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The Village Retirement Community

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Card/Game Tables. Staff recommends folding features. Should be large enough to accommodate four people playing games. Liquor Lockers ... – PowerPoint PPT presentation

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Title: The Village Retirement Community


1
(No Transcript)
2
GAME ROOM DESIGN FOR THE ELDERLY
  • Keeja Browder
  • Jessica Callahan
  • Kortney Edge
  • Mary Mason

3
TOWER CLUB GAME ROOM
  • 1200 SF Game Room
  • used as an overflow for the multi-purpose room
  • requires a folding partition to divide the game
    room from the existing auditorium (Rist, 2002)

4
USERS
  • Residents,
  • Must be at least 62 years of age
  • Average age of resident is between 76 and 78
    years of age
  • Hopes to attract the younger, more active
    population
  • Guests
  • Residents are welcome to entertain guests
  • (Rist, 2002)

5
TYPICAL ACTIVITIES
  • Bridge
  • Billiards
  • Cards
  • Puzzles
  • Media Area
  • (Rist, 2002)
  • Informal Gathering
  • The space is a real singles scene. We come
    from a generation where we dont bring people
    back to our apartments. (Jodeene Hurst, 2002)

6
FUNCTIONAL ADJACENCIES/RELATIONSHI
PS
  • Adjacent to Ball Room
  • Used for overflow
  • Movable partition wall will be located where
    existing window wall is located
  • Adjacent to Cocktail Lounge
  • Must Provide Bathrooms for the Area (Rist, 2002)

7
POSSIBLE ARTIFACTS OR OBJECTS
  • Billiards Table
  • Minimum size is 30 x 66
  • Card/Game Tables
  • Staff recommends folding features
  • Should be large enough to accommodate four people
    playing games
  • Liquor Lockers
  • Currently located in fitness locker room
  • Must be large to accommodate full size bottles
  • (Rist, 2002)

8
POSSIBLE ARTIFACTS OR OBJECTS
  • Media Center
  • Place t.v. in a location free from glare
  • Use a remote control with large numbers
  • Use t.v.s with a closed-caption device
  • Place seating at right angles or parallel to t.v.
    for people limited in seeing Media Center
  • (Bakker, 1997)

9
SPACE STANDARDS FOR PHYSICAL ACCESSIBILITY
  • Place a 3-4 foot walking path through the room
  • Area rugs should be securely taped to the floor
  • Mount cane holders next to door so they are never
    left on floor. (Bakker, 1997)

(Panero, 1979)
(DeChiara, 2001)
10
STANDARDS FOR FINISHES AND COLORS
  • Needs to coordinate with existing Ball Room Color
    Scheme.
  • Prefers Game Room colors to be distinguished and
    compliment the current green in Ball Room (Rist,
    2002)
  • Avoid strong patterns that may be visually
    confusing.
  • Warm color tones are preferred. (Bakker, 1997)

11
STANDARDS FOR FINISHES AND COLORS
  • Furniture should be color contrasted with the
    floors and walls to demarcate edges for anyone
    who is visually impaired.
  • Staff prefers painted walls.
  • Furniture should have contrasting colors on the
    edges so they can see where to grab surface.
  • The fabrics should be durable and easy to clean
    Crypton is recommended. (Bakker, 1997)

12
FURNITURE AND WINDOW TREATMENTS
  • Chairs
  • Need to have firm seats and solid supporting arms
    for physical assistance .
  • Frames shouldnt be too low or too deep.
  • Arms
  • Eased and curved edges allow for better arm
    blood circulation
  • Wood arms are best when sloped 8 degrees to the
    inside and are 2-1/4 or wider. (ktfurniture,
    2002)

(Panero, 2002)
13
FURNITURE AND WINDOW TREATMENTS
  • Windows
  • Easy to operate
  • Window fabrics should be fire rated.
  • Omit window sills to prevent possible injury.
  • (Bakker, 1997)

14
STANDARDS FOR APPLIANCES
  • Outlets
  • Should be located 18 24 AFF.
  • Never run electrical cords across floor
  • (Bakker, 2002)

15
LIGHTING AND ACOUSTICS
  • Acoustics
  • Partitions should have high acoustic value.
  • Accordion partitions have a 5 ply laminated
    covers with inner steel lining that deadens the
    sounds.(Sweets, 1998)

16
LIGHTING AND ACOUSTICS
  • Lighting
  • Lighting level should be uniformed to eliminate
    dark shadowy areas that create tripping and
    falling zones.
  • Task lighting should be located over primary
    activity areas, such as the card tables and pool
    tables.
  • Elderly are more sensitive to glare. (AARP, 1993)

17
STORAGE CONSIDERADTIONS
  • Enclosed built in shelves for games and supplies
  • Provide an area display for upcoming events.
  • Provide storage space for tables and chairs when
    room is used as ball room overflow. (Rist, 2002)

18
ASSISTIVE TECHNOLOGY
  • Smoke detector should have audible and visual
    signals.
  • Use rocker wall switches.
  • Use touch turn on control for lamps.
  • Use lever action door knobs.
  • (Bakker, 1997)

19
DESIGN CHECKLIST
  • Square footage 1200 s.f.
  • Adjacent to ball room with folding partitions
    which must have high acoustic value.
  • Accommodations
  • Billiards
  • Games
  • Media
  • Informal Gatherings
  • Finishes and colors must coordinate to ball room.
  • Good taste and beauty make even the coldest
    days and the saddest moments of our lives more
    bearable.

20
BIBLIOGRAPHY
  • American Association of Retired Persons. (1993).
    Life-Span Design of Residential Environments for
    an Aging Population. Washington D.C. AARP
  • Bakker, R. (1997). Elder Design. New York
    Penguin Books.
  • De Chiara, J., Panero, J. and Zelnik, M. (2001).
    Time-Saver Standards for Interior Design And
    Space Planning. New York McGraw-Hill.
  • Human Care. (2002, February 20). Healthcare
    Furnishings. Retrived from www.ktfurniture.com/pr
    od_hcx.html
  • Panero, J. and Zelnik, M. (1979). Human Dimension
    and Interior Space. New York Watson-Guptill
    Publications.
  • Sweets General Building and Renovation Catalog
    File. (1998). Specialties (Operable Partitions).
    New York McGraw-Hill

21
BIBLIOGRAPHY (cont.)
  • Personal Interviews
  • Ernestine Bauer, resident
  • Lil Mary, resident
  • Elaine Brown, Program Director
  • Michelle Rist, Marketing Director
  • Jodeene Hurst, assisted living facility resident
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