Title: CS252 Graduate Computer Architecture Lecture 23 I/O Continued
1CS252Graduate Computer ArchitectureLecture
23I/O Continued
- November 17, 1999
- Prof. John Kubiatowicz
2Review Disk Device Terminology
Disk Latency Queuing Time Seek Time
Rotation Time Xfer Time Ctrl Time
Order of magnitude times for 4K byte transfers
Seek 12 ms or less Rotate 4.2 ms _at_ 7200 rpm
0.5 rev/(7200 rpm/60m/s) (8.3 ms _at_
3600 rpm ) Xfer 1 ms _at_ 7200 rpm (2 ms _at_ 3600
rpm) Ctrl 2 ms (big variation)
Disk Latency Queuing Time (12 4.2 1
2)ms QT 19.2ms Average Service Time 19.2 ms
3But What about queue time?Or why nonlinear
response
Response Time (ms)
300
Metrics Response Time Throughput
200
100
0
100
0
Throughput ( total BW)
Response time Queue Device Service time
4Departure to discuss queueing theory
5Introduction to Queueing Theory
Arrivals
Departures
- More interested in long term, steady state than
in startup gt Arrivals Departures - Littles Law Mean number tasks in system
arrival rate x mean reponse time - Observed by many, Little was first to prove
- Applies to any system in equilibrium, as long as
nothing in black box is creating or destroying
tasks
6A Little Queuing Theory Notation
- Queuing models assume state of equilibrium
input rate output rate - Notation
- r average number of arriving customers/secondTs
er average time to service a customer
(tradtionally µ 1/ Tser )u server utilization
(0..1) u r x Tser (or u r / Tser
)Tq average time/customer in queue Tsys average
time/customer in system Tsys Tq
TserLq average length of queue Lq r x Tq
Lsys average length of system Lsys r x Tsys - Littles Law Lengthsystem rate x Timesystem
(Mean number customers arrival rate x mean
service time)
7A Little Queuing Theory
- Service time completions vs. waiting time for a
busy server randomly arriving event joins a
queue of arbitrary length when server is busy,
otherwise serviced immediately - Unlimited length queues key simplification
- A single server queue combination of a servicing
facility that accomodates 1 customer at a time
(server) waiting area (queue) together called
a system - Server spends a variable amount of time with
customers how do you characterize variability? - Distribution of a random variable histogram?
curve?
8A Little Queuing Theory
- Server spends a variable amount of time with
customers - Weighted mean m1 (f1 x T1 f2 x T2 ... fn x
Tn)/F (Ff1 f2...) - variance (f1 x T12 f2 x T22 ... fn x Tn2)/F
m12 - Must keep track of unit of measure (100 ms2 vs.
0.1 s2 ) - Squared coefficient of variance C variance/m12
- Unitless measure (100 ms2 vs. 0.1 s2)
- Exponential distribution C 1 most short
relative to average, few others long 90 lt 2.3 x
average, 63 lt average - Hypoexponential distribution C lt 1 most close
to average, C0.5 gt 90 lt 2.0 x average, only
57 lt average - Hyperexponential distribution C gt 1 further
from average C2.0 gt 90 lt 2.8 x average, 69 lt
average
Avg.
9A Little Queuing Theory Variable Service Time
- Server spends a variable amount of time with
customers - Weighted mean m1 (f1xT1 f2xT2 ... fnXTn)/F
(Ff1f2...) - Squared coefficient of variance C
- Disk response times C 1.5 (majority seeks lt
average) - Yet usually pick C 1.0 for simplicity
- Another useful value is average time must wait
for server to complete task m1(z) - Not just 1/2 x m1 because doesnt capture
variance - Can derive m1(z) 1/2 x m1 x (1 C)
- No variance gt C 0 gt m1(z) 1/2 x m1
10A Little Queuing TheoryAverage Wait Time
- Calculating average wait time in queue Tq
- If something at server, it takes to complete on
average m1(z) - Chance server is busy u average delay is u x
m1(z) - All customers in line must complete each avg
Tser - Tq u x m1(z) Lq x Ts er 1/2 x u x Tser
x (1 C) Lq x Ts er Tq 1/2 x u x Ts er x
(1 C) r x Tq x Ts er Tq 1/2 x u x Ts er
x (1 C) u x TqTq x (1 u) Ts er x u
x (1 C) /2Tq Ts er x u x (1 C) / (2 x
(1 u)) - Notation
- r average number of arriving customers/secondTs
er average time to service a customeru server
utilization (0..1) u r x TserTq average
time/customer in queueLq average length of
queueLq r x Tq
11A Little Queuing Theory M/G/1 and M/M/1
- Assumptions so far
- System in equilibrium
- Time between two successive arrivals in line are
random - Server can start on next customer immediately
after prior finishes - No limit to the queue works First-In-First-Out
- Afterward, all customers in line must complete
each avg Tser - Described memoryless or Markovian request
arrival (M for C1 exponentially random),
General service distribution (no restrictions), 1
server M/G/1 queue - When Service times have C 1, M/M/1 queueTq
Tser x u x (1 C) /(2 x (1 u)) Tser x
u / (1 u) - Tser average time to service a
customeru server utilization (0..1) u r x
TserTq average time/customer in queue
12A Little Queuing Theory An Example
- processor sends 10 x 8KB disk I/Os per second,
requests service exponentially distrib., avg.
disk service 20 ms - On average, how utilized is the disk?
- What is the number of requests in the queue?
- What is the average time spent in the queue?
- What is the average response time for a disk
request? - Notation
- r average number of arriving customers/second
10Tser average time to service a customer 20
ms (0.02s)u server utilization (0..1) u r x
Tser 10/s x .02s 0.2Tq average time/customer
in queue Tser x u / (1 u) 20 x
0.2/(1-0.2) 20 x 0.25 5 ms (0 .005s)Tsys
average time/customer in system Tsys Tq Tser
25 msLq average length of queueLq r x Tq
10/s x .005s 0.05 requests in queueLsys
average tasks in system Lsys r x Tsys
10/s x .025s 0.25
13A Little Queuing Theory Another Example
- processor sends 20 x 8KB disk I/Os per sec,
requests service exponentially distrib., avg.
disk service 12 ms - On average, how utilized is the disk?
- What is the number of requests in the queue?
- What is the average time a spent in the queue?
- What is the average response time for a disk
request? - Notation
- r average number of arriving customers/second
20Tser average time to service a customer 12
msu server utilization (0..1) u r x Tser
20/s x .012s 0.24Tq average time/customer in
queue Ts er x u / (1 u) 12 x
0.24/(1-0.24) 12 x 0.32 3.8 msTsys average
time/customer in system Tsys Tq Tser 15.8
msLq average length of queueLq r x Tq 20/s
x .0038s 0.076 requests in queue Lsys average
tasks in system Lsys r x Tsys 20/s x
.016s 0.32
14A Little Queuing TheoryYet Another Example
- Suppose processor sends 10 x 8KB disk I/Os per
second, squared coef. var.(C) 1.5, avg. disk
service time 20 ms - On average, how utilized is the disk?
- What is the number of requests in the queue?
- What is the average time a spent in the queue?
- What is the average response time for a disk
request? - Notation
- r average number of arriving customers/second
10Tser average time to service a customer 20
msu server utilization (0..1) u r x Tser
10/s x .02s 0.2Tq average time/customer in
queue Tser x u x (1 C) /(2 x (1 u))
20 x 0.2(2.5)/2(1 0.2) 20 x 0.32 6.25 ms
Tsys average time/customer in system Tsys Tq
Tser 26 msLq average length of queueLq r x
Tq 10/s x .006s 0.06 requests in
queueLsys average tasks in system Lsys r x
Tsys 10/s x .026s 0.26
15Manufacturing Advantages
of Disk Arrays
Disk Product Families
Conventional 4 disk designs
14
10
5.25
3.5
High End
Low End
Disk Array 1 disk design
3.5
16Replace Small of Large Disks with Large of
Small Disks! (1988 Disks)
IBM 3390 (K) 20 GBytes 97 cu. ft. 3 KW 15
MB/s 600 I/Os/s 250 KHrs 250K
IBM 3.5" 0061 320 MBytes 0.1 cu. ft. 11 W 1.5
MB/s 55 I/Os/s 50 KHrs 2K
x70 23 GBytes 11 cu. ft. 1 KW 120 MB/s 3900
IOs/s ??? Hrs 150K
Data Capacity Volume Power Data Rate I/O
Rate MTTF Cost
large data and I/O rates high MB per cu. ft.,
high MB per KW reliability?
Disk Arrays have potential for
17Array Reliability
- Reliability of N disks Reliability of 1 Disk
N - 50,000 Hours 70 disks 700 hours
- Disk system MTTF Drops from 6 years to 1
month! - Arrays (without redundancy) too unreliable to
be useful!
Hot spares support reconstruction in parallel
with access very high media availability can be
achieved
18Redundant Arrays of Disks
Files are "striped" across multiple
spindles  Redundancy yields high data
availability
Disks will fail Contents reconstructed from data
redundantly stored in the array
Capacity penalty to store it Bandwidth penalty
to update
Mirroring/Shadowing (high capacity
cost) Horizontal Hamming Codes
(overkill) Parity Reed-Solomon Codes Failure
Prediction (no capacity overhead!) VaxSimPlus
Technique is controversial
Techniques
19Redundant Arrays of DisksRAID 1 Disk
Mirroring/Shadowing
recovery group
 Each disk is fully duplicated onto its
"shadow" Very high availability can be
achieved Bandwidth sacrifice on write
Logical write two physical writes Reads may
be optimized Most expensive solution 100
capacity overhead
Targeted for high I/O rate , high availability
environments
20Redundant Arrays of Disks RAID 3 Parity Disk
10010011 11001101 10010011 . . .
P
logical record
1 0 0 1 0 0 1 1
1 1 0 0 1 1 0 1
1 0 0 1 0 0 1 1
0 0 1 1 0 0 0 0
Striped physical records
Parity computed across recovery group to
protect against hard disk failures 33
capacity cost for parity in this configuration
wider arrays reduce capacity costs, decrease
expected availability, increase
reconstruction time Arms logically
synchronized, spindles rotationally synchronized
logically a single high capacity, high
transfer rate disk
Targeted for high bandwidth applications
Scientific, Image Processing
21Redundant Arrays of Disks RAID 5 High I/O Rate
Parity
Increasing Logical Disk Addresses
D0
D1
D2
D3
P
A logical write becomes four physical
I/Os Independent writes possible because
of interleaved parity Reed-Solomon Codes ("Q")
for protection during reconstruction
D4
D5
D6
P
D7
D8
D9
P
D10
D11
D12
P
D13
D14
D15
Stripe
P
D16
D17
D18
D19
Targeted for mixed applications
Stripe Unit
D20
D21
D22
D23
P
. . .
. . .
. . .
. . .
. . .
Disk Columns
22Problems of Disk Arrays Small Writes
RAID-5 Small Write Algorithm
1 Logical Write 2 Physical Reads 2 Physical
Writes
D0
D1
D2
D3
D0'
P
old data
new data
old parity
(1. Read)
(2. Read)
XOR
XOR
(3. Write)
(4. Write)
D0'
D1
D2
D3
P'
23Subsystem Organization
array controller
host
single board disk controller
host adapter
manages interface to host, DMA
single board disk controller
control, buffering, parity logic
single board disk controller
physical device control
single board disk controller
striping software off-loaded from host to array
controller no applications modifications no
reduction of host performance
often piggy-backed in small format devices
24System Availability Orthogonal RAIDs
Array Controller
String Controller
. . .
String Controller
. . .
String Controller
. . .
String Controller
. . .
String Controller
. . .
String Controller
. . .
Data Recovery Group unit of data redundancy
Redundant Support Components fans, power
supplies, controller, cables
End to End Data Integrity internal parity
protected data paths
25System-Level Availability
host
host
Fully dual redundant
I/O Controller
I/O Controller
Array Controller
Array Controller
. . .
. . .
. . .
Goal No Single Points of Failure
. . .
. . .
. . .
with duplicated paths, higher performance can
be obtained when there are no failures
Recovery Group
26Review Storage System Issues
- Historical Context of Storage I/O
- Secondary and Tertiary Storage Devices
- Storage I/O Performance Measures
- Processor Interface Issues
- A Little Queuing Theory
- Redundant Arrarys of Inexpensive Disks (RAID)
- I/O Buses
- ABCs of UNIX File Systems
- I/O Benchmarks
- Comparing UNIX File System Performance
27CS 252 Administrivia
- Upcoming schedule of project events in CS 252
- Friday Nov 12 finish I/O? Start
multiprocessing/networking - Remaining 3 lectures before Thanksgiving
multiprocessing - Wednesday Dec 1 Midterm I
- Friday Dec 3 Esoteric computation.
- Quantum/DNA/Nano computing
- Next week Midproject meetings. Tuesday?
(Sharad?) - Tue/Wed Dec 7/8 for oral reports?
- Friday Dec 10 project reports due.Get
moving!!!
28What is a bus?
- A Bus Is
- shared communication link
- single set of wires used to connect multiple
subsystems - A Bus is also a fundamental tool for composing
large, complex systems - systematic means of abstraction
29Buses
30Advantages of Buses
I/O Device
I/O Device
I/O Device
- Versatility
- New devices can be added easily
- Peripherals can be moved between computersystems
that use the same bus standard - Low Cost
- A single set of wires is shared in multiple ways
31Disadvantage of Buses
I/O Device
I/O Device
I/O Device
- It creates a communication bottleneck
- The bandwidth of that bus can limit the maximum
I/O throughput - The maximum bus speed is largely limited by
- The length of the bus
- The number of devices on the bus
- The need to support a range of devices with
- Widely varying latencies
- Widely varying data transfer rates
32General Organization of a Bus
Control Lines
Data Lines
- Control lines
- Signal requests and acknowledgments
- Indicate what type of information is on the data
lines - Data lines carry information between the source
and the destination - Data and Addresses
- Complex commands
33Master versus Slave
Master issues command
Bus Master
Bus Slave
Data can go either way
- A bus transaction includes two parts
- Issuing the command (and address) request
- Transferring the data
action - Master is the one who starts the bus transaction
by - issuing the command (and address)
- Slave is the one who responds to the address by
- Sending data to the master if the master ask for
data - Receiving data from the master if the master
wants to send data
34DMA (Direct Memory Access)?
- Typical I/O devices must transfer large amounts
of data to memory of processor - Disk must transfer complete block (4K? 16K?)
- Large packets from network
- Regions of frame buffer
- DMA gives external device ability to write memory
directly much lower overhead than having
processor request one word at a time. - Processor (or at least memory system) acts like
slave - Issue Cache coherence
- What if I/O devices write data that is currently
in processor Cache? - The processor may never see new data!
- Solutions
- Flush cache on every I/O operation (expensive)
- Have hardware invalidate cache lines (remember
Coherence cache misses?)
35Types of Buses
- Processor-Memory Bus (design specific)
- Short and high speed
- Only need to match the memory system
- Maximize memory-to-processor bandwidth
- Connects directly to the processor
- Optimized for cache block transfers
- I/O Bus (industry standard)
- Usually is lengthy and slower
- Need to match a wide range of I/O devices
- Connects to the processor-memory bus or backplane
bus - Backplane Bus (standard or proprietary)
- Backplane an interconnection structure within
the chassis - Allow processors, memory, and I/O devices to
coexist - Cost advantage one bus for all components
36Example Pentium System Organization
Processor/Memory Bus
PCI Bus
I/O Busses
37A Computer System with One Bus Backplane Bus
Backplane Bus
Processor
Memory
I/O Devices
- A single bus (the backplane bus) is used for
- Processor to memory communication
- Communication between I/O devices and memory
- Advantages Simple and low cost
- Disadvantages slow and the bus can become a
major bottleneck - Example IBM PC - AT
38A Two-Bus System
- I/O buses tap into the processor-memory bus via
bus adaptors - Processor-memory bus mainly for processor-memory
traffic - I/O buses provide expansion slots for I/O
devices - Apple Macintosh-II
- NuBus Processor, memory, and a few selected I/O
devices - SCCI Bus the rest of the I/O devices
39A Three-Bus System
- A small number of backplane buses tap into the
processor-memory bus - Processor-memory bus is only used for
processor-memory traffic - I/O buses are connected to the backplane bus
- Advantage loading on the processor bus is
greatly reduced
40North/South Bridge architectures separate buses
Processor Memory Bus
backside cache
Bus Adaptor
I/O Bus
Backplane Bus
Bus Adaptor
I/O Bus
- Separate sets of pins for different functions
- Memory bus
- Caches
- Graphics bus (for fast frame buffer)
- I/O buses are connected to the backplane bus
- Advantage
- Buses can run at different speeds
- Much less overall loading!
41What defines a bus?
Transaction Protocol
Timing and Signaling Specification
Bunch of Wires
Electrical Specification
Physical / Mechanical Characterisics the
connectors
42Synchronous and Asynchronous Bus
- Synchronous Bus
- Includes a clock in the control lines
- A fixed protocol for communication that is
relative to the clock - Advantage involves very little logic and can run
very fast - Disadvantages
- Every device on the bus must run at the same
clock rate - To avoid clock skew, they cannot be long if they
are fast - Asynchronous Bus
- It is not clocked
- It can accommodate a wide range of devices
- It can be lengthened without worrying about clock
skew - It requires a handshaking protocol
43Busses so far
Master
Slave
Control Lines
Address Lines
Data Lines
- Bus Master has ability to control the bus,
initiates transaction - Bus Slave module activated by the transaction
- Bus Communication Protocol specification of
sequence of events and timing requirements in
transferring information. - Asynchronous Bus Transfers control lines (req,
ack) serve to orchestrate sequencing. - Synchronous Bus Transfers sequence relative to
common clock.
44Bus Transaction
- Arbitration Who gets the bus
- Request What do we want to do
- Action What happens in response
45Arbitration Obtaining Access to the Bus
Control Master initiates requests
Bus Master
Bus Slave
Data can go either way
- One of the most important issues in bus design
- How is the bus reserved by a device that wishes
to use it? - Chaos is avoided by a master-slave arrangement
- Only the bus master can control access to the
bus - It initiates and controls all bus requests
- A slave responds to read and write requests
- The simplest system
- Processor is the only bus master
- All bus requests must be controlled by the
processor - Major drawback the processor is involved in
every transaction
46Multiple Potential Bus Masters the Need for
Arbitration
- Bus arbitration scheme
- A bus master wanting to use the bus asserts the
bus request - A bus master cannot use the bus until its request
is granted - A bus master must signal to the arbiter after
finish using the bus - Bus arbitration schemes usually try to balance
two factors - Bus priority the highest priority device should
be serviced first - Fairness Even the lowest priority device should
never be completely locked out
from the bus - Bus arbitration schemes can be divided into four
broad classes - Daisy chain arbitration
- Centralized, parallel arbitration
- Distributed arbitration by self-selection each
device wanting the bus places a code indicating
its identity on the bus. - Distributed arbitration by collision detection
Each device just goes for it. Problems
found after the fact.
47The Daisy Chain Bus Arbitrations Scheme
Device 1 Highest Priority
Device N Lowest Priority
Device 2
Grant
Grant
Grant
Release
Bus Arbiter
Request
wired-OR
- Advantage simple
- Disadvantages
- Cannot assure fairness A low-priority
device may be locked out indefinitely - The use of the daisy chain grant signal also
limits the bus speed
48Centralized Parallel Arbitration
Device 1
Device N
Device 2
Req
Grant
Bus Arbiter
- Used in essentially all processor-memory busses
and in high-speed I/O busses
49Simplest bus paradigm
- All agents operate synchronously
- All can source / sink data at same rate
- gt simple protocol
- just manage the source and target
50Simple Synchronous Protocol
BReq
BG
R/W Address
CmdAddr
Data1
Data2
Data
- Even memory busses are more complex than this
- memory (slave) may take time to respond
- it may need to control data rate
51Typical Synchronous Protocol
BReq
BG
R/W Address
CmdAddr
Wait
Data1
Data2
Data1
Data
- Slave indicates when it is prepared for data xfer
- Actual transfer goes at bus rate
52Increasing the Bus Bandwidth
- Separate versus multiplexed address and data
lines - Address and data can be transmitted in one bus
cycleif separate address and data lines are
available - Cost (a) more bus lines, (b) increased
complexity - Data bus width
- By increasing the width of the data bus,
transfers of multiple words require fewer bus
cycles - Example SPARCstation 20s memory bus is 128 bit
wide - Cost more bus lines
- Block transfers
- Allow the bus to transfer multiple words in
back-to-back bus cycles - Only one address needs to be sent at the
beginning - The bus is not released until the last word is
transferred - Cost (a) increased complexity (b)
decreased response time for request
53Increasing Transaction Rate on Multimaster Bus
- Overlapped arbitration
- perform arbitration for next transaction during
current transaction - Bus parking
- master can holds onto bus and performs multiple
transactions as long as no other master makes
request - Overlapped address / data phases (prev. slide)
- requires one of the above techniques
- Split-phase (or packet switched) bus
- completely separate address and data phases
- arbitrate separately for each
- address phase yield a tag which is matched with
data phase - All of the above in most modern memory buses
541993 MP Server Memory Bus Survey GTL revolution
- Bus MBus Summit Challenge XDBus
- Originator Sun HP SGI Sun
- Clock Rate (MHz) 40 60 48 66
- Address lines 36 48 40 muxed
- Data lines 64 128 256 144 (parity)
- Data Sizes (bits) 256 512 1024 512
- Clocks/transfer 4 5 4?
- Peak (MB/s) 320(80) 960 1200 1056
- Master Multi Multi Multi Multi
- Arbitration Central Central Central Central
- Slots 16 9 10
- Busses/system 1 1 1 2
- Length 13 inches 12? inches 17 inches
55Asynchronous Handshake
Write Transaction
Address Data Read Req Ack
Master Asserts Address
Next Address
Master Asserts Data
t0 t1 t2 t3 t4
t5
- t0 Master has obtained control and asserts
address, direction, data - Waits a specified amount of time for slaves to
decode target - t1 Master asserts request line
- t2 Slave asserts ack, indicating data received
- t3 Master releases req
- t4 Slave releases ack
56Read Transaction
Address Data Read Req Ack
Master Asserts Address
Next Address
Slave Data
t0 t1 t2 t3 t4
t5
- t0 Master has obtained control and asserts
address, direction, data - Waits a specified amount of time for slaves to
decode target\ - t1 Master asserts request line
- t2 Slave asserts ack, indicating ready to
transmit data - t3 Master releases req, data received
- t4 Slave releases ack
571993 Backplane/IO Bus Survey
- Bus SBus TurboChannel MicroChannel PCI
- Originator Sun DEC IBM Intel
- Clock Rate (MHz) 16-25 12.5-25 async 33
- Addressing Virtual Physical Physical Physical
- Data Sizes (bits) 8,16,32 8,16,24,32 8,16,24,32,64
8,16,24,32,64 - Master Multi Single Multi Multi
- Arbitration Central Central Central Central
- 32 bit read (MB/s) 33 25 20 33
- Peak (MB/s) 89 84 75 111 (222)
- Max Power (W) 16 26 13 25
58High Speed I/O Bus
- Examples
- graphics
- fast networks
- Limited number of devices
- Data transfer bursts at full rate
- DMA transfers important
- small controller spools stream of bytes to or
from memory - Either side may need to squelch transfer
- buffers fill up
59PCI Read/Write Transactions
- All signals sampled on rising edge
- Centralized Parallel Arbitration
- overlapped with previous transaction
- All transfers are (unlimited) bursts
- Address phase starts by asserting FRAME
- Next cycle initiator asserts cmd and address
- Data transfers happen on when
- IRDY asserted by master when ready to transfer
data - TRDY asserted by target when ready to transfer
data - transfer when both asserted on rising edge
- FRAME deasserted when master intends to complete
only one more data transfer
60PCI Read Transaction
Turn-around cycle on any signal driven by more
than one agent
61PCI Write Transaction
62PCI Optimizations
- Push bus efficiency toward 100 under common
simple usage - like RISC
- Bus Parking
- retain bus grant for previous master until
another makes request - granted master can start next transfer without
arbitration - Arbitrary Burst length
- initiator and target can exert flow control with
xRDY - target can disconnect request with STOP (abort or
retry) - master can disconnect by deasserting FRAME
- arbiter can disconnect by deasserting GNT
- Delayed (pended, split-phase) transactions
- free the bus after request to slow device
63Summary
- Buses are an important technique for building
large-scale systems - Their speed is critically dependent on factors
such as length, number of devices, etc. - Critically limited by capacitance
- Tricks esoteric drive technology such as GTL
- Important terminology
- Master The device that can initiate new
transactions - Slaves Devices that respond to the master
- Two types of bus timing
- Synchronous bus includes clock
- Asynchronous no clock, just REQ/ACK strobing
- Direct Memory Access (dma) allows fast, burst
transfer into processors memory - Processors memory acts like a slave
- Probably requires some form of cache-coherence so
that DMAed memory can be invalidated from cache.
64Summary of Bus Options
- Option High performance Low cost
- Bus width Separate address Multiplex address
data lines data lines - Data width Wider is faster Narrower is cheaper
(e.g., 32 bits) (e.g., 8 bits) - Transfer size Multiple words has Single-word
transfer less bus overhead is simpler - Bus masters Multiple Single master (requires
arbitration) (no arbitration) - Clocking Synchronous Asynchronous
65Processor Interface Issues
- Processor interface
- Interrupts
- Memory mapped I/O
- I/O Control Structures
- Polling
- Interrupts
- DMA
- I/O Controllers
- I/O Processors
- Capacity, Access Time, Bandwidth
- Interconnections
- Busses
66I/O Interface
CPU
Memory
memory bus
Independent I/O Bus
Seperate I/O instructions (in,out)
Interface
Interface
Peripheral
Peripheral
CPU
Lines distinguish between I/O and memory
transfers
common memory I/O bus
40 Mbytes/sec optimistically 10 MIP
processor completely saturates the bus!
VME bus Multibus-II Nubus
Memory
Interface
Interface
Peripheral
Peripheral
67Memory Mapped I/O
CPU
Single Memory I/O Bus No Separate I/O
Instructions
ROM
RAM
Memory
Interface
Interface
Peripheral
Peripheral
CPU
I/O
L2
Memory Bus
I/O bus
Memory
Bus Adaptor
68Programmed I/O (Polling)
CPU
Is the data ready?
busy wait loop not an efficient way to use the
CPU unless the device is very fast!
no
Memory
IOC
yes
read data
device
but checks for I/O completion can be dispersed
among computationally intensive code
store data
done?
no
yes
69Interrupt Driven Data Transfer
CPU
add sub and or nop
user program
(1) I/O interrupt
(2) save PC
Memory
IOC
(3) interrupt service addr
device
read store ... rti
interrupt service routine
User program progress only halted during
actual transfer 1000 transfers at 1 ms each
1000 interrupts _at_ 2 µsec per interrupt
1000 interrupt service _at_ 98 µsec each 0.1 CPU
seconds
(4)
memory
-6
Device xfer rate 10 MBytes/sec gt 0 .1 x 10
sec/byte gt 0.1 µsec/byte
gt 1000 bytes
100 µsec 1000 transfers x 100 µsecs 100 ms
0.1 CPU seconds
Still far from device transfer rate! 1/2 in
interrupt overhead
70Direct Memory Access
Time to do 1000 xfers at 1 msec each
1 DMA set-up sequence _at_ 50 µsec 1 interrupt _at_ 2
µsec 1 interrupt service sequence _at_ 48
µsec .0001 second of CPU time
CPU sends a starting address, direction, and
length count to DMAC. Then issues "start".
0
CPU
ROM
Memory Mapped I/O
RAM
Memory
DMAC
IOC
device
Peripherals
DMAC provides handshake signals for
Peripheral Controller, and Memory Addresses and
handshake signals for Memory.
DMAC
n
71Input/Output Processors
D1
IOP
CPU
D2
main memory bus
Mem
. . .
Dn
I/O bus
target device
where cmnds are
CPU IOP
issues instruction to IOP interrupts when done
OP Device Address
(4)
(1)
looks in memory for commands
(2)
(3)
memory
OP Addr Cnt Other
what to do
special requests
Device to/from memory transfers are controlled by
the IOP directly. IOP steals memory cycles.
where to put data
how much
72Relationship to Processor Architecture
- I/O instructions have largely disappeared
- Interrupt vectors have been replaced by jump
tablesPC lt- M IVA interrupt number PC lt-
IVA interrupt number - Interrupts
- Stack replaced by shadow registers
- Handler saves registers and re-enables higher
priority int's - Interrupt types reduced in number handler must
query interrupt controller
73Relationship to Processor Architecture
- Caches required for processor performance cause
problems for I/O - Flushing is expensive, I/O polutes cache
- Solution is borrowed from shared memory
multiprocessors "snooping" - Virtual memory frustrates DMA
- Load/store architecture at odds with atomic
operations - load locked, store conditional
- Stateful processors hard to context switch
74Summary
- Disk industry growing rapidly, improves
- bandwidth 40/yr ,
- areal density 60/year, /MB faster?
- queue controller seek rotate transfer
- Advertised average seek time benchmark much
greater than average seek time in practice - Response time vs. Bandwidth tradeoffs
- Queueing theory or
- Value of faster response time
- 0.7sec off response saves 4.9 sec and 2.0 sec
(70) total time per transaction gt greater
productivity - everyone gets more done with faster response,
but novice with fast response expert with slow
75Summary Relationship to Processor Architecture
- I/O instructions have disappeared
- Interrupt vectors have been replaced by jump
tables - Interrupt stack replaced by shadow registers
- Interrupt types reduced in number
- Caches required for processor performance cause
problems for I/O - Virtual memory frustrates DMA
- Load/store architecture at odds with atomic
operations - Stateful processors hard to context switch