Penbased Mapper - PowerPoint PPT Presentation

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Penbased Mapper

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We like to play adventure games! What's something tedious about adventure games? ... Sketching surroundings on paper and erasing and redrawing and making a ... – PowerPoint PPT presentation

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Title: Penbased Mapper


1
Pen-based Mapper
  • Carl LeCompte
  • Alan Vangpat
  • Edmund Huber

2
The idea
  • What is something we like to do ...
  • ... and how can we apply the pen to it?
  • We like to play adventure games!
  • What's something tedious about adventure games?
  • Sketching surroundings on paper and erasing and
    redrawing and making a general mess of things.

3
Concept drawings
4
First Prototype
5
Second Prototype
6
Final Product
7
Implementation
  • A 'map' is saved in three layers a fill layer, a
    wall layer, and an object layer
  • Each floor defines the walls, fills, and objects
    within it
  • Drawing begins at the fill layer and works
    upwards, drawing the objects of each layer in
    whatever order they happen to be in
  • Transparent fills use a buffered image of the
    state of below floors
  • The interactive mode simply reads the data from
    the edit mode and displays it

8
Implementation
  • We use Microsoft's API for ink and gesture
    recognition
  • Strokes are processed into geometry (lines and
    squares), which are simpler to deal with
  • Fills and walls are read from a configuration
    file at runtime and allow for dynamic loading of
    new textures
  • Player movements are processed against the walls
    and door objects to determine validity
  • To save and load serialize to disk and
    deserialize from disk

9
Future improvements
  • Further playtesting to tease out bugs
  • Interface tuneups
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