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Finite Element Surface-Based Stereo 3D Reconstruction

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A surface defining connectivity between vertices in a triangulation gives ... Edgar J. Lobaton Lopez, UC Berkeley. Tracy Xiaoxiao Wang, UC Berkeley. April 27, 2006 ... – PowerPoint PPT presentation

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Title: Finite Element Surface-Based Stereo 3D Reconstruction


1
Finite Element Surface-Based Stereo 3D
Reconstruction
Edgar J. Lobaton Lopez, UC BerkeleyTracy
Xiaoxiao Wang, UC Berkeley
  • The Project
  • Abstract
  • The goal is the design of an algorithm for 3D
    reconstruction of scenes based on stereo pair
    images. Here we aim for a surface based approach
    using finite elements and a triangular wavelets
    for real-time computations and compactness of the
    representation. Compactness is important for
    future transmission of the data over a network.
  • Why A Surface Representation?
  • A surface representation is compact compared to a
    dense cloud of points in 3D.
  • A surface defining connectivity between vertices
    in a triangulation gives structure for the design
    of operators and data manipulation.
  • Triangular Wavelets
  • Finite Element Process
  • Using Finite Elements, we can define operators
    (filters) in the same way as it is done for
    regular grids.
  • Operators in our triangulated domain can include
    scale information for faster convergence without
    losing much detail.
  • In order to compute 3D structure, we look for the
    disparity between two images, which can be
    interpreted as the horizontal shift that maps one
    image to another.
  • Steps
  • We start with a stereo pair of images (left and
    right)
  • A set of nodes from the triangular representation
    is selected for correlation computation (NCC).
  • Wholes are filled-in using the information that
    is available.
  • Use the previous result as an initial condition
    for an iterative process in which we minimize an
    energy functional. This energy has an
    image-driven smoothing term and an energy term
    from the correlation values.
  • Data Size
  • The size of the data shown below is before any
    compression is applied to it
  • Original Image (352 x 288 pixels)
  • 100 KB
  • Representation and Disparity Map
  • 80 KB
  • The later includes all the information required
    for 3D reconstruction.
  • Benefits
  • No gradient computations are required, only
    integrations, which make it robust to noise.
  • Most of the steps in the algorithm are designed
    for parallel implementation.
  • Multiscale treatment comes naturally.
  • Compact representation which gives connectivity
    information and allows the design of operators
    for the data.
  • Hierarchical Structure
  • Selecting Representation
  • Selection based on a threshold of the normalized
    error per triangle
  • We obtain a Multiscale Representation
  • Mean and Variance values propagate recursively in
    parallel through the tree
  • Sample Reconstructed Views
  • The original view and a reconstructed view are
    shown below.
  • The result is a surface represented using linear
    finite elements. Further smoothing and
    interpolation is still possible for better
    rendering of images.

April 27, 2006
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