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Chapter 13: I/O Systems

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Title: Chapter 13: I/O Systems


1
Chapter 13 I/O Systems
2
Chapter 13 I/O Systems
  • I/O Hardware
  • Application I/O Interface
  • Kernel I/O Subsystem
  • Transforming I/O Requests to Hardware Operations

3
Objectives
  • Explore the structure of an operating systems
    I/O subsystem
  • Discuss the principles of I/O hardware and its
    complexity

4
Overview
  • The control of devices connected to the computer
    is a major concern of operating-system designers.
  • I/O devices vary so widely in their function and
    speed, varied methods are needed to control them.
  • Two conflicting trends of I/O-device technology
  • Increasing standardization of software and
    hardware interfaces
  • An increasingly broad variety of I/O devices.
  • To encapsulate the details and oddities of
    different devices, the kernel of an operating
    system is structured to use device-driver modules
  • The device drivers present a uniform
    device-access interface to the I/O subsystem

5
I/O Hardware
  • Incredible variety of I/O devices
  • Common concepts
  • Port a connection point
  • Bus a set of wires and a rigidly defined
    protocol that specifies a set of messages that
    can be sent on the wires
  • Controller a collection of electronics that can
    operate a port, a bus, or a device.
  • I/O instructions control devices
  • The controller has one or more registers for data
    and control signals. The processor communicates
    with the controller by reading or writing bit
    patterns in these registers
  • How can the processor give commands and data to a
    controller to accomplish an I/O transfer?
  • Direct I/O instructions
  • Memory-mapped I/O

6
A Typical PC Bus Structure
7
Device I/O Port Locations on PCs (partial)
8
Polling
  • Determines state of device
  • command-ready indicates command is available for
    the controller to execute
  • Busy indicates the device is busy working
  • Error indicates there is something wrong
  • Basic handshaking notion
  • The host repeatedly reads the busy bit until it
    is clear
  • The host sets the writes bit in the command
    register and writes a byte into the data-out
    register
  • The host sets the command-ready bit
  • When the controller notices that the
    command-ready bit is set, it sets the busy bit
  • The controller reads the command register and
    sees the write command. It reads the data-out
    register to get the byte and does the I/O to the
    device.
  • The controller clears the command-ready bit,
    clears the error bit in the status register to
    indicate that the device I/O succeeded, and
    clears the busy bit to indicate that it is
    finished

9
Interrupt-Driven I/O Cycle
10
Interrupts
  • The hardware mechanism that enables a device to
    notify the CPU is called an interrupt
  • Interrupt handler receives interrupts
  • Most CPU has two Interrupt-request line triggered
    by I/O device nonmaskable and maskable
  • Nonmaskable is reserved for event such as
    unrecoverable memory erros
  • Maskable to ignore or delay some interrupts

11
Application I/O Interface
  • I/O system calls encapsulate device behaviors in
    generic classes
  • Device-driver layer hides differences among I/O
    controllers from kernel
  • Devices vary in many dimensions
  • Character-stream or block
  • Sequential or random-access
  • Sharable or dedicated
  • Speed of operation
  • read-write, read only, or write only

12
A Kernel I/O Structure
13
Characteristics of I/O Devices
14
Block and Character Devices
  • Block devices include disk drives
  • Commands include read, write, seek
  • Raw I/O or file-system access for OS and
    database-management systems
  • Memory-mapped file access possible
  • Character devices include keyboards, mice, serial
    ports
  • Commands include get and put
  • Libraries layered on top allow line editing

15
Network Devices
  • Varying enough from block and character to have
    own interface
  • Unix and Windows NT/9x/2000 include socket
    interface
  • Separates network protocol from network operation
  • Includes select functionality returns
    information about which sockets have a packet
    waiting to be received and which sockets have
    room to accept a packet to be sent

16
Clocks and Timers
  • Provide current time, elapsed time, timer to
    trigger a certain operation at time T
  • Programmable interval timer used for timings,
    periodic interrupts

17
Blocking and Nonblocking I/O
  • Blocking - process suspended until I/O completed
  • Easy to use and understand
  • Insufficient for some needs
  • Nonblocking - I/O call returns as much as
    available
  • User interface, data copy (buffered I/O)
  • Implemented via multi-threading
  • Returns quickly with count of bytes read or
    written

18
Two I/O Methods
Synchronous
Asynchronous
19
Kernel I/O Subsystem
  • Scheduling
  • Some I/O request ordering via per-device queue a
    waiting queue of request for each device
  • Some OSs try fairness rearrange the order of the
    queue to improve the overall system efficiency
    and the average response time
  • Buffering - store data in memory while
    transferring between devices or between a device
    and an application
  • To cope with device speed mismatch
  • To cope with device transfer size mismatch
  • To maintain copy semantics the version of the
    data written to disk is guaranteed to be the
    version at the time of the application system
    call, independent of any subsequent changes in
    the applications buffer

20
Device-status Table
21
Sun Enterprise 6000 Device-Transfer Rates
22
Kernel I/O Subsystem
  • Caching - fast memory holding copy of data
  • Always just a copy
  • Key to performance
  • Spooling - hold output for a device
  • If device can serve only one request at a time
  • i.e., Printing
  • Device reservation - provides exclusive access to
    a device
  • System calls for allocation and deallocation
  • Watch out for deadlock

23
Error Handling
  • OS can recover from disk read, device
    unavailable, transient write failures
  • Most return an error number or code when I/O
    request fails
  • System error logs hold problem reports

24
Kernel Data Structures
  • Kernel keeps state info for I/O components,
    including open file tables, network connections,
    character device state
  • Many, many complex data structures to track
    buffers, memory allocation, dirty blocks
  • Some use object-oriented methods and message
    passing to implement I/O

25
UNIX I/O Kernel Structure
26
I/O Requests to Hardware Operations
  • Consider reading a file from disk for a process
  • Determine device holding file
  • Translate name to device representation
  • Physically read data from disk into buffer
  • Make data available to requesting process
  • Return control to process

27
Life Cycle of An I/O Request
28
End of Chapter 13
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