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Module 2.1: QA

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1. Module 2.1: QA Putting it all ... is negligible, unless going through satellite links. ... more significant than propagation delay over short distances. ... – PowerPoint PPT presentation

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Title: Module 2.1: QA


1
Module 2.1 QA Putting it all together
  • What is the max number of users/connections/sessio
    ns a particular network can support for handling
    a new connection?
  • Delay Types
  • Analyzing Delay
  • Analyzing Throughput

2
Delay Types
  • Propagation Delay This is the delay which is
    caused by distance. According to Einstein, whos
    views on the subject are still accepted today,
    communication across a distance cannot take place
    faster than the speed of light. Much of the
    communication we undertake today is carried by
    light. Electrical signals carried on wires also
    travel at approximately the speed of light. Fast
    as it is (300 million meters per second), the
    delay due to a pulse of light traveling from one
    side of the earth to the other is still
    significant. Around 15micro second. Usually, this
    is negligible, unless going through satellite
    links.
  • Transmission Delay Transmission delay is much
    more significant than propagation delay over
    short distances. It is the delay caused by the
    fact that it takes time to feed a signal onto the
    communication line. For example, suppose the line
    is transmitting at 10 Mbit/s, and the user wishes
    to send a file of 10 Mbytes. 10 Mbytes is 80
    Mbits, so, all things being equal, the
    transmission will take 8 seconds. This is the
    transmission delay.
  • Queueing Delay This, the most interesting delay
    is caused by storage and retransmission of bits,
    bytes, and packets, in equipment lying in the
    network between the origin and the destination of
    a transmission. Buffering can take place at the
    origin, and at any point along the way where
    retransmission takes place.
  • Packetization/Processing Delay In packet
    networks, one more factor affects the end-to-end
    and round-trip delay for voice the delay
    inherent in storing up a whole packet of digital
    audio data in a packet.
  • Others This may include Echo Cancellers (10ms),
    Codec for compressing speech (75ms for 2 ends).
    There also delays an the NIC and ports about
    15micro second (negligible).

3
Analyzing Delay
  • Get idea of the new rate and packet size for one
    connection/user end-to-end.
  • Show the Analytical model of two way traffic
    flow.
  • In VoIP and Videoconferencing we assume the
    traffic in both ways is symmetric. Also, session
    can take place between two different parties
    (multimedia PCs). Point-to-point
    VoIP/Vieoconferencing.
  • Calculated the delay for one session (VoIP or
    Videoconferencing). Plot delay for multiple
    sessions. As you add more sessions, network
    delay will start going up. The max sessions that
    the network can handle is when the delay goes
    beyond an acceptable delay value.

4
Analyzing Throughput
  • The capacity of the network can also limit the
    number of connections/users it can handle for a
    particular type of service.
  • This is determined by finding out the narrowest
    available bandwidth in the path. This is the
    network bottleneck.
  • The narrowest bandwidth can be a router, switch,
    or link.

5
Network effective BW is the narrowest link
6
Network Capacity and Available Bandwidth
7
Example Multicast and Interactive Video
Streaming
  • An videostreaming server is connected through a
    100Mbps Ethernet link to a switch.
  • Switch processing is 2 million pps, and we assume
    it has unlimited number of ports. All links to
    the switch are full duplex. Link speed to all
    multimedia PCs is 10 Mbps.
  • The video server has a video processing rate of
    200Mbps.
  • The multimedia PC can process incoming and
    outgoing video packet to the application at rate
    of 25Mbps
  • How many simultaneous sessions can such a network
    support, maintaining high QoS?

8
First
Multicast Video Streaming
9
Second
Interactive Video Streaming
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