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Wei Hong, Feng Qiu, Arie Kaufman

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Hybrid volumetric ray-casting algorithm using both CPU and GPU: ... Translucent. Opaque. Size. Dataset. Foot. Engine. 10.2. 20.6. 152 256 220. 9.1. 23.3. 256 256 128 ... – PowerPoint PPT presentation

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Title: Wei Hong, Feng Qiu, Arie Kaufman


1
Hybrid Volumetric Ray-Casting
Wei Hong, Feng Qiu, Arie Kaufman Center for
Visual Computing and Department of Computer
Science, Stony Brook University http//www.cs.suny
sb.edu/vislab/projects/gpgpu
  • Overview
  • Hybrid volumetric ray-casting algorithm using
    both CPU and GPU
  • CPU ray traversal and empty space skipping
  • GPU local illumination and ray integration
  • Exploit the parallelism and trade-off between
    CPU and GPU to obtain further acceleration.
  • Discussion
  • Key innovations
  • Exploit the parallelism of CPU and GPU
  • Adjust the workload of CPU and GPU by controlling
  • Number of steps processed in slab rendering
  • Number of steps processed in fragment program

Figure 3 Two images inside the human colon.
(a)
(b)
  • Results
  • Platform
  • 2.4 GHz Pentium 4 and 1G RAM
  • Nvidia Geforce FX5950 with 256M RAM
  • Average rendering (frames/sec)
  • Rendering (frames/sec) for human colon
  • Conclusion
  • Our algorithm provides high quality and good
    performance for versatile direct volume rendering
    applications.

Figure 1 Overview of the algorithm
(a) Depth Image
(b) Intermediate Image
(c) Final Image
  • Algorithm
  • Ray Determination (CPU) Compute normalized ray
    direction and first intersection point - Figure
    1(a)
  • Slab Rendering (GPU) Make each ray travel N
    steps forward - Figure 1(b)
  • Hole Predicting (CPU) Find the non-terminated
    rays
  • Hole Filling (GPU) Finish the non-terminated
    rays - Figure 1(c)

Figure 2 Volume rendering with different
transfer functions.
CT Engine
Visible Human Foot
Acknowledgement NSF CCR-03064
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