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RRT-Blossom

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RRT-Blossom. RRT with local flood-fill behavior. Maciej Kalisiak. DGP Laboratory ... avoid duplicate work by immediately and permanently keeping or discarding tested ... – PowerPoint PPT presentation

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Title: RRT-Blossom


1
RRT-Blossom
  • RRT with local flood-fill behavior

2
Highly-constrained terrain
3
Purpose
  • highly-constrained environments
  • less room to move
  • ? smaller search space
  • ? motion planning should be easier
  • Rapidly-Exploring Random Trees (RRT)
  • popular motion planning algorithm
  • does poorly in highly-constrained terrain
  • RRT-Blossom
  • variation of RRT well adapted to such terrain

4
Flood-fill traits to emulate
  • generally, a flood-fill
  • has a constant rate of fill
  • does not visit a location more than once
  • in RRT context this translates to
  • make sure tree gains an edge on each iteration
  • do not re-explore the same space twice

5
Key modifications
  • receding edges
  • allow edges that recede from the target point
  • re-exploration prevention
  • do not revisit same space with multiple nodes
  • node blossoming
  • avoid duplicate work by immediately and
    permanently keeping or discarding tested edges

6
Receding edges
  • often provide useful information ? worth keeping
  • RRT does not allow receding edges
  • RRT-CT allows receding edges, but does not guard
    against resultant re-exploration

P.Cheng S.M.LaValle, Reducing Metric
Sensitivity in Randomized Trajectory Design, IROS
2001
7
Re-exploration(regression)
  • RRT guarantees no edge/node overlap
  • receding edges break this guarantee
  • now possible multiple tree nodes exploring same
    space
  • re-exploration wasted effort (often huge!)

8
Preventing re-exploration
  • generally, re-exploration non-trivial to detect
  • approximation that works well
  • edge regresses if its leaf node is closer to a
    tree node other than its parent
  • prevention do not instantiate edges which
    satisfy the above

9
Blossoming
  • instantiate all valid edges out of chosen node
  • avoids duplicate edge computation and testing
  • RRT memoryless
  • recomputes good bad edges
  • RRT-CT remembers only bad edges
  • recomputes good edges
  • RRT-Blossom remembers all edges
  • by instantiating all valid edges out of node, no
    need to remember anything

10
Viability issue
  • dead-end branches can block needed edges
  • can prevent discovery of solution!
  • fix for re-exploration check
  • ignore such nonviable branches
  • viability discovered on-the-fly

11
Experiments agents
point
car
bike
kinematic
kinodynamic
12
Experiments terrains
T
rooms
complex
tunnel
13
Results point(holonomic)
14
Results car(nonholonomic)
15
Results bike(kinodynamic)
16
Take-away
  • RRT-Blossom more robust RRT
  • highly-constrained terrain ? big speedup
  • deep local minima ? big speedup
  • regular terrain ? comparable performance
  • performs well in both settings
  • kinematic
  • kinodynamic
  • more at

http//www.dgp.toronto.edu/mac/rrt-blossom/
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