Title: Sanctus Pagna
1Sanctus Pagna
- Game Design Prototype By
- Clay Boylan
2Intro
- Action RPG Format
- Customizable Teams, Characters, Formations, and
perception - Throw back to Mythological Stories
- 3 types of views on the world maps
- Full 3D playable Missions
- Single, Multi-Coop, Multi-Vs
- Story will primarily be moved by In-Game Story
elements
3World Map
Earth
Heaven
Hell
Meteoroid Belt
4The Story (Summation of the Past)
- When Heaven Controlled all things
- The people were unified and revealed in their own
greatness - A focus on technology and galactic exploration
was fueled - A galaxy of habitable planets was located
- Settlers colonized the new planets and slowly
began separating thoughts from those of Heaven - Though still under Heavens control it was
quickly becoming clear that Heavens propaganda
was loosing effect on the people and individual
thought was prevailing - This new culture moved into Heavens galaxy and
slowly chaos and violence crept back into
humanity - To quall the insurrection Heavens elites ridged
the election to maintain power. - From then on those that disagreed were sent to
the New Galaxy which was blockaded by a meteoroid
belt formed and controlled by Heaven
Additional Depth not Shown
5Heaven
- Democratic Government with a socialist Economy
- The class society is lead by the elites who
control all of the business, commerce, and media - One over all leader is chosen but the elections
are ridged by the elites. - The people here are all similar from appearance
to thought. - This galaxy lacks creativity and innovation but
is far superior in things the people are unified
in.
Additional Depth not Shown
6Hell
- Ruled by one dictator and an appointed ruling
class - The economy is capitalistic
- The people are unified by their war against
heaven - The people want to bring freedom to those in
heaven from heavenly propaganda
Additional Depth not Shown
7Earth
- Viewed as Limbo by both Heaven and Hell
- Those who live here are or are ancestors of those
who were rejected from both Heaven and Hell - There is no central government here every colony
is alone - Heaven and Hell do most of their battles here
leaving the area in sustained chaos and disarray - Heaven spreads propaganda throughout this area
with the message that those who support Heaven in
the war will be let back in. - Those who refuse the propaganda are either
neutral or support Hell and then there are those
who support anyone with money, they are
mercenaries.
Additional Depth not Shown
8Gaming Style
- The game is an action RPG
- The player takes the role of a 20 something Male
who heads an Earth Mercenary group - The player chooses and customizes the units in
his group - The game is moved along through a series of
missions the player chooses to take on
9Character Classes
- Main Grouping fall into 4 different types
- Fighter (Heaven)
- Mage (Hell)
- Soldier (Hell)
- Trickster (Heaven)
10Fighter
Swordsman
Monk
Ninja
Knight
Elemental
Samurai
Barbarian
11Trickster
Thief
Mediator
Spy
Tamer
Rifleman
Ninja
12Soldier
Rifleman
Ballistics
Heavy Arms
Sniper
Cowboy
Barbarian
Monk
Demolition Man
13Mage
Dark Mage
Healer
Time Mage
Summoner
Paladin
Black Knight
Knight
14Character Class Example
- Lets look at the Fighter Classes in particular
the Ninja class - To gain access to the Ninja class lets say the
character needs - A Level 10 Monk and Level 15 swordsmen (see the
diagram earlier) - This means the character must take on the class
of Monk until its up to level 10 and then a
swordsmen until its up to 15(or visa versa) - Once a character attains a certain level in a
class he/she will always be that level or higher
in that class
15Character Stats
- Every Character has 5 different adjustable Stats
- Vitality
- Strength
- Dexterity
- Agility
- Intelligence
- Also every unit will have 2 loyalty Meters One
for loyalty to the group the other for loyalty to
either Heaven or Hell - The entire group will have a loyalty meter to
either heaven or hell which will be adjusted with
respect to the missions the player takes on and
the average loyalty of the group - Characters will have 2 different levels at all
times. One is an overall character level which
when leveled up will allow the player to
permanently adjust a characters stats. The other
is characters Class level which is unique for
each class the character can be.
16Class and Stats
- The characters class combined with level
determines the characters base stats
17Class to Stat Table
18Team Management
- Every member on the team will be fully
customizable by the player from name and class to
stats and AI - Players will customize their units through the
Unit Interface
19Mission Style and Interface
Fades to transparent until the player hits a
button that brings it back into opacity
Fades to transparent until the player hits a
button that brings it back into opacity
20In Mission Controls
R Trigger Brings up Formation calls
L Trigger Brings up Special attack Options
Black Back Cycle through Units
White Forward Cycle through Units
X,Y,A,B Primary Attacks
Character Movement
Camera Control
Character selection/Assignment
21Formation Creation
- Players will be able to enter a mode which will
allow them to script their own formations - During a mission players can make calls to these
formations to gather their units together
22Timeline
Heaven
Neutral
Hell
1yr
1yr
3yr
1yr
1yr
23GAME OVER
- Questions??
- Relevant Games
- Full Spectrum Warrior
- Star Ocean Series
- Final Fantasy Tactics Series
- X-Men Legend series
- Knights of the Old Republic