Title: Research Driving Innovation in Art
1Research Driving Innovation in Art DesignJune
6, 2006, Ontario R E Summit
- Sara Diamond
- President, OCAD
2The Age of Imagination in Ontario
- Art and design propel the best of creative risk
taking. Art and design foster context and local
awareness yet can offer the potent transcendence
of place. Art and design inspire the courage of
emotional engagement, coupled with critical
thought. Art and design offer means to bridge
conceptual and physical borders. - Sara Diamond, Across Methodology Boundaries,
ADEMSSS - Cross-disciplinary research on methodology and
epistemology within practice based research
3The Age of Imagination in Ontario
- Ability to understand people, their needs and
facilitate planning and take up action lab
approach - Ability to provide methodologies for
understanding the zeitgeist methods to
understand edge disruptive practices - Ability to imagine new business approaches
- Culture and entertainment building a set of
robust industries through competitive practices
and innovation - Research in the nature of creativity and
imagination
C Theory
4 Performing arts arts link with many forms of
research
- Learningapproaches to learning that combine
pleasure and knowledge - Entertainment sector is a source of important
technology innovation - Cognitive researchmusic, movement, visual
perceptionways of knowing and learning - Building and sustaining viable industries
- Impacts on quality of life
- Community integration in diversity context
- Ability to communicate research
Tania Fraga
5New Media Research Content Technologies
- Digitization Cultural Industries
- Ambient Design lighting, sound, tactility,
levels of communication all malleable
David Rokeby
6Media Arts Wellness
- Link visual art to health recovery and
maintenance - Health Communication
- Toronto Memory Projectrecovery through mnemonic
devices on mobile phones - Cross disciplinary methods
- Work with new materialsnano and biotechnology
Toronto Memory Project
7Mobile Systems, Fashion, Emotion, Prevention
- Garments that comfort
- Garments that change based on emotional state
- Garments that remind you to medicate, exercise,
eat - Responds to gestures, blue tooth systems, bodies,
communicate at a distance
Am-I-Able Project
8Visual knowledge visualization
- Collaboration tools
- Visual language--metaphors
- Able to work with science
Brad Paley, Catherine Richards, Horizonzero.ca
9Collaborationcapacities and tools
- Tools for collaboration that analyze social
interaction - Cross-cultural tools
- Integrate visualization into collaboration
Sara Diamond, Victoria Vesna, Maria Lantin
10Mobile Experience New Systems
- Mobile device engineering
- Experience research (games, interfaces)
- New materials applicationssensor systems
- Location based experiences
Mobile Digital Commons Network
11Methodology Innovation Research
- Design workshops develop experiences through
brainstorming, develop metaphors to explore, then
design in context
Game design workshop, Banff, December 2004
Mobile Digital Commons Network
12Initiatives in Ontario
- Entertainment and cultural industries research
cluster group - Across Disciplinary BoundariesADEMSSS (OCAD
MaRS associated researchers) - Canadian Design Research Network
- Inclusive Design Network
- iMatter
- Well Responsible, Responsive, and Healthy
- Beal Institute for Strategic Creativity
- Mobile Digital Commons
- Cultural institutions and ORION working group
13Innovation ModelsCross-Disciplinarywww.ocad.on.c
a
- Three areas today
- Strategic Creativity trend prediction and
business innovationAlex Manu, Director, Beal
Centre - Design research and sustainability, design
with/for user communitiesJohn Danahy, Centre
for Language Research - Mobile Digital Commons Networknext generation
mobile experiences and engineering, Michael
Longford, CoPI, Concordia U.