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Living In the KnowlEdge Society LIKES NC A

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Title: Living In the KnowlEdge Society LIKES NC A


1
Living In the KnowlEdge Society (LIKES) NC AT
Opening Session
  • North Carolina A T
  • Santa Clara University
  • Villanova University
  • Virginia Tech
  • NSF CPATH CCF-0722259,
  • 0722276,
  • 0722289,
  • and 0752865

2
Motivation
  • We are living in exponential time in a flat
    world
  • Computer technology is changing fast
  • Students computing knowledge cannot keep up with
    the technologies when they graduate
  • Various computing concepts are not incorporated
    into the university (CS?) core curriculum enough
    (at all ?)
  • CS/IT enrollment has been dropping (but jobs
    increase)
  • Students think computing is difficult and not fun

3
LIKES Vision
  • Build a community leading the way to change how
    computing concepts are taught in both
    computing-related disciplines and the disciplines
    of the broader workforce and society.
  • Reach a broader audience of potential students
    and produce a larger number of professionals with
    the computing competencies and skills for LIKES.
  • Improve computing competencies and skills of
    people in all disciplines, to help them address
    the pervasive and growing needs for computing in
    society.

4
Computing Concepts 1 Computing Curricular 2001
  • Discrete Structures (DS)
  • Programming Fundamentals (PF)
  • Algorithms and Complexity (AL)
  • Architecture and Organization (AR)
  • Operating Systems (OS)
  • Net-Centric Computing (NC)
  • Programming Languages (PL)

5
Computing Concepts 2 Computing Curricular 2001
  • Human-Computer Interaction (HC)
  • Graphics and Visual Computing (GV)
  • Intelligent Systems (IS)
  • Information Management (IM)
  • Social and Professional Issues (SP)
  • Software Engineering (SE)
  • Computational Science and Numerical Methods (CN)

6
VT Core Curriculum
  • Area 1 Writing and Discourse -gt ViEWS Courses
  • Area 2 Ideas, Cultural Traditions, and Values
  • Area 3 Society and Human Behavior
  • Area 4 Scientific Reasoning and Discovery
  • Area 5 Quantitative and Symbolic Reasoning
  • Area 6 Creativity and Aesthetic Experience
  • Area 7 Critical Issues in a Global Context

7
LIKES Vision - Disciplines
Economics
English
Marketing
Chemistry
Geography
Political Science
Algorithms
HCI
Geology
Visualization
Math
Database
Archi- tecture
Social Ethical
Systems Analysis Design
Knowledge Society
History
Sociology
Intelligent Systems
Health- care
Physics
Simulation
Programming
Knowledge Management
Finance
Biology
Architecture Net-Centricity
Music
Commun- ications
Psychology
Engi- neering
Library / Information Science
Art
8
LIKES Vision - Applications
9
LIKES Goals
  • Engagement of public in planning for, building,
    and living in the Knowledge Society
  • ICT fluency, contextualized into ones discipline
    and into daily life in the 21st century
  • Computational thinking
  • Key computing concepts
  • Fundamental CS/IT paradigms
  • Applied computing

10
Transform Computer Science Education
  • Find Interesting Problems to Bring into Computing
    Courses to Provide Opportunities for Learning in
    Context
  • For example, in a database class students could
  • See the value of hierarchical data structures to
    biology by representing the taxonomy of species.
  • See the value of hierarchical data structures to
    political science and management by representing
    the organization chart of the executive branch of
    U.S. government.

11
Transform Computer Science Education
  • Bring a Service Culture to Computing Disciplines
  • Students in project classes or independent
    studies develop LIKES education modules working
    with core course faculty.
  • This results in computing discipline students
    helping non-computing discipline students to
    learn computing concepts.
  • OPEN philosophy and approach followed to publish
    all LIKES modules.
  • Students think about how to teach others.
  • Students experience the joy of service.
  • Needed Benefits
  • Attract/retain more students to computer science,
    information systems, and information technology
    disciplines.
  • Sustainable education-based interdisciplinary
    collaborations.

12
Transform Computing Education for non-Majors
  • Infusing the Core Curriculum with Key Computing
    Concepts
  • Matrix of Core Area Courses x Computing Concepts
  • A cell contains an Education Module that teaches
    the computing concept in the context of the core
    area course.
  • An Education Module consists of everything needed
    to teach the computing concept, e.g., lecture
    slides, assignments, grading rubric, downloads,
    specialized program, etc.

13
Interdisciplinary Work ExampleVirtual Jamestown
  • Project Director
  • Prof. Crandall Shifflett, Dept. of History, VT
  • In 1996 he conceived the idea of combining
    technology, history, and Jamestown 2007.
  • Project Staff Members
  • Julie Richter Ph.D in early american history
  • Matthew Parrott computer science major, chief
    modeller, animator
  • Virtual Jamestown is a product of collaboration
    between Virginia Tech, the University of
    Virginia, and the Virginia Center for Digital
    History at the University of Virginia.

14
Interactive Maps
15
Virtual Reality Indian Village
  • http//www.virtualjamestown.org/quicktime/flash/po
    mhi.html

16
Four Workshops
  • Workshop 1 Theme Defining Problems and
    Applications of the Knowledge Society
  • Santa Clara University
  • Completed December 2007 see report
  • Workshop 2 Theme Testing LIKES Vision
  • North Carolina Agricultural and Technical State
    University
  • April 18-19, NOW!
  • Workshop 3 Theme LIKES Pedagogy
  • Virginia Tech
  • Fall 2008
  • Workshop 4 Theme LIKES in Practice
  • Villanova
  • Spring 2009

17
Workshop 1 Computing Concepts
18
Workshops 3 and 4
  • Workshop 3
  • Similar to workshop 2, but with different
    disciplines, e.g., political science, chemistry,
    marketing.
  • Have something to contribute? Someone to invite?
  • Workshop 4
  • Pedagogy of delivering LIKES modules.
  • Implementation using service approach.
  • Integrating OPEN architecture and approach.
  • Have something to contribute? Someone to invite?

19
Workshop Plans
  • W. Chung Workshop 1 report
  • C. Evia Examples (Perspective English, CS)
  • Keynotes Inspire, Illustrate, Guide us
  • Working groups -gt friends, collaborators
  • Plenary discussions -gt plans for future
  • Change life on each campus
  • Online community to share and help
  • Disseminate nationwide and worldwide
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