Genetic Algorithm toolbox at
- http//www.columbia.edu/cu/psychology/tor/
36Interpretability
- Block designs do not inform about whether
activity is related to specific psychological
events - Case study Face recognition compare
Famous-Nonfamous
Recog 250 ms
What was he in?
Get back on task
37Basis sets
Time (s)
38Design efficiency in fMRI
- Formula is more complex, principle is the same
- Factor in contrasts, filtering and
autocorrelation - Define filtering matrix K, autocorrelation
matrix V - Matrix whose rows contain a set of contrasts C
- filtered design matrix Z
- Z- pseudoinverse of Z inv(ZZ)Z
- Not equal to power, but can be converted to power
given effect sizes
See Friston et al., 2000 Zarahn, 2001
39Pros and cons of blocking
- High power, if parameters chosen correctly
- Simple to implement
- Relatively robust to changes in HRF shape
- - Predictable events may change task strategy and
activity patterns - - Cannot infer activity related to specific
psychological events - - Power limited if Ss are not doing cognitive
operation of interest throughout blocks
40High-pass filtering
Frequency domain
fMRI Noise Time domain
Unfiltered
Filtered