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Simulation Evaluation of Hybrid SRPT Policies

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Title: Simulation Evaluation of Hybrid SRPT Policies


1
Simulation Evaluationof Hybrid SRPT Policies
  • Mingwei Gong and Carey Williamson
  • Department of Computer Science
  • University of Calgary
  • April 19, 2004

2
Introduction
  • Web large-scale, client-server system
  • WWW World Wide Wait!
  • User-perceived Web response time involves
  • Transmission time, propagation delay in network
  • Queueing delays at busy routers in the Internet
  • Delays caused by TCP protocol effects
    (e.g., handshake, slow start, packet loss,
    retransmits)
  • Queueing delays at the Web server itself, which
    may be servicing 100s or 1000s of concurrent
    requests
  • Our focus in this work Web request scheduling

3
Example Scheduling Policies
  • FCFS First Come First Serve
  • typical policy for single shared resource
    (unfair)
  • e.g., drive-thru restaurant playoff tickets
  • PS Processor Sharing
  • time-sharing a resource amongst J jobs
  • each job gets 1/J of the resources (equal,
    fair)
  • e.g., CPU VM multi-tasking Apache Web server
  • SRPT Shortest Remaining Processing Time
  • pre-emptive version of Shortest Job First (SJF)
  • give full resources to job that will complete
    quickest
  • e.g., ??? (express lanes in grocery
    store)(almost)

4
Research Methodology
  • Trace-driven simulation
  • Input workload is empirical/synthetic trace
  • Web server simulator
  • Empirical trace (1 million requests, World Cup
    1998)
  • Synthetic traces (WebTraff)
  • Probe-based sampling methodology
  • Based on PASTA Poisson Arrivals See Time
    Averages
  • Any scheduling policy, any arrival process, any
    service time distribution.

5
Simulation Assumptions
  • User requests are for static Web content
  • Server knows response size in advance
  • Network bandwidth is the bottleneck
  • All clients are in the same LAN environment
  • Ignores variations in network bandwidth and
    propagation delay
  • Fluid flow approximation service time response
    size
  • Ignores packetization issues
  • Ignores TCP protocol effects
  • Ignores network effects
  • (These are consistent with SRPT literature)

6
Performance Metrics
  • Slowdown
  • The slowdown of a job is its observed response
    time divided by the ideal response time if it
    were the only job in the system
  • Lower is better
  • We consider mean slowdown as well as the variance
    of slowdown (complete distribution)

7
Empirical Web Server Workload
8
Probe-based Sampling Algorithm
  • The algorithm is based on PASTA (Poisson Arrivals
    See Time Average) principle.

Slowdown (1 sample)
Repeat N times
9
Probe-based Sampling Algorithm
  • For scheduling policy S (PS, SRPT, FCFS, LRPT,
    ) do
  • For load level U (0.50, 0.80, 0.95) do
  • For probe job size J (1B, 1KB, 10KB,
    1MB...) do
  • For trial I (1,2,3 N) do
  • Insert probe job at randomly chosen
    point
  • Simulate Web server scheduling policy
  • Compute and record slowdown value
    observed
  • end of I
  • Plot marginal distribution of slowdown
    results
  • end of J
  • end of U
  • end of S

10
Slowdown Profile Plot
8
PS
Slowdown
SRPT
1
0
8
Job Size
11
Notation Details
  • Number of jobs in the system J
  • Number of threads for a single server K
  • Number of servers in the system M
  • Probe jobs 1KB, 10KB, 100KB, 1MB...
  • Number of probes 3000
  • All simulation results are for 95 load

12
Single Server Scenario (M 1)
  • PS Processor Sharing
  • SRPT Shortest Remaining Processing Time
  • FSP Fair Sojourn Protocol
  • FSP computes the times at which jobs would
    complete under PS and then orders the jobs in
    terms of earliest PS completion times. FSP then
    devotes full service to the uncompleted job with
    the earliest PS completion time.
  • FSP response time dominates PS (i.e., is never
    worse)

E. Friedman and S. Henderson Fairness and
Efficiency in Web Server Protocols, Proc. ACM
SIGMETRICS 2003.
13
Mean Slowdown (M 1)
14
Variance of Slowdown (M 1)
15
A Hybrid SRPT/PS Policyfor a Single Server (M
1)
  • Threshold-based policy, with threshold T
  • T-SRPT
  • Determining whether the system is "busy" or not
    depends on number of jobs (J) in the system.
  • If J lt T
  • Then use PS
  • Else use SRPT
  • Special cases T 0 is SRPT, T is PS

8
16
Mean Slowdown for T-SRPT
17
Variance of Slowdown for T-SRPT
18
A Generalized SRPT Policy for aMulti-threaded
Single Server
  • K-SRPT
  • Multi-threaded version of SRPT that allows up to
    K jobs (the K smallest RPT ones) to be in service
    concurrently (like PS), though with the same
    fixed aggregate service rate. Additional jobs (if
    any) in the system wait in the queue. Also
    preemptive, like SRPT.
  • Let s min (J, K)
  • If J lt K
  • Then J jobs each receive 1/s
  • Else K jobs each receive 1/s (while J-K wait)
  • Special cases K 1 is SRPT, K is PS

8
19
Mean Slowdown for K-SRPT
20
Variance of Slowdown for K-SRPT
21
Multi-Server Scenario
  • M-SRPT
  • Let s M
  • If J lt M
  • Then J jobs each receive 1/s (M-J idle servers)
  • Else M jobs each receive 1/s (while J-M wait)
  • M-PS
  • Let s max(M, J)
  • Each job receives a service rate of 1/s
  • M-FSP
  • Let s M
  • If J lt M
  • Then J jobs (under PS) each receive 1/s
  • Else M jobs (under PS) each receive 1/s

22
Mean Slowdown for M-SRPT
23
Variance of Slowdown for M-SRPT
24
Mean Slowdown for M-PS
25
Variance of Slowdown for M-PS
26
Mean Slowdown for M-FSP
27
Variance of Slowdown for M-FSP
28
Summary
  • Slowdown profile plots for several policies
  • For the largest jobs, FSP better than SRPT and PS
  • For small jobs, FSP is sometimes worse than SRPT
  • Multi-threaded server results
  • T-SRPT and K-SRPT provide a smooth transition
    between SRPT and PS, implying smoother tradeoff
    in fairness between small jobs and large jobs
  • Multi-server results
  • With more servers, mean slowdown worsens, but
    variance of slowdown often improves
  • FSP does not response time dominate PS for M gt 1

29
Thank You!Questions?
For more information Email gongm,carey_at_cpsc.uca
lgary.ca
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