Title: COOPERATIVE GAMES FILE
1COOPERATIVE GAMES FILE
- Play Hard, Play Fair, and Nobody Gets Hurt.
Compiled by Brett Schwartz
2TABLE OF CONTENTS
- NAME GAMES...................6-10
- Six Degrees of Separation
- Name Wave
- Mother Elephant
- Elbow Tag
- T.E.A.M. GAMES....11-17
- Birthday game
- Thread the Needle
- Human Knot
- Frantic
- Can You get up?
- Tanks
3TABLE OF CONTENTS
- GROUP LOW KEY GAMES....................18-23
- See Ya!
- Shake, Wink, Ha!
- WHO AM I?
- The Big Picture Game
- Continuous story
- GROUP Faster Pace Games..24-26
- Little Ernie
- Color Swap
- COMPETITIVE.27-37
- Claytionary
- Hawaiian Hand Clap
- Rock, Paper, Scissor Tag
- Quack-dilly-oh-so
- Vegetable Game
- Grab nGo
- Go Get The Bacon
- Screaming Toes
- Coke and Pepsi
- HOO-AH
4TABLE OF CONTENTS
- Leadership Games..................38-52
- Paper Plates
- Royalty
- The Great Egg Drop
- Mine Field
- Paper Tower
- The Human Knot
- Mafia
- Team Skipping
- Marshmallow Towe
- Team A Pod
- Hula-Hoop Relay
- Human Stratego
- Take A guess
- The Passing Lane
5TABLE OF CONTENTS
6NAME GAMES
- Six Degrees of Separation
- Name Wave
- Mother Elephant
- Elbow Tag
7Six Degrees of Separation
Comments Name/ice breaker game get to know the
people around you.
8Name Wave
Comments Name game go around the circle a few
times to go over names.
9Mother Elephant
Comments Name game keeps going and makes people
pay attention.
10Elbow Tag (w/names variation)
Comments Tag game dont allow people to link
with a group next to them.
11T.E.A.M. GAMES
- Birthday game
- Thread the Needle
- Human Knot
- Frantic
- Can You get up?
- Tanks
12Birthday Game
Comments Group ice breaker/Forming activity
does not take long
13Thread the Needle
Comments TEAM game use more than just the
hula-hoops the pulse, etc.See if your group can
get the record time Have stop watch! Great
game!
14Human Knot
Comments Always a great game ice breaker see
who emerges as a leader explain rules clearly.
15FRANTIC!
Comments Very chaotic does not last long long
and messy clean up.
16Can You Get Up?
Comments Working together as a group. Stress
that everyone should try to stand up at the same
time. Very difficult activity for some.
17Tanks
Comments Strategic game working with teams
trust explain rules clearly can be complicated
if not demonstrated or explained correctly.
18GROUP LOW KEY GAMES
- See Ya!
- Shake, Wink, Ha!
- WHO AM I?
- The Big Picture Game
- Continuous story
19See Ya!
Comments Large group icebreaker keep ?s quick.
20Shake, Wink, Ha!
Comments Shaking hands fun great way to get
into groups.
21WHO AM I?
Comments Have two rounds make first round easy
and the second more difficult. This works on
communication skills.
22THE BIG PICTURE GAME
Comments Dont make it to obvious. Can use 1-10
busing both hands. Stress telling everyone that
they should not tell anyone the secret.
23Continuous Story
Comments Fun game memory creative play as a
group. People can end a sentence as well is they
finished it.
24GROUP Faster Pace Games
25Little Ernie
Comments Listening game Quick would only use
as a recess activity.
26Color Swap
Comments Fun game parachute needed, safety
issues (people are running into each other) Can
add more tasks by accomplishing something as a
team.
27COMPETITIVE
- Claytionary
- Hawaiian Hand Clap
- Rock, Paper, Scissor Tag
- Quack-dilly-oh-so
- Vegetable Game
- Grab nGo
- Go Get The Bacon
- Screaming Toes
- Coke and Pepsi
- HOO-AH
28Claytionary
Comments Competition game have cards ready and
interesting.
29Hawaiian Hand Clap
Comments Name game Elimination game, can be
exclusive to those who are bad at names.
30Rock. Paper. Scissor Tag
Comments Tag game always moving need to work
with group
31Quack-dilly-oh-so
Comments Elimination game make sure everyone is
singing and knows the song fun and song is
addicting!
32Vegetable Game
Comments When eliminated have everyone start a
new circle. Cant show teeth any time during the
game.
33Grab n' Go
Comments Good game active/high energy have
everyone in the group switch roles to keep
everyone active.
34Go Get the Bacon
Comments Can call out more than one number at
once. Listening activity. Allows for running
around as well
35Screaming Toes
Comments Quick, fun game. Can pay on the stop
to waste time. Make sure to stress that they
need to look each other in the eyes. Honesty is
a must!!
36Coke and Pepsi
Size AnyEquipment NoneSynopsis Everyone
should get a partner. Have each group of two
line up across from each other. One side of the
dance floor will be named Pepsi and the other
will be Coke. You then explain the object of the
game by telling them you will either be saying
Pepsi or Coke. If you say Pepsi, the Pepsi side
has to run over and sit on the Coke side. If you
say Coke, the Coke side needs to run across and
sit on Pepsi's side. If you say Dr. Pepper,
everyone will run to the center and do five
jumping jacks. At the saying of Seven Up
everyone needs to switch sides, but the Cokes
remain cokes and the Pepsis remain Pepsi. When
the caller says sprite everyone runs to the
middle, links arms with their partner, and spins
in two complete circles. The final command is
freeze, and everyone must freeze. This game is
best played with music and to add a competitive
nature this game can be played as an elimination
game. The last person to get to the other side
is out until the last team is left.Helpful
Hints Be sure to have a wide-open space where
everyone can run around without running into each
other. If you play elimination have those who
are eliminated act as the judges. Safety Issues
Make sure there are no hazards when running
around
Comments Fast passed game make sure to explain
rules clearly.
37HOO-AH!
Comments Elimination game game started out slow
but as a leader need to keep the pace quick.
38LEADERSHIP GAMES
- Paper Plates
- Royalty
- The Great Egg Drop
- Mine Field
- Paper Tower
- The Human Knot
- Mafia
- Team Skipping
- Marshmallow Towe
- Team A Pod
- Hula-Hoop Relay
- Human Stratego
- Take A guess
- The Passing Lane
39Paper Plates
- This is a fun game where 2 teams compete to
touch 60 paper plates in numerical order the
fastest. The facilitator sets up 2 sets of plates
in this order
Only one player at a time can touch the plates.
If he makes a mistake and touches the wrong
plate, he must start back at one. Two
facilitators will observe with stop watches to
make sure the players aren't cheating and to keep
time. "Pointers" may be changed at the end of a
failed series. The first team to complete the
series under a minute wins. If both teams quickly
reach a minute with time to spare, they can race
for the quickest time.
40Royalty
- People will receive a card from a deck. They
will not see their card and will only see the
cards of those around them. Then everyone will be
asked certain questions and based on the number
on the person they are talking to (the higher the
card, the more superior) will treat them at a
certain level of superiority.
Equipment Deck of cards Goal To put an emphasis
on the importance of equality. To show that
although the title of someone (e.g King) may put
them on a pedestal, the group can reach full
potential when all of the group members are given
equal opportunity. An appreciation and respect
for one another. To show a simulation and have
group movement of this idea so that members will
have a better understanding. Outcomes Showing
how quick we are to judge based on people's
title. Being an active listener . Role that every
single member has to a group, no matter their
superiority
41The Great Egg Drop
- First, the class will be separated into groups
of three to four. Each group will be given a raw
egg, 20 straws and 30" of masking tape. The
groups will then have 5 minutes to create a
"shield" for the egg using only the straws and
tape (if the facilitator sees that groups seem to
be taking a bit too long, it is his/her
responsibility to urge them to finish with the
given time .At the end of the 5 minutes, the
eggs will then be dropped from about waist level.
The eggs which are still in-tact will continue to
be dropped from in a higher level. - Goal
- This activity stresses teamwork because the
groups must work together effectively and
efficiently to try to find the best possible way
to protect their egg with limited resources.
Through the activity participants should gain a
stronger sense of teamwork and the roles people
must take on in order to complete such an
activity. One of the main ideals of teamwork is
that even if a leader arises, every member has an
opportunity to share ideas.
42Mine Field
- Goal To develop communication skills within a
large group of people. Create an environment for
emergent leadership, where everyone feels safe
and important. - Outcomes or Objectives
- 1. Respect other ideas than their own and adopt
them (cognitive) - 2. Reacts to others guidance with trust
(psychomotor) - 3. Joins with others to create a successful
outcome (affective) - Equipment
- An open area, enough blindfolds for entire group,
rope, miscellaneous objects - Instructions
- Rope off an area, Add objects to the middle,
scattered about with enough room for a person to - walk around them. One student is blindfolded at a
time. The rest of the group must guide the - person across the "mine field". Only the
blindfolded person may be in the "mine field".
The - blindfolded person must pass through the "mine
field" without touching any obstacles, leaving
the - area or touching a boundary if they do they must
go back.
1. How did you feel while you were being
blindfolded? 2. Was there a certain voice (tone,
range, etc.) that you felt more comfortable
listening to than others? 3. While directing
people across the mine field, how did you
feel? 4. Did you find it difficult to have so
many people directing one? Why?
43Paper Tower
- Participants break up into groups and compete to
build the highest tower only using - the provided equipment. At the conclusion of the
exercise each tower must stand for - 30 seconds.
- Equipment
- Legal Paper and masking tape
- Time
- 2 minutes for planning 10minutes for building.
- Goal
- To foster group decision making. How well does
your group work together and how efficient are
you. - Directions
- - Split up into group of 4 Of5 participants.
- - Set the appropriate tone, by stating that this
activity is a competition. - - Each group gets one sheet of legal paper and 6
inches of masking tape. - - Each group is given 2 minutes only to plan not
build. At the end of the 2 minutes each group can
begin to start constructing their tower's. - - At the end of the 10 minute construction time,
each tower must stand for 30 seconds.
44The Human Knot
- The reason for this game is for people to get to
know each other, in other words an ice breaker.
It tends to involve close physical proximity, and
can also - be used as a name game. This activity also helps
groups to work together and allows them to focus
on group understanding of communication, - leadership, problem solving, teamwork, trust,
persistence, etc. - Goals- to untangle the human knot of arms and
bodies - Rules and Instructions
- STEP 1 Stand in two circles with an equal and
even number of people. - STEP 2 Use your right hand to grab the right
hand of the person directly across from you, and
at the same time introduce yourself to the person - STEP 3 Use your left hand to grab the left hand
of the person to the right of the person holding
your other hand and introduce yourself to this
person - STEP 4 Untangle, as a group, back into one open
circle, without letting go of hands or
dislocating any joints. You also must use the
persons name in the group that you are talking
too which will make the communications more
accurate. You are allowed to change their grip so
it is more comfortable, but that doesn't mean you
can do it to unclasp or reclasp to undo the knot. - STEP 5 If group has trouble, have them perform a
surgery this is accomplished by having the group
decide on one set of hands breaking and rejoining
any place they would like. - As we solve problems we have to be aware of how
our actions affect each other and be able to
listen to each other - needs and view which allows you to work together
to solve problems in everyday life. TEAMWOHK is
important - and key to life.
45Mafia
- 10-12 people sit in a circle, 3 mafia members are
assigned, 2 angels, a cop, and as - many civilians as needed. Everyone playing closes
their eyes and only opens them - when the narrator says to do so. The mafia is
trying to kill all the civilians while the - civilians are trying to get rid of the mafia.
After the mafia kills off someone, and the - angels have done their investigation, a
discussion is held. Everyone must defend their - character and give reasons why they are not the
mafia, lying is permitted to keep your - identity a secret.
- Props needed decks of cards
- Goal To create a relationship with your peers
and view relationships and - accusations, also to use clues to solve a
problem. In relation to the actual game, the - goal for mafia members is to kill all civilians
the common goal for the civilians is to kill - all members of the mafia
46Team Skipping
- Equipment needed Long Jump ropes
- Team building exercise
- Check off each activity after completed
- ___ 1) One person jumping and another person
jumps in. - ___ 2) Make a cell phone call while jumping
- ___ 3) Two people jumping and one person jumps
out - ___ 4) Jumper puts on chapstick or lip gloss
while jumping - ___ 5) Make up a short chant and say it while
jumping - ___ 6) Put you hat on the other jumpers head.
47Marshmallow Towers
- Work together in groups to build the tallest
tower that will remain - standing for the time limit.
- Equipment- .Marshmallows, toothpicks, watch or
clock. - Time- 15 minutes
- Goal- To work on communication skills and working
together as a group. - Directions-
- Split into three groups of seven.
- Each group will get one bag of marshmallows and
a container of toothpicks - The three groups will have seven minutes to
discuss their design and then execute their ideas - The winning group gets the satisfaction of
knowing that their design worked - Questions-
- . What were the group dynamics, did leaders step
forward, and were others compliant and
complaisant?
48Team-A-Pod
- Goals
- This activity is designed to help students
instill trust in one another and to let - them understand the importance and necessity of
teamwork. Students will - also learn the Impliance of cooperation and when
it is necessary. - Procedures
- Students will be divided into teams of 7 and told
they are on a surface where - it can only support 5 body parts at a Time. The
goal of the team is to get all - the members to the designated area, without
letting more than 5 body parts - touch the ground at any time, if more touch, the
group then goes back to the - beginning. The key is to form a millipede-like
formation composed of all of - the group members, having all the group members
work together for support - and trust.
49The Hula-Hoop Relay
- Brief Description
- This is a game of competition. The group will
form a circle by holding hands. There are two
hula - hoops placed in the circle by separating two
people's hands, putting a hula hoop in, and - reconnecting the people's hands.
- Equipment
- Two hula hoops and a stop watch.
- Time
- 2 minutes for the first relay, 1 minute for the
next, and 3 for the last then discussion time. - Goal
- To be competitive and to see how people
help/enthuse other people. - Directions
- Set an enthusiastic, energetic atmosphere
- Introduce the game and tell them it is a game of
speed. Then say "this is a game of what?" They
answer "speed." - Participants cannot let go of one another's
hands. - Let them know it is being timed
50Human Stratego
- Played like the popular board game, two sides
combine aspects of "Tag" and "Capture the Flag,"
attempting to - choose individuals with lower numerical values in
hopes of identifying the "Flag". - Equipment
- Two sets of numbered note cards (1-10 "Flag"),
two colors of ribbon. - Time
- 12 minutes (4 minutes/round) 3 minutes for
discussion Additional time recommended for
discussion and alternative game stipulations. - Goal
- To promote communication amongst groups,
encourage teamwork, and expand personal comfort
zones. - Directions
- Separate the group into two evenly numbered
sides, distinguished by ribbon color. - Randomly distribute note cards face down to
participants. Each side should have similar
numerical values. - Participants "tag" members of the opposing side,
revealing respective numerical values. - The participant with the higher value remains in
the game. - The participant with the lower value must exit
the game.
51Take A Guess
- One person leaves the room while the rest of the
group thinks of something (person, - place, or thing.) Then, using yesno questions,
the person who left the room has to - Come up with the .thing. After they have figured
it out, reverse the entire operation. - i.e. the one person thinks of a thing, and the
entire group has to figure it out using - yesno questions.
- Equipment
- Chairs, Isolation chamber (an empty classroom or
hallway can work), and people. - Time
- Depends on the group, but one should plan for at
least 10-15minutes. This depends on the dynamics
of the group. - Goal
- To get a group to act as a whole. One person can
not carry an entire group. Groups work best when
everyone has an equal say. '
52The Passing Lane
- The Passing Lane is an activity meant to
stimulate students in various aspects relating to
leadership and development. This activity
involves the entire class, working as a team to
achieve one seemingly simple goal. The main goal
of the Passing Lane is to get an object from one
of the "passing lane" to the other. The purpose
of the activity is to further the students'
knowledge, attitudes, and psychomotor skills in
relation leadership. Student learning objectives
will be both appropriate and attainable, along
with being observable and measurable for the
facilitator. The objectives describe what the
students will able to do at the end of
instruction based on cognitive,psychomotor, and
ffective domains as defined by Bloom's Taxonomy.
The instructions are easy to follow and students
should have fun with the activity, while
learning valuable lessons about themselves and
leadership.
-
- Directions
- To create a Passing Lane, have the class divide
in half and form two parallel lines facing each - other. The first thing the students have to do
is reach across and join hands with two other - students. As they are doing this, tell them that
they should create as tight a Passing Lane as - possible because they will have to pass things
along. Therefore, they will not want to have a
lot of - gaps between their arms. Before beginning, warn
students of any range of motion limitations. Just
- to be sure, ask if anyone will have any problems
if their arms go over a specific height. Remember
- that two other people will be holding onto their
arms so they will not be in complete control of
their - own arms. When the students are ready, start big
and easy by passing a beach ball down the - lane. Let them try it a few times so they get
good at it and begin to feel comfortable. Do not
be surprised if the ball - goes flying outside the Passing Lane over their
heads once in a while. This is part of the fun.
Then switch to a - volleyball, tennis ball, and eventually a
golfball, letting them try each one a couple of
times. Give each new - ball a big build-up and asking the students to
predict how well they will do with each new
challenge. Have the - students switch places periodically so they need
to work with different people. There is no reason
not to try to pass - some unorthodox things, like blindfolds,
balloons, Tupperware and rope. During the
debrief, encourage the group to - discuss the five questions the facilitator came
up with in reference to them doing the Passing
Lane.