3D collision detection using non-static pseudo-bounding surfaces in OpenGL - PowerPoint PPT Presentation

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3D collision detection using non-static pseudo-bounding surfaces in OpenGL

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Games. Goals. 2D collision. Simple 2D collision for OpenGL practice, ... Uses vectors to replace solid, constantly growing till max. Interface. Class Structure ... – PowerPoint PPT presentation

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Title: 3D collision detection using non-static pseudo-bounding surfaces in OpenGL


1
3D collision detection using non-static
pseudo-bounding surfaces in OpenGL
  • Richard Hooper

2
Applications
  • Surgery
  • Manufacturing
  • Games

3
Goals
  • 2D collision
  • Simple 2D collision for OpenGL practice, concepts
  • 3D collision
  • Realistic collision simulation for 2 solids
  • Optimize for N solids.

4
1st Quarter Progress
  • Mostly finished 2D Model, objects move, know when
    contact is made

5
2nd Quarter Progress
  • Learned 3D
  • Made Simple 3D
  • Collision 3D
  • Researched new techniques

6
3rd Quarter Progress
  • Researched new techniques
  • Non-static bounding surfaces
  • Made new interface
  • Rotates
  • Clear boundaries
  • Time control
  • Started implementation of new 3D

7
Final
  • Finished Implementation of new 3D Algorithm
  • Non-static pseudo-bounding surfaces.
  • Uses vectors to replace solid, constantly growing
    till max

8
Interface
9
Class Structure
  • Interface
  • Collision library
  • Shape class
  • Subclasses
  • Vector class
  • Timerecord class

10
Results
  • Success
  • Wrote algorithm, works with large numbers of
    solids.
  • Efficient
  • No comparison
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