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Performance on the Pitch

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31 victories, 11 drawn games. Biggest Win: 105 0. Highest scoring draw: 8 8. Most goals ... Committed four outfield players to launch devastating attacks. ... – PowerPoint PPT presentation

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Title: Performance on the Pitch


1
Performance on the Pitch
  • Everyone plays everyone else home and away.
  • 42 Matches
  • 31 victories, 11 drawn games.
  • Biggest Win 105 0.
  • Highest scoring draw 8 8.
  • Most goals scored by a controller 445, 37 per
    game!
  • Most goals conceded by a controller 366, 30 per
    game!
  • Number of 0 0 draws 9, Alan played in all 9!
  • Undefeated controller Skumby Controller

2
League Table
Home
Away
3
League Table
Combined
Combined (without Skumby)
4
Teamwork and Tactics
  • Some very accurate strikers some not so
    accurate.
  • On the whole, defence was solid.
  • Goalkeepers were not very smart often caught
    with the ball, or passes out to an opponent.
  • Players move into space wellbut intercepted
    passing often let teams down.
  • Patient play players werent afraid to pass
    backwards if it meant not losing the ball.
  • Use of both static and dynamic roles.
  • and blocking goal with 3-4 players ...

5
Teamwork and Tactics
  • Spotlight on Skumby
  • Detects safe passes.
  • Godlike keeper almost always saves 1 on 1 with
    a striker.
  • Avoids tackles by passing backwards/forwards to
    players in space.
  • Strikers get free, and pass to each other to get
    clear sight on goal.
  • Manmarking when opponent attacks.
  • Very accurate shooting got the ball just inside
    the post from any angle.
  • Didnt always use the full width of the pitch,
    this meant players found it hard to find space
    when the middle got crowded.

6
Teamwork and Tactics
  • Spotlight on Baltika
  • Even more accurate shooting aimed perfectly so
    the ball bounced off the post and in.
  • Strikers move as a unit, and pass when they get
    into trouble.
  • Rather than run at the goal, players ran away
    back to their defence. A new attack could be
    launched without losing possession.
  • Keeper often caught in possession and bullied
    back to the goal.
  • Not all the players were used at all times,
    often few passing options.

7
Teamwork and Tactics
  • Spotlight on Wizard
  • Committed four outfield players to launch
    devastating attacks.
  • Drew defenders in, then played the long ball to
    a free man near the goal.
  • Not afraid to shoot when it spots a gap.
  • Often backtracks when it has space to run into.
  • Didnt detect safe passes, and so gave the ball
    away needlessly.

8
Tactics Scores
Points Scored / 33
9
Summary
  • Overall, a very high standard of entries.
  • All controllers scored at least 10 goals,
    strikers were all good enough to take at least
    some of their chances.
  • The only controller to not let in a goal was
    Alans 4 man wall across the goal defence is
    difficult.
  • Safe passing vs. Unsafe passing was often the
    difference between mounting a successful attack,
    and not.
  • Every controller had at least one unique feature
    which could have been incorporated into a Dream
    Team version

10
The Dream Team
Skumby Goalkeeper Baltika Strikers accuracy
and awareness of each other. Ashburn Ability to
find space and adapt. MFJ Pathfinding, rarely
ever gets stuck. Wizard Strong in midfield,
serves the strikers well. Return of Returning
Quick movement, accurate passing. Defence
Controller Effective lone player score 11 goals
by himself.
11
Final Results
Special Award
Baltika 75, fantastic attacking force, and
deadly finishing!
3rd Place, 62 points
Chris / MFJ 75, immaculate code, strong
tactics, unlucky not to perform better!
2nd Place, 70 points
Matthew / Return of Returning 100, superb
performance in matches!
1st Place, 73 points
Nicholas / Wizard 250, strong all round
performer. 2nd place at code and performance,
solid tactics!
12
Final Scores
Points Scored / 33
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