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What Do Planar Shadows Tell About Scene Geometry?

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Jean-Yves Bouguet and Pietro Perona. What do planar shadows tell about scene ... of the light source S is a panicle (with known length) Light Source Calibration ... – PowerPoint PPT presentation

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Title: What Do Planar Shadows Tell About Scene Geometry?


1
What Do Planar Shadows Tell About Scene Geometry?
  • Idan Shatz

2
The Texts
  • 3d photography on your desk
  • Jean-Yves Bouguet and Pietro Perona
  • What do planar shadows tell about scene geometry?
  • Jean-Yves Bouguet, Markus Weber and Pietro Perona

3
3D fax
  • What is a (simple) fax machine?

Scanning (2D image)
Transmitting (Data 0-1)
Printing (2D image)
4
3D fax
  • We would like the same for 3D objects

Scanning (3D object)
Transmitting (Data 0-1)
Creating (3D object)
5
Scanning 3D objects
  • Getting a collection of 3D vertexes
  • (X,Y,Z)
  • that well cover the object

(X,Y,Z)
6
How?
  • Many methods
  • Shooting lasers beams
  • Stereo Vision
  • Or
  • Shadows
  • Simple
  • Cheap
  • Accurate

7
The Idea
8
The Math
9
The Topics
  • First Paper
  • Calibrations
  • Camera
  • Light Source
  • Scanning
  • Spatial temporal shadows location
  • Example
  • Second Paper
  • Removing the Reference Plane
  • Shadows Properties
  • Dual Space
  • The Math
  • Error Estimation
  • Examples

Conclusions Future work
10
Light Source Calibration
The only tools we need to calibrate the
position and direction of the light source S
is a panicle (with known length)
11
Light Source Calibration
IF the Reference Plane Is Known Then,
The Direction can berecovered From one
Image.
The Position can be recovered From Two
Images.
12
The scanning process
13
Shadow Position
Light Source
Reference Top row
Reference bottom row
14
Shadow Position(Spatial-Temporal)
The Position of The shadow, Both IN Spatial and
Temporal, IS done is a sub-pixel resolution
15
Example
16
Example
17
Shadow properties
If two points On a Shadow Line Have Known
Positions
All Points On The Shadow Could Be Recovered
All SHADOWS That INTERSECT BOTH SHADOWS
Could Be Recovered
IF Two Shadows ARE Known
18
The Idea
Scan the Object with Shadows that Intersect
Building a Net OF Shadows
Find The Position Of Intersection Points (Up to 3
scalars)
IF 3 Points ARE Known Then The 3 Scalars Are
Known
19
The Dual Space
A PLANE IS a Vector IN the Dual Space
  • A Line On the Image Plane
  • Is Represented
  • as a Vector

20
The Math
  • ALL SHADOWS PLANES
  • INCLUDE S
  • INTRESCT WITH OTHERS

21
The Math
If we are Given a Non-Trivial Solution
  • The Matrix B
  • Has a Rank
  • of 2N-1

The Matrix A Has a Rank of 2N-3
Then
Is Also a Solution
Find The NON-Trivial Solution With SVD.
The Solution is a Eigenvector associated with the
unique zero eigenvalue
22
Error Estimation
Find The NON-Trivial Solution With SVD.
Minimize The Error Function
Each Intersection Point Can Be recovered From TWO
Planes
23
Example 1/2
24
Example 2/2
25
Conclusions
  • Very Simple and Cheap method.
  • However, Good Results
  • Error of 0.5mm First Paper
  • Error of 3mm Second Paper

26
Conclusions
  • It seems that Reference Plane Helps.
  • Its removal havent
  • The error increases
  • We still need 3 measurements.
  • However
  • Intersecting shadows could minimize the
    reconstruction error.

27
Future work
  • Working with two light sources
  • And integrate the results.
  • Use Stickers of known shape and size
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