Title: Laser%20Shoot-Out%20Game
1Laser Shoot-Out Game
- By Steven Noto and Laura Miller
- Advisor Steven Gutschlag
- April 4, 2000
Senior Project Status Report 2
2Presentation Outline
- Project Overview
- Project Progress
- Laser System Overview
- Review of Completed Work
- Software
- Hardware
- Schedule
- Conclusion
3Block Diagram
4Project Progress
- Work almost complete on Weapon hardware and
software - Laser transmission and reception system has taken
longer than expected
5Laser Transmission System
6Software Progress I
- Weapon Software Objectives
- Laser Interface
- Serially send out data to be transmitted
- Serially receive data from laser receiver
- User Interface
- Trigger, Reset, etc.
- RF Interface
7Software Progress II
- Weapon Software Progress
- Originally written in C and Assembly
- Many problems integrating the two languages
- Transferred to all C code
- All assembly problems solved with only a small
reduction in speed
8Software Progress III
- Weapon Software Status
- User Interface
- All buttons connected and tested
- Laser Interface
- Software components of transmission simulate
correctly - RF Interface
- Serial interface will be used instead
9Future Software Milestones
- Making sure the transmission software works with
the hardware - Using the serial interface
- Moving on to Display Board and Central Controller
software
10Weapon
11Hardware Accomplishments
- Reduced noise in laser receiver circuit
- Added decoupling capacitors
- Tried different oscilloscopes and different
settings - Tried different feedback resistors
12Hardware Accomplishments
- Amplifier stage is operational
- Designed and built
- Problems with instabilities - Added Capacitors in
parallel with feedback resistor - Problems with the first stage output voltage
level saturating the second stage
13Current Laser Receiver Output
14Future Hardware Milestones
- Laser receiver amplification
- Change the gain on the current amplifier circuit
- OOK detection circuit
- Chip is already selected
- OOK circuit
- An oscillator and switch
15Original Spring Schedule
- Week Laura Steven
- 1 Design and optimize laser receiver Code
weapon software - 2 Design and optimize laser receiver Code
weapon software - 3 Design and optimize laser receiver Code
weapon - to - display Software - 4 Integrate laser receiver and weapon
software - 5 Integrate laser receiver and weapon
software - 6 Design C.C. electronics Code C.C. -
to - display software - 7a Design display board electronics Code
C.C. - to - display software - 7b Mid-term demonstration
- 8 Design display board electronics
Code C.C. - to - display software - 9 Design display board electronics
Code display - to - user software - 10 Integrate C.C. hardware and software
- 11 Integrate display hardware and
software - 12 Integrate Subsystems
- 13 Integrate Subsystems
- 14 Presentation
16Actual Spring Schedule
Week Laura Steven 1 Reviewed
Specs for Photo Diode, Learn to use Keil
PK51 Package Looked at Current to voltage
Converter 2 Set up simulation for I to V
converter Learn to use Keil PK51
Package 3 Finished simulations for both I to
Begin coding weapon software V converters
and started building circuits 4 Finish building
circuits and test them Interface weapon software
and laser systems
17Actual Spring Schedule
Week Laura Steven 5 Trouble
shooting laser receiver Analyzing timing
for weapon software, circuit and noise
reduction running MMT test programs 6 Recorded
frequency response Coding and simulating
assembly of receiver circuit, worked on code
for laser interface noise problem 7 Started
amplifier design, Incorporating assembly and C,
finished testing receiver circuit running test
programs on MMT peripherals 8
Designed and built amplifier Incorporating
assembly and C circuit 9 Finished wiring
amplify circuits, Switching all weapon software
to C Fixed several problems with them code,
simulating weapon code
18Conclusion
- Software - Working on weapon software
- Hardware - Working on laser receiver for the
weapon - Many challenges to overcome to finish weapon
19Questions?