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Developing Best Practices for Innovative Technology Programming

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Title: Developing Best Practices for Innovative Technology Programming


1
Developing Best Practices for Innovative
Technology Programming
2
Media MashUp
  • Institute of Museum and Library Services
  • Nation of Leaders Demonstration Grant
  • November 2008 June 2010
  • An Outcome based project that
  • the library community can learn from

3
Rethinking Programs
  • Do our programs respond to emerging needs of
    youth and education in 21st Century society?
  • What do we give up? Always painful choices keep
    an eye on participant outcomes.
  • Do our library policies and plans support new
    programs?
  • Do our administrative practices support new
    programs, especially those that involve
    technology?

4
All it takes is a little
5
Benefits
  • What are they?

Who gets them?
6
Libraries
  • Support youth development
  • Provide leadership opportunities
  • Maintain safe spaces for youth to express self
    and experiment
  • Build community of new users
  • Expand understanding of library role
  • Encourage literacy skills of all kinds

7
Kids
  • Learn to solve problems
  • Get a new idea of what a library can be
  • Engage in collaborative work
  • Find a new group of friends
  • Learn to work outsidecomfort zone
  • Explore their creative selves

8
After all, its for the kids
9
  • Make it happen at your library!

10
All it takes is
Technology Tools
Technology Capacity
Staff Skills
Community of Support
Communications
Marketing
11
Attributes
  • Flexibility and Problem Solving
  • Courage
  • Willingness
  • Humility
  • Enthusiasm
  • Helpers

12
Location and Support
  • Program hardware and software
  • Time to gather materials
  • Program place
  • Time to plan
  • Scheduling support
  • Tolerance

13
Plan for Success
  • Set a goal
  • Low key, semi-structured
  • Age appropriate icebreakers
  • Culture of and expectation for sharing
  • Instruction, trials and exploration
  • Acknowledge kids who emerge as leaders

14
Then bring on the kids
15
Teaching Techniques
  • Ask relevant questions
  • Redirect frustrated kids
  • Listen to needs
  • ENCOURAGE!
  • Model problem-solving strategies
  • Be a co-learner, make mistakes

16
Ranier BeachSeattle Public Library
17
Wilmette and Hennepin County Libraries
18
Imaginon at the Charlotte Mecklenburg Library
19
Memphis Public Library
20
It wont work at my library!
  • Off desk time
  • Volunteer recruitment
  • IT policies
  • Selling the program
  • Staff skills
  • Money
  • Space and equipment

21
Leverage Resources
  • Community Partners . . .
  • SIM in Memphis, Library Foundation in
    Philadelphia, YMCA in Seattle, County Corrections
    in Charlotte, Science Museum in Minnesota

Community Volunteers . . . Teen and adult
22
Find out more
  • Media MashUp
  • check out the projects newsletters, reports and
    documentation
  • Scratch at MIT
  • see what its all about, download the software,
    join the community

23
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