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Administrative

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... the definitions of games studied where made before ... Final Word. These traits are not the only ones. Even non digital games may exhibit some of these traits ... – PowerPoint PPT presentation

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Title: Administrative


1
Administrative
  • Schedule presentations
  • Test 1 Feb. 20
  • Covers up to what we cover in Thursday September
    15th

2
Defining Digital Games
Assigned readings Chapter 8 (Rules of Play Book)
  • Dr. Héctor Muñoz-Avila

3
Definition of Game
  • Reminder Definition of a game (and elements).
  • A game is a system
  • In which players
  • engaged in an artificial conflict
  • defined by rules
  • That results in a quantifiable outcome
  • Notes
  • most of the definitions of games studied where
    made before computers existed
  • The term digital game. Covers

4
Digital Games as Systems
  • Reminder Definition of System
  • Parts affect one another within an environment
  • elements Objects, Attributes (properties),
    Internal relationships, and the Environment
  • dimensions formal, experiential, cultural
  • Digital games tend to be confused with the
    medium they are taking place
  • Our definitions of game and system provide the
    means to make these distinctions

5
Analysis of Tetris
Environment
general
Cultural
Experiential
SCOPE
Formal
narrow
A game designer creates experience not technology
6
John Carmack
  • Creator of Doom game series
  • ID Software
  • Famous for creation of graphics engines that
    pushed the envelope from a computer graphics
    perspective

If you are left alone in an Island, which game
you wish they left with you?
7
What Can We do? (with digital media)
  • Goal use technology to create meaningful play
  • What capabilities does digital media have?
  • Trait 1 immediate but narrow interactivity
  • Trait 2 Information manipulation
  • Trait 3 Automated complex systems
  • Trait 4 Networked communication

8
Trait 1 immediate but narrow interactivity
  • The game responds to player input
  • Examples other than digital games?
  • Why is it narrow?
  • Examples?
  • Can technology overcome this?
  • Player tactics in an RTS game
  • Alternatives to keyboard

9
Trait 2 Information manipulation
  • Digital (Turing) machines store/manipulate
    information
  • Key characteristic computers can learn while
    playing
  • User preferences/capabilities
  • Plus Hiding information
  • Example?
  • Some games have too much information to be played
    in a board game
  • Example?

10
Trait 3 Automated complex systems
  • Complicated procedures
  • Chess, Civ
  • But some say that is a problem War games
  • People want to see the internal workings of the
    system
  • Examples of complex, non-digital games?

11
Trait 4 Networked communication
  • Facilitate communication between players
  • Evolution
  • 2-4 players using the same console/computer
  • 2-4 Players over a local network
  • 2-4 Players over the internet
  • 12 players over the internet
  • 1000 Players over the same instance of game
    world
  • Direct communication is not restricted to text

12
Final Word
  • These traits are not the only ones
  • Even non digital games may exhibit some of these
    traits
  • But they help our understanding of video game
    potential
  • Analysis of Unreal Tournament
  • Trait 1 immediate but narrow interactivity
  • Trait 2 Information manipulation
  • Trait 3 Automated complex systems
  • Trait 4 Networked communication
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