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Virtual Reality Simulations of Wild Fire Prevention policies

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... a climate pattern of El Nino La Nina similar to this year. 340 homes at $59, ... Simulation of fire spread using scientifically consistent model - Farsite ... – PowerPoint PPT presentation

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Title: Virtual Reality Simulations of Wild Fire Prevention policies


1
Virtual Reality Simulations of Wild Fire
Prevention policies
2
Virtual Field Experiments
The University of Central Florida
  • Virtual Experiments and Environmental Policy
  • An Application to Valuation of Wild Fire
    Prevention
  • Stephen M. Fiore, Glenn W. Harrison
  • Charles E. Hughes, E. Elisabet Rutström

3
Empirical Approaches
  • Field data little control, many unobservables
  • Lab Experiments high control, fewer
    un-observables
  • Field Experiments using artefactual tasks
  • Field Experiments using natural tasks
  • Natural Experiments control, observability,
    natural task, natural environment
  • Virtual Experiments more control,
    observability, natural task, natural environment

4
Virtual Experiment
  • Power of laboratory control and cognitive
    relevance of field task
  • Representation of field task using Virtual
    Reality computer rendering
  • Replicability larger sample
  • Sample selection control - not restricted to
    participants who self select into environment

5
Policy Question Valuation of policies to reduce
risk of wild fires
  • Florida has 5,000 wild fires each year
  • Wild fire season is March June
  • 1998 were unusually severe
  • Following a climate pattern of El Nino La Nina
    similar to this year
  • 340 homes at 59,000
  • 500 million acres of timber land at 1,000 per
    acre
  • Health cost (asthma)
  • Traffic accidents due to smoke
  • Lost tourism revenues
  • Total 1998 estimated cost 448 million
  • Compare to 2006-7 beach restorations due to
    hurricane damage at 80 million
  • State budget about 65 billion

6
Wild Fire Prevention
  • Mechanical Clearing
  • Chemical Treatment
  • Prescribed burn
  • Latter is lower cost and better at preserving
    species habitats
  • Stigma risk of causing wild fires, displeasing
    aesthetic effects
  • 25 per acre
  • ½ million acres treated each year in Florida
  • 4 of all forested acreage

7
Experiment
  • Like Lottery choice but with realistic setting
  • Choice between a riskier and a safer option
  • Riskier option no additional fire prevention
  • Safer costly prescribed burns as prevention
  • Presentation of task
  • Virtual rendering of both options
  • Visual, dynamic, stochastic
  • Simulation of fire spread using scientifically
    consistent model - Farsite

8
Standard lottery choice Multiple Price List
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Pilot Experiment
  • Choice between
  • costly expansion of prescribed burn as fire
    prevention
  • no expansion
  • Ashley National Forest in Utah
  • GIS data on topography and vegetation / fire fuel
  • Stochastic environment
  • Weather, wind, fuel moisture, lightning location
  • 96 possible fire scenarios
  • 48 for each of the prescribed burn choices
  • High or low fuel loads

19
Multiple Price List
Cost in Prescribed Burn Prescribed Burn
2 Yes No
4 Yes No
6 Yes No
8 Yes No
10 Yes No
12 Yes No
14 Yes No
16 Yes No
18 Yes No
20 Yes No
20
Pilot Experiment Task
  • Assigned a house as their own
  • Given initial credit of 80
  • Damage to house by simulated fire is -59
  • Cost of prescribed burn (0 - 20)

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Risk to private house?
  • Subjective risk perception formed through
    information on total acreage burned
  • And through experience in 4 scenarios
  • High fuel load and severe weather
  • 65 of Ashley burns including house
  • High fuel load and benign weather
  • 9.5 of Ashley burns but not house
  • Low fuel load and severe weather
  • 9 of Ashley burns including house
  • Low fuel load and benign weather
  • 1 of Ashley burns but not house
  • These scenarios are explored actively, not
    passively
  • Moving in 3D plus time

23
Procedures
  • Demographic Questionnaire
  • Training and paid test in navigation of VR
    environment
  • Written instructions about wild fires, the
    simulations, and their task
  • Experience in the 4 scenarios
  • Choice of prevention Yes or No and if yes at
    what cost?
  • 10 sided dice
  • Implement prevention choice as low or high fuel
    load
  • Random determination of weather, wind, fuel
    moisture, duration, and ignition location using
    dice
  • Did house burn?
  • Presence questionnaire
  • Questionnaire on previous game and fire
    experiences
  • Holt and Laury style risk attitude elicitation in
    independent task

24
Pilot Data
  • 12 subjects
  • 5 males, 7 females
  • Ages 18 57
  • 6 had played video games before (all of the males
    plus the youngest female)
  • Average WTP for prescribed burn 12 - 14 (row
    6-7)
  • Average number of safe lottery choices in HL
    lottery 4.5 (CRRA approx 0.4)

25
True probabilities and RN prediction
Risk averse subjects would switch on even higher
row
26
Proportion of acreage burnt as estimate for
probability
Risk averse subjects would switch on even higher
row
27
Actual choices
  • Modal PB choice is row 6 (WTP12)
  • Consistent with true probability of house burning
    and Risk Neutrality
  • BUT 9 of the subjects are somewhat risk averse
  • WTP of 12 plus risk aversion jointly implies
    that the perceived probability of house burning
    is less than the true one
  • Closer to the probability calculated as the
    proportion of acreage burnt

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29
How good is VR?
  • What is the distinction between a synthetic world
    and the actual world?
  • Our experiences of the actual world are to a
    large extent synthetic
  • Sensorial updating is incomplete
  • The mind simulates the blanks
  • Rendering of synthetic worlds can exploit this
    functioning of the mind
  • VR technologies differ in how immersive they are
  • Temporal coordination of sensory experiences and
    actions/reactions more important than graphical
    quality

30
Presence?
  • A sense of being there
  • Sensory inputs dominated by stimulant
  • Out of the 6 that had no video game experience, 5
    never finished the navigation test
  • Presence questionnaire scored 1-7, we find
    average 5.1 5.7 across the 4 components
  • Slightly higher than literature
  • 3 of the 5 who failed navigation test scored
    lower on 3 of the components than did the other
    subjects

31
Four factors
  • Involvement
  • How completely were you able to actively survey
    or search the environment using vision?
  • How involved were you in the virtual environment
    experience?
  • Adaptation/Immersion
  • Were you able to anticipate what would happen
    next in response to the actions that you
    performed?
  • How quickly did you adjust to the virtual
    environment experience?
  • How completely were your senses engaged in this
    experience?
  • Sensory Fidelity
  • How closely were you able to examine objects?
  • Interface Quality
  • How much delay did you experience between your
    actions and expected outcomes?
  • How much did the visual display quality interfere
    or distract you from performing assigned tasks or
    required activities?

32
Conclusions from Pilot
  • VX shows potential as an experimental
    environment that can provide field cues in
    controlled contexts
  • By controlling for risk attitudes one can infer
    risk perceptions (latent beliefs)
  • Or by inducing perceptions one can estimate risk
    attitudes in the presence of field cues

33
Broader Questions
  • Will responses differ from those using standard
    Contingent Valuation Methods?
  • Text and pictures
  • Hypothetical consequence to decisions
  • Will responses of lay people and experts be more
    similar in VR setting than in CVM setting?
  • Can simulation experiences serve as substitute
    for field experience?
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