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Sanctus Pagna

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Title: Sanctus Pagna


1
Sanctus Pagna
  • Game Design Prototype By
  • Clay Boylan

2
Intro
  • Action RPG Format
  • Customizable Teams, Characters, Formations, and
    perception
  • Throw back to Mythological Stories
  • 3 types of views on the world maps
  • Full 3D playable Missions
  • Single, Multi-Coop, Multi-Vs
  • Story will primarily be moved by In-Game Story
    elements

3
World Map
Earth
Heaven
Hell
Meteoroid Belt
4
The Story (Summation of the Past)
  • When Heaven Controlled all things
  • The people were unified and revealed in their own
    greatness
  • A focus on technology and galactic exploration
    was fueled
  • A galaxy of habitable planets was located
  • Settlers colonized the new planets and slowly
    began separating thoughts from those of Heaven
  • Though still under Heavens control it was
    quickly becoming clear that Heavens propaganda
    was loosing effect on the people and individual
    thought was prevailing
  • This new culture moved into Heavens galaxy and
    slowly chaos and violence crept back into
    humanity
  • To quall the insurrection Heavens elites ridged
    the election to maintain power.
  • From then on those that disagreed were sent to
    the New Galaxy which was blockaded by a meteoroid
    belt formed and controlled by Heaven

Additional Depth not Shown
5
Heaven
  • Democratic Government with a socialist Economy
  • The class society is lead by the elites who
    control all of the business, commerce, and media
  • One over all leader is chosen but the elections
    are ridged by the elites.
  • The people here are all similar from appearance
    to thought.
  • This galaxy lacks creativity and innovation but
    is far superior in things the people are unified
    in.

Additional Depth not Shown
6
Hell
  • Ruled by one dictator and an appointed ruling
    class
  • The economy is capitalistic
  • The people are unified by their war against
    heaven
  • The people want to bring freedom to those in
    heaven from heavenly propaganda

Additional Depth not Shown
7
Earth
  • Viewed as Limbo by both Heaven and Hell
  • Those who live here are or are ancestors of those
    who were rejected from both Heaven and Hell
  • There is no central government here every colony
    is alone
  • Heaven and Hell do most of their battles here
    leaving the area in sustained chaos and disarray
  • Heaven spreads propaganda throughout this area
    with the message that those who support Heaven in
    the war will be let back in.
  • Those who refuse the propaganda are either
    neutral or support Hell and then there are those
    who support anyone with money, they are
    mercenaries.

Additional Depth not Shown
8
Gaming Style
  • The game is an action RPG
  • The player takes the role of a 20 something Male
    who heads an Earth Mercenary group
  • The player chooses and customizes the units in
    his group
  • The game is moved along through a series of
    missions the player chooses to take on

9
Character Classes
  • Main Grouping fall into 4 different types
  • Fighter (Heaven)
  • Mage (Hell)
  • Soldier (Hell)
  • Trickster (Heaven)

10
Fighter
Swordsman
Monk
Ninja
Knight
Elemental
Samurai
Barbarian
11
Trickster
Thief
Mediator
Spy
Tamer
Rifleman
Ninja
12
Soldier
Rifleman
Ballistics
Heavy Arms
Sniper
Cowboy
Barbarian
Monk
Demolition Man
13
Mage
Dark Mage
Healer
Time Mage
Summoner
Paladin
Black Knight
Knight
14
Character Class Example
  • Lets look at the Fighter Classes in particular
    the Ninja class
  • To gain access to the Ninja class lets say the
    character needs
  • A Level 10 Monk and Level 15 swordsmen (see the
    diagram earlier)
  • This means the character must take on the class
    of Monk until its up to level 10 and then a
    swordsmen until its up to 15(or visa versa)
  • Once a character attains a certain level in a
    class he/she will always be that level or higher
    in that class

15
Character Stats
  • Every Character has 5 different adjustable Stats
  • Vitality
  • Strength
  • Dexterity
  • Agility
  • Intelligence
  • Also every unit will have 2 loyalty Meters One
    for loyalty to the group the other for loyalty to
    either Heaven or Hell
  • The entire group will have a loyalty meter to
    either heaven or hell which will be adjusted with
    respect to the missions the player takes on and
    the average loyalty of the group
  • Characters will have 2 different levels at all
    times. One is an overall character level which
    when leveled up will allow the player to
    permanently adjust a characters stats. The other
    is characters Class level which is unique for
    each class the character can be.

16
Class and Stats
  • The characters class combined with level
    determines the characters base stats

17
Class to Stat Table
18
Team Management
  • Every member on the team will be fully
    customizable by the player from name and class to
    stats and AI
  • Players will customize their units through the
    Unit Interface

19
Mission Style and Interface
Fades to transparent until the player hits a
button that brings it back into opacity
Fades to transparent until the player hits a
button that brings it back into opacity
20
In Mission Controls
R Trigger Brings up Formation calls
L Trigger Brings up Special attack Options
Black Back Cycle through Units
White Forward Cycle through Units
X,Y,A,B Primary Attacks
Character Movement
Camera Control
Character selection/Assignment
21
Formation Creation
  • Players will be able to enter a mode which will
    allow them to script their own formations
  • During a mission players can make calls to these
    formations to gather their units together

22
Timeline
Heaven
Neutral
Hell
1yr
1yr
3yr
1yr
1yr
23
GAME OVER
  • Questions??
  • Relevant Games
  • Full Spectrum Warrior
  • Star Ocean Series
  • Final Fantasy Tactics Series
  • X-Men Legend series
  • Knights of the Old Republic
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