Interactive Geodesic Segmentation of n-Dimensional Medical Images on the Graphics Processor

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Interactive Geodesic Segmentation of n-Dimensional Medical Images on the Graphics Processor

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Title: Interactive Geodesic Segmentation of n-Dimensional Medical Images on the Graphics Processor


1
Interactive Geodesic Segmentation of
n-Dimensional Medical Images on the Graphics
Processor
A. Criminisi, T. Sharp and K. Siddiqui
2
State of the art v. our algorithm
  • State of the art segmentation
  • algorithms
  • QPBO
  • Tree-reweighted mess. passing
  • Random Walker
  • Min-cut/max-flow
  • Belief propagation
  • Level Sets
  • Geodesic active contours
  • Region growing
  • K-means
  • Most based on complex energy minimization -gt
    slow.
  • Properties of our algorithm
  • efficient on high-res./nD images
  • (milliseconds)
  • easy to edit and fix
  • accurate
  • (e.g. handling of thin structures)
  • robust to noise
  • edge sensitive
  • captures uncertainty
  • (probabilistic output)

3
How does it work?
4
User interaction
This is noisy! In order to obtain segmentation
we need to encourage spatial smoothness
Appearance likelihood is computed from
histograms of intensities accumulated under the
two brush strokes
Input image
User-entered brush strokes
Likelihood of Fg v Bg
Notation
Legend
  • Green indicates high probability of Fg
  • Red indicates high probability of Bg
  • Grey for uncertain

Output segmentation
Point position
Appearance likelihood
Image intensities
5
Background on geodesic distances
  • A very efficient way of propagating image
    information around

6
Geodesic distance
Coronal CT view of r. kidney
User-drawn brush stroke
Binary mask of brush stroke
Gradient and tangent vectors
Image
Binary mask
Geodesic distance (Euclidean for ?0)
unit tangent vector
Output geodesic distance D(p)
7
Geodesic distance transform on the CPU, 2D
Input
Output geodesic distance
GDT raster scan algorithm
Forward pass (top-left to bottom-right)
with
  • Properties of algorithm
  • Contiguous memory access
  • Parallelizable
  • GPU-friendly
  • no region growing
  • no FMM
  • no level set

Backward pass (bottom-right to top-left)
Image (8bpp) after W/L mapping!
8
Geodesic distance transform on the GPU, 2D
GPU algorithm implemented on NVidia processors
using the CUDA language.
Downward pass
In 2D four passes are necessary
top-bottom, bottom-top, left-right, right-left
1
2
3
Downward pass
with
The downward pass. The red column shows pixels
processed by the current thread. The distance
values in the top (green) row Have already been
computed. Distances along the arrow directions
Are computed from texture reads as in the
equation on the left panel.
similarly for the other three passes.
Timings
Typical CT image resolution 512 X 512
9
Geodesic distance transform on the GPU, 3D
GPU algorithm implemented on NVidia processors
using the CUDA language.
Pass 1 of 6
In 3D six passes are necessary.
Pass 1 of 6
with
similarly for the other five passes.
10
The Geodesic Symmetric Filter (GSF)
  • How do we impose smoothness ?

11
The GSF operator (I)
Input binary mask M
Signed distance Ds from boundary (in green)
Signed distance Ds (zoomed)
Signed distance from boundary
with
For ease of explanation we focus on a toy 2D
example here.
12
The GSF operator (II)
Geodesic morphology
Geodesic dilation
Dilated mask
Geodesic erosion
In each of the eroded and dilated masks part of
the noise has been removed. Now we need to
combine the two so as to remove all of the noise.
Eroded mask
13
The GSF operator (III)
Geodesic morphology, real example
Geodesic erosion
This is all extremely fast to compute.
Distance Ds
Geo. dilation , small ? d
Geo. dilation , large ? d
14
The GSF operator (IV)
Eroded mask
Dilated mask
Final, symmetric signed distance
The new distance is much smoother than
the original one because the effect of
noise has been reduced.
Symmetric signed distance
Original signed distance
15
The GSF operator (V)
Input binary mask M
Symmetric signed distance
Thresholding at 0
Final noise-free mask
The GSF operator produces the final, noise-free
mask Ms as
More examples with different noise patterns
Input
Distance
Filtered image
Input
Distance
Filtered image
16
The GSF operator on real-valued inputs
GSF(? )
Real-valued case
input
GSF
GGDT Generalized Geodesic Distance
Binary case was
17
Spatial smoothness for noise robustness
Larger values of ? produce smoother segmentations
18
The Segmentation Algorithm
  • The actual algorithm

19
The actual segmentation algorithm (I)
Output of GSF for fixed ?
combine
Appearance likelihood L a
Distance term L d
User brushes
I. Compute pixel-wise likelihoods from user hints
Data likelihood
Appearance lik.
with
Distance term
Soft input mask
20
The actual segmentation algorithm (II)
Output of GSF for fixed ?
GSF(? )
Appearance likelihood La
Distance signal Ld
Output segmentation Ms
II. Segmentation from pixel-wise likelihoods
Geodesic symmetric distance
Segmentation via GSF
21
Segmentation results
22
Some segmentation results
Aortic aneurism
Three views of the segmented aorta. Bony
structures (Bg) are shown faded to provide
spatial context. Input is CT.
The aorta, bottom of heart and pelvis have been
segmented in 3D by our technique. The whole
process (including user interaction) takes only a
few seconds.
23
Some segmentation results
Carotid arteries
Three views of segmented carotids. Bony
structures (Bg) are shown faded to provide
spatial context. Input is CT.
The carotids have been segmented interactively by
our technique. Segmenting such long and thin
structures is usually a problem for other
existing algorithms.
24
Some segmentation results
Studying the interaction between aorta and spine
Three views of segmented aorta. The spine and
heart (Bg) are shown faded to provide spatial
context. Input is CT.
The aorta and its thin bifurcations have been
segmented by our technique in only a few seconds.
25
Some segmentation results
A liver tumor
Axial CT slice. The user segments a tumor in only
a few milliseconds
Automatic measurements of tumor
The tumor has been segmented with a single user
click. The whole operation has taken only a few
milliseconds. Now that the tumor has been
isolated statistics about its density, shape and
texture are easily computed (right panel).
26
Some segmentation results
Segmenting different structures in MR images
27
Some segmentation results
Segmentation of noisy images
Our segmentation
Very noisy input image. Input is CT.
Encouraging spatial smoothness is especially
useful when dealing with very noisy images.
28
Some segmentation results
Segmentation of noisy images
Very noisy input image. Input is MR
Our segmentation
Encouraging spatial smoothness is especially
useful when dealing with very noisy images.
29
Some segmentation results
Testing accuracy in low-contrast images
Very low-contrast input image
Our segmentation
The geodesic term ? in the definition of the
geodesic distance enables segmentation in low
contrast images.
30
Some segmentation results
Capturing uncertainty in low-contrast regions
In low gradient regions the algorithm correctly
returns low confidence segmentation
Sharp segmentation (high confidence) because of
strong gradients
31
Quantitative comparisons
32
Accuracy our algo. v min-cut
Rother, C. Kolmogorov, V and Blake, A.
GrabCut Interactive foreground extraction using
iterated graph cut. SIGGRAPH 2004.
Szeliski, R., Zabih, R., Scharstein, D.,
Veksler, O., Kolmogorov, V., Agarwala, A.,
Tappen, M., Rother, C. A comparative study of
energy minimization methods for markov random
fields. In ECCV. (2006)
Images and ground-truth from the standard GrabCut
test dataset Not much of a difference in terms
of accuracy.
33
Efficiency our algo. v min-cut
Rother, C. Kolmogorov, V and Blake, A.
GrabCut Interactive foreground extraction using
iterated graph cut. SIGGRAPH 2004.
  • up to 60X speed up compared to min-cut.
  • with similar accuracy

34
Efficiency our algo. v Bai et al. 2007
Bai, X. and Sapiro, G. A geodesic framework for
fast interactive image and video segmentation and
matting. ICCV 2007, Rio, Brasil.
  • up to 30X speed up compared to Bai et al., while
    avoiding topology issues.
  • also, Bai et al. do not impose spatial smoothness
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