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Rules for Survive or Die

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Game is played in two turn cycles fall & spring ... game does not deal with interdependence economics or morality and it sets a very ... Game III: Prisoner's Dilemma ... – PowerPoint PPT presentation

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Title: Rules for Survive or Die


1
Rules for Survive or Die
  • Object of the Game to survive.
  • Equipment Everyone gets a playing card and a
    die.
  • Goal Survive
  • If your card is taken from you, you die. (You can
    take someone elses cards by challenging that
    person to a dice duel.)

2
Rules for Survive or Die II
  • A duel is carried out by rolling dice high role
    wins.
  • The loser is dead and the winner gets all of the
    dead persons cards.
  • If someone challenges you, you must fight. Until
    cards run out, you can get an extra life.
  • Once dead, sit down.

3
Game Debriefing Classical Realism Game
  • Why did you fight?
  • What was the best strategy, given the stated
    goals?

4
The LeviathanThomas Hobbes (1651)from
http//www.msu.org/ethics/content_ethics/texts/hob
bes/hobstxt1.htmlcom9 June 20 2004
  • All men have the equality of ability such that
    the weak may be able to kill the strong . . .
    this equality of ability ariseth equality of hope
    in the attaining of our ends. And therefore if
    any two men desire the same thing, which
    nevertheless they cannot both enjoy, they become
    enemies
  • In the nature of man, we find three principal
    causes of quarrel First, competition secondly,
    diffidence (fear), thirdly, glory. The first
    maketh man invade for gain the second, for
    safety and the third, for reputation.
  • During the time men live without a common power
    to keep them all in awe, they are in a condition
    which is called war. . . . every man against
    every man. . . . and the life of man is
    solitary, poor, nasty, brutish, and short.

5
Game Debriefing
  • Is Hobbes right about people?
  • Does the simulation support Hobbes is it a fair
    test?
  • If Hobbes is right about people, what is the
    implication for the nature of conflict between
    people?

6
Game II Diplomacy
  • Goal
  • Survive
  • Conquer the most area in Europe
  • At the start
  • Each group is a country
  • Each country starts with 3-4 supply centers and
    an equal number of units
  • There are 35 supply centers
  • Victory is control of 18 supply centers
  • Each turn negotiate, write orders, move
    simultaneously
  • Each piece can make one and only one move each
    turn
  • You can ally, support others but also lie and
    backstab Playing the game

7
Moves I
  • Each unit can do one thing each turn
  • Move/Attack
  • Hold
  • Support defense (only in areas that unit could
    move into)
  • Support attack (only in areas that unit could
    move into)
  • Convoy (if fleet)
  • Armies can move into any land area that are
    adjacent
  • Fleets can move into any sea area or cost area
    that are adjacent

8
Moves II
  • Attack and support
  • You can support a unit if you could move into the
    area the unit is in (in defense) or attacking (in
    attack)
  • If you attack a unit with equal support you
    bounce
  • If one side has more support it wins
  • Loser must vacate area
  • Support can be cut if attacked by an unit other
    then the unit it is supporting against
  • Convoy
  • Army can be convoyed by fleets if 1)fleet is in
    right sea area from turn before 2) fleet gives
    convoy order 3) fleet is not dislodged

9
Turns and Builds
  • Turns and Conquest
  • Game is played in two turn cycles fall spring
  • You own any area you started with, you previously
    conquered if no one else has conquered it, or if
    you have a unit in it at the end of the spring
    turn
  • Builds
  • For every supply center you have more than units
    you may build new units At the end of spring turn
  • You can only build units in home supply centers

10
Diplomacy Theory in Practice?
  • Which Realism (which author) most closely matches
    Diplomacy? Why?
  • Would Hobbes think Diplomacy is an accurate
    reflection of IR?
  • Which level of analysis does Diplomacy model?
    Why?
  • What is missing from Realism? What phenomena
    would Realism have difficulty explaining?

11
How does Diplomacy model the world in a Realist
way?
  • States act as unitary actor
  • all states have the same interest-survival and
    gains
  • the importance of self-help
  • the world is anarchic and nasty mean place were
    no one is to be trusted
  • competition for resources creates instability-the
    Balkans
  • military power is all-important-power means never
    having to say you are sorry
  • Life is not Fair

12
How does Diplomacy model the world in Realist
way? II
  • Security Dilemma- what you do for defense can be
    seen by others as threatening an offensive
  • natural resources and geography are very
    important for determining outcomes the advantage
    of islands
  • the paranoia of the middle country-for some
    countries paranoia makes sense i.e. Germany
  • importance of personality and reputation

13
critique
  • game does not deal with interdependence economics
    or morality and it sets a very specific goal for
    success. It also does not deal with
    environmental or technological issues at all.

14
Game III Prisoners Dilemma
  • You and your partner in crime have been picked up
    for a bank robbery. You have been placed in
    separate rooms and are being interrogated. Do you
    remain silent or squeal to the police?
  • If both of you remain silent you split the
    proceeds and both get 50,000. BUT ...

15
Prisoners Dilemma II
  • If one of you remains silent and the other
    squeals then the one who remains silent has the
    book thrown at her and goes to jail for 10 years.
    The squealer on the other hand
  • Goes free with the thanks of the court and keeps
    your past ill-gotten gains of 100,000 and lives
    happily ever after.
  • If you both decide to talk then you both go to
    jail, but since both cooperated with the police
    you both get put away, but only for two years.

16
Prisoners Dilemma in Points
  • If we translate this into points, then
  • If both Talk (T) each gets -2
  • If both remain silent (S) each gets 5
  • If one Talks (T) , that person gets 10 and the
    other gets -5

17
First Game
18
Second Game
  • We will now play the prisoners game three times.
    The winner is the player with the highest score
    totaling all three iterations.

19
Third Game
  • We will now play the prisoners game a number of
    times. The winner is the player with the highest
    score totaling all the iterations. We could
    play six times or we could play 20. You will not
    know how many times we will play until I announce
    the game has come to an end.

20
Prisoners Dilemma in a Group
  • If all remain silent (S), everybody gets 5
  • If all Talk (T) , everyone gets -2
  • If one person Talks (T) and everyone else remains
    silent (S), the talker gets 10 and everybody
    else gets -5
  • If more than one person Talks (T) but someone
    remains silent (S), the talkers get -2 and the
    silent ones get -5

21
Expulsion
  • For the next iterations every group can, if the
    majority wish, vote someone out of their group.
  • No group needs to vote anyone out if they chose
    not to.
  • Anyone voted out will not play until someone else
    is voted out. People who are expelled from any of
    the groups will play against each other. If only
    one person is expelled they will sit out the game
    (not loosing or gaining points) until at least
    one other person is expelled.

22
Lessons from Strategic Interaction
  • Rationality and Best Outcome
  • Shadow of the Future
  • Impact of Changing Payoffs
  • Impact of the Number of Players
  • Possibility of Institution Building
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