Title: Develop, Improve, and Use Virtual Environments
1Develop, Improve, and Use Virtual Environments
Effective Virtual Environments Group Mary Whitton
Fred Brooks (on research leave 07-08)
2New Project
Serious Games Concussion Rehabilitation
Impact Data Football player
- 31 impacts over two sessions
- Range 2.87 g to 97.97 g (mean 28.95 g)
Front
Side
Back
Collaboration with Exercise and Sports Science
DepartmentHope for RA funding for this Fall 08
(unlikely for Spring 08)
3- Concussion Rehabilitation
- Scenario control variety and difficulty
- Feedback delivery does where matter?
- Presentation media and depth perception
- Wii Balance Board vs (Expensive) Balance Plate
RA Chris VanderKnyff, CS RA Jason Mihalik, EXSS
4Virtual Locomotion
Walking-in-Place Jeff Feasel More natural
Jeremy Wendt
5- Locomotion Walking-in-Place
- Establish direction of motion and leave hands
free (eliminate gamepad from current design) - Improve sensors worn on the feet?
- Technique using force plate? transfer to Wii
Board
6Locomotion More Natural
7Locomotion More Natural
- Compare optical flow in real walking,
- WIP, and JS
- - Make the stationary IFs more like real
walking across the senses
8Locomotion
- Redirected Walking
- Goals
- - Free to walk anywhere
- Imperceptible redirection (mostly)
Tabitha Peck
9Tools for Serious Games Logs
- Automated evaluation(classification) of
performance from logs - Building behavior models from logs
- ID errors leading to poor performance
- Building predictive models from logs
Chris VanderKnyff Jeff Feasel Rick Skarbez
10Opportunities
- Fellowship students welcome to team
- Interviews for 991s tomorrow
- Signup, outside 207 (near reading room)
- Got your own ideabring it on
- PIT evironment demos tonight
- Team members around to talk to
- EVE team meeting tomorrow
- 4 pm, 284 (open area with big table)
11whitton_at_cs.unc.edu 962-1950 Room 207