Using Tweek to Create Graphical User Interfaces in Virtual Reality

1 / 24
About This Presentation
Title:

Using Tweek to Create Graphical User Interfaces in Virtual Reality

Description:

Investigating differences in system interaction techniques between VE displays ... Maintains user-defined state information. Per-application customizations. GUI ... –

Number of Views:46
Avg rating:3.0/5.0
Slides: 25
Provided by: patrickh154
Category:

less

Transcript and Presenter's Notes

Title: Using Tweek to Create Graphical User Interfaces in Virtual Reality


1
Using Tweek to Create Graphical User Interfaces
inVirtual Reality
  • Patrick Hartling
  • IEEE VR 2003

2
Overview
  • Problem description
  • Goals for Tweek software
  • Design overview
  • Implementation overview
  • Future work

3
Problem Description
  • Interaction in VR is primarily spatial
  • Not all interactions map well to this method
  • Alphanumeric input
  • Fine-grained interaction
  • List selection
  • Per-application custom interfaces
  • Map abilities of specific devices to interaction
  • Typically use 3D input devices
  • Why abandon effective 2D interaction techniques
    in 3D space?

4
Motivation
  • Why have GUIs in virtual reality?
  • GUIs are everywhere in the computing world
  • Most computer users understand how to use a GUI
  • Why not have GUIs in VR?

5
Issues with GUIs inVirtual Reality (1/2)
  • Positives
  • Typically more flexible and more extensible than
    other input devices
  • More input methods means less overloading of
    button presses, gestures, etc.
  • More portable between VR systems than hardware
    input devices
  • Familiarity from desktop experience

6
Issues with GUIs inVirtual Reality (2/2)
  • Negatives
  • No direct physical correspondence
  • In VR, a user could grab an object with his/her
    hand or use a GUI
  • No GUI in real world for moving the object
  • Remote users may not see GUI Park00
  • Use of the interface may be difficult
  • Collision detection
  • Placement
  • Immersive interfaces have to re-invent GUI
    technology

7
Previous Work (1/3)
  • Many areas of previous work
  • Widget sets for VR
  • PDAs as input devices
  • Floating menus and heads-up displays
  • Virtual User Interface (VUI)
  • Originally developed at Iowa State University
    Heath98
  • 3D immersive user interface
  • May be an open source release from Fuel Tech

8
Previous Work (2/3)
  • Java Interface to Virtual Environment (JAIVE)
  • Used Java interface on handheld computer Hill00
  • Communicated with C applications
  • Interface could be extended from C using JAIVE
    protocol

9
Previous Work (3/3)
  • PDA in a CAVE system
  • Kent Watsen, Naval Postgraduate School
  • Experimented with use of Palm PDA in CAVE
    Watsen99
  • 3DI Group
  • Doug Bowman, Virginia Tech
  • Investigating differences in system interaction
    techniques between VE displays
  • Active on 3DUI mailing list

10
Tweek
  • Framework for the development of cross-platform,
    cross-language, scalable GUIs
  • GUIs communicate with remote applications
  • GUIs can be use on the desktop, on a PDA, or in
    an immersive VR environment
  • Features
  • GUI panels are dynamically loaded components
  • Panels use standard 2D GUI widgets
  • Dynamic interface update and extension
  • Multi-language capabilities

11
Goals
  • Allow GUI scalability
  • Same GUI runs on the desktop, a PDA, and a
    projection-based VR system
  • Must provide an easily extendable framework for
    cross-platform, cross-device GUIs
  • Interact with VR applications written in any
    programming language
  • Fully separate the GUI from the application
  • Reuse existing GUI technology
  • We do not want to re-invent scrollbars, menus,
    etc.
  • Avoid cluttering immersive space

12
Same GUI, Multiple Uses (1/2)
  • PDA in Projection System
  • Offers force feedback
  • High-resolution display
  • Back-lit display is needed
  • Widely available
  • A person with a PDA can walk into the VR system
    and get the GUI dynamically

13
Same GUI, Multiple Uses (2/2)
  • Desktop simulation
  • Standard GUI interface used to control VR
    software in simulator mode
  • Immersive 3D space
  • VRJ VNC incorporates 2D GUI into 3D visualization
  • Modeled after 3Dwm (www.3dwm.org) use of VNC and
    other VR VNC viewers

14
Design Overview (1/3)
  • Distributed Model/View/Controller

15
Design Overview (2/3)
  • Observer design pattern
  • Simplified MVC subject, observer
  • VR application is the subject
  • Maintains user-defined state information
  • Per-application customizations
  • GUI is the observer
  • Provides a view of subjects state
  • GUI interactions manipulate application state
  • Benefits
  • Distinct separation of application and GUI
  • Allows multiple GUIs to observe the same
    application

16
Design Overview (3/3)
  • Two-way communication between application and GUI
  • Application can send data to the GUI
  • GUI flexibility
  • A GUI can load any component it needs to make
    interaction more effective
  • Not limited to direct manipulation of application
    state

17
Implementation Overview
  • Language tools
  • C VR applications
  • Java-based GUI composed of JavaBeans
  • Beans can be pushed to the GUI while the user
    is in the virtual space
  • Dynamic extension of interface
  • CORBA communication between C and Java

18
Example Tweek Interface
  • Multi-purpose tool
  • Navigation
  • Map visualization
  • Data visualization
  • Information storage to spreadsheet-friendly format

19
VRJ VNC Embedding 2D GUIs in 3D Space
  • Embed any 2D GUI in 3D world
  • Uses VNC
  • Can be added to existing VR Juggler applications

20
VRJ VNC Presentations in VR
  • Bring PowerPoint presentation into the 3D
    environment

21
VRJ VNC Embedding Tweek
  • Tweek Java GUI is just another window on a
    desktop
  • Set VNC desktop size to give the desired embedded
    frame size
  • Interaction with the GUI is translated to the
    desktop via VNC

22
Future Work
  • Use Java Applets to allow Tweek to be used from a
    web browser
  • Make use of a familiar interface
  • Easy access to application GUI for remote
    demonstrations

23
Online Information
  • 3DUI
  • http//www.mic.atr.co.jp/poup/3dui.html
  • Tweek
  • http//www.vrjuggler.org/tweek/
  • Contains publications, guides, and programmer
    references

24
References
  • Park00 Park, K. et al. Lessons Learned from
    Employing Multiple Perspectives in a
    Collaborative Virtual Environment for Visualizing
    Scientific Data. In Proceedings of ACM
    Conference on Collaborative Virtual Environments,
    San Francisco, California, September 1012, 2000.
  • Heath98 Heath, D. Virtual User Interface
    (VUI) A Windowing System for VR. In Proceedings
    of 2nd Immersive Projection Technology Workshop,
    Ames, Iowa, May 1112, 1998.
  • Hill00 Hill, L., Usability of 2D Palmtop
    Interaction Device in Immersive Virtual
    Environment. Masters thesis, Iowa State
    University, Ames, IA, 2000.
  • Watsen99 Watsen, K. A Handheld Computer as an
    Interaction Device to a Virtual Environment, In
    Proceedings of 3rd Immersive Projection
    Technology Workshop, Stuttgart, Germany, May
    1011, 1999.
Write a Comment
User Comments (0)
About PowerShow.com