Ellery Wong - PowerPoint PPT Presentation

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Ellery Wong

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Understand game & brainstorm 'Killer App' Requirements for ... Attempt to identify 'Killer App' in game ... Think hard outside of the box for the 'Killer App' ... – PowerPoint PPT presentation

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Title: Ellery Wong


1
X-CATS Design Strategy and Architecture
  • Ellery Wong
  • Senior Systems Engineer, Xerox Corporation
  • Co-Team Leader, Team 191
  • Xerox/Joseph C. Wilson Magnet HS X-Cats
  • (Est. 1992 Rochester, NY)

2
Key Points
  • Preseason -Get structured and understand roles
  • Benchmark and learn from the past
  • Understand game brainstorm Killer App
  • Requirements for maximum scoring strategies
  • Strategy Architecture team develops sub-team
    requirements
  • Systems integration and testing

3
Team Organization
4
Preseason
  • Teambuilding
  • Walk through schedule and team roles
  • Basic shop, CAD, and safety training
  • Benchmarking Mechanical Systems
  • Lessons learned from prior seasons
  • Develop team theme for the season
  • 2006 Theme Keep It Super Simple In Technology

5
Benchmarking Learning from the Past
  • Re-use proven technology it accelerates design
    cycle
  • Lessons Learned are critical to avoid repeating
    mistakes during a busy build season

6
Brainstorming
  • Understand Game play and goals (Entire Team)
  • Break down all scoring elements to calculate
    maximum scoring strategy (Sub-Teams)
  • Brainstorm Killer App characteristics
  • What is the attribute that would consistently win
    the game?
  • Dont design just think of functional goals
  • Game elements were ranked by scoring potential
    and level of design effort.

7
Requirements for Maximum Scoring Strategy
  • Strategy Architecture Team consolidates team
    strategies and performs risk assessment
  • SA ranks and chooses top 2 game strategies
    (Includes both offense and defense)
  • Attempt to identify Killer App in game
  • Requirements characteristics developed based by
    functions needed to be achieved by chosen game
    strategies
  • Sub-Team Leaders buy-in to requirements and
    delivery schedule

8
Requirements Chart
Functions Functions Functions Functions Functions Functions
Design Requirements Ramp Shoot Acquire Store Blocking Corner Score
High Traction Maneuverability X       X   
2 Speed - High Torque Speed X       X  
Low C.G. X  X     X  
/- 6 " accuracy   X        
Farthest starting range   X        
90 Acquisition Rate     X      
Min 10 Ball capacity       X    
Open Visible Storage       X    
Multiple Autonomous Modes X X     X X
Preferred Dumping Capability       X   X
9
Sub-Teams
  • Receive requirements and develop functional
    prototypes to meet them
  • On-going CAD integration of various design
    concepts
  • Designs focus on K.I.S.S.I.T theme and Lessons
    Learned
  • Working Prototype is integrated for S/W trial by
    end of 2nd Saturday.

10
Testing Refinement
  • Drivers test functionality based on meeting
    requirements and strategy
  • Once prototype is evaluated for critical
    parameters final build begins.

11
Hardware/Software Integration
  • Final robot hardware is completed and evaluated
    towards inspection checklist
  • Mechanical electrical teams continue
    refinements
  • Software team implements code to adjust to new
    system

12
System Test
  • Stress testing of robot in simulated match
    environment
  • Prepare for pre-ship event for initial
    competition testing with driver practice

13
Tips and Suggestions
  • Use CAD and Math models effectively
  • Benchmark and document past experiences to build
    up a team design diary
  • Think hard outside of the box for the Killer
    App
  • Simplicity is the ultimate form of
    sophistication.- Leonardo da Vinci
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