Interactive Drama - PowerPoint PPT Presentation

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Interactive Drama

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Can you think of ways to reduce authoring time? Attempts at choose-your-own path movies have been ... How would interactive drama work with non-self-absorbed characters? ... – PowerPoint PPT presentation

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Title: Interactive Drama


1
Interactive Drama
  • Seth Horrigan
  • CS260 Spring 2009

2
Artificial Intelligence
  • Georgetown Experiment 1954

3
Artificial Intelligence
  • 1966 the failure of machine translation
  • 1970 the abandonment of connectionism
  • 1971-75 DARPA's frustration with the Speech
    Understanding Research program at Carnegie Mellon
    University
  • 1973 the large decrease in AI research in the
    United Kingdom in response to the Lighthill
    Report
  • 1973-74 DARPA's cutbacks to academic AI research
    in general
  • 1987 the collapse of the Lisp machine market
  • 1988 the cancellation of new spending on AI by
    the Strategic Computing Initiative

4
Artificial Intelligence
  • Limited domains
  • Tightly scripted responses

5
Narrative
6
Narrative
7
Narrative Intelligence
  • Art, psychology, cultural studies, literary
    studies, drama
  • Aristotelian dramatic theory spectacle, song,
    diction, thought, character and plot
  • Narrative agents, interactive agents,
    storytelling systems

8
Games
9
Interactive Drama
10
Interactive Drama
  • Theatre
  • Films
  • Participatory art

11
Drama and narrative
  • Drama Character Story Presentation
  • Drama(narrative)
  • Interactive drama(develop narrative)

12
Believable agents
  • Personality, emotion, self-motivation, change,
    social relationships, illusion of life
  • Classical AI mind, behavorial AI person

13
Agents
  • Embodied?
  • Environmentally influenced
  • Complex
  • Visual?

14
Visual focus
15
Scripting
  • Conversational agents
  • Branching

16
Façade
17
Discussion
  • In MMOs, especially MMORPGs, many individual
    participants create an interactive drama. Given
    such environments, is there a place for AI-driven
    interactive drama?
  • Given how long it takes to author such a short
    game, is it worthwhile?
  • Can you think of ways to reduce authoring time?
  • Attempts at choose-your-own path movies have been
    unsuccessful. Could interactive drama of this
    type be used to somehow make something better?
  • How would interactive drama work with
    non-self-absorbed characters?
  • Where, aside from games, could these ideas be
    applied?
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