Title: CYCLONE
1CYCLONE
CYClic Operations NEtwork
CIV E 606
2CYCLONE
- A symbolic graphic format for simulation of
construction processes - Three basic modeling shapes
- Active state (square node represents a work task)
- Idle State (circle represents a delay or waiting
position for a resource entity) - Directional Flow (arc represents the path of a
resource entity as it moves between idle and
active states)
3CYCLONE Active State Modeling Element (1)
- NORMAL Work task unconstrained in its
starting logic and indicates active processing of
(or by) resource entities
4CYCLONE Active State Modeling Element (1)
NORMAL
5CYCLONE Active State Modeling Element (2)
- COMBI Constrained work task which is
logically constrained in its starting logic,
otherwise similar to NORMAL
6CYCLONE Active State Modeling Element (2)
COMBI
7CYCLONE Idle State Modeling Element
- Q NODE The idle state of a resource entity
symbolically represent a queuing up or waiting
for use passive state of resources
8CYCLONE Idle State Modeling Element
Q Node
9CYCLONE Directional Flow Connection
- ARROW
- Original CYCLONE Modeling Element
- Simphony Connection between the elements
10Supplementary Modeling Elements in CYCLONE
- GENERATE Units can be generated (as required
during the process) at QUEUE nodes - CONSOLIDATE Aggregate units
- COUNTER Count the number of entities passing
- BRANCH Probability branching (Only in Simphony
version)
11CYCLONE GENERATE Modeling Element
12CYCLONE CONSOLIDATE Modeling Element
13CYCLONE COUNTER Modeling Element
14CYCLONE BRANCH Modeling Element
15Properties and Rules of CYCLONE Modeling Elements
16CYCLONE NORMAL
Resource Entity Arrival
Resource Entity Departure
- No QUEUE before NORMAL
- Several entities can traverse it simultaneously
- If more than one resource type is connected,
work task can be processed by either resource.
17CYCLONE NORMAL
Truck Loaded
Travel To Dump
18CYCLONE COMBI
All three resourcesare required
Resource entities departure
- All resources are required to process the work
task
19CYCLONE COMBI
Empty Truck
Loaded Truck Available
Dirt
Front EndLoader
Front EndLoader Available
10 minutes to load truck
20CYCLONE QUEUE
Resource entities released sequentially to a
following COMBI node when the COMBI ingredience
logic is satisfied
Resourcesarriving andentering anidle state
- QUEUE nodes always precede COMBI nodes
21CYCLONE QUEUE
From Loading Truck activity
From load truck with dirt
Front End Loader idle
22CYCLONE
The COMBI-QUEUE node ingredience logic
23CYCLONE - COUNTER
COUNTER can follow COUNTER can precede
24Building CYCLONE modelsExample Earth Moving
25CYCLONE Earth Moving
26CYCLONE Earth Moving
27CYCLONE Earth Moving
28CYCLONE Earth Moving