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ObjectOriented Concepts

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... messages, and so on - but the heart of the OO model is the set of classes and objects. ... typically generates the well-known state-transition diagram. ... – PowerPoint PPT presentation

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Title: ObjectOriented Concepts


1
Object-Oriented Concepts
2
Object-Oriented ConceptsOutlines
  • The Six Basic OO Concepts
  • Discovering Objects
  • Discovering Attributes
  • Discovering Methods
  • Evaluating Candidate Objects
  • Applicability of OO Concepts

3
The Six Basic OO Concepts
  • Object
  • Class
  • Instance
  • Attribute
  • Method
  • Message

4
Object
  • An object represents an individual, identifiable
    item, unit, or entity, either real or abstract,
    with a well-defined role in the problem domain.
  • An object can be any person, place, thing,
    event, screen, report, or concept that is
    applicable to the design of the system.

5
Class
  • A class is a collection of similar objects.
  • A class is a general definition of the attributes
    and methods of a set of objects.
  • Examples Customer, Vehicle, Account Receivables.

6
Instance
  • When an application is running, objects are
    instantiated from a class, and the objects become
    instances of the class
  • - Joe Bair is an instance of the class of
    Customer.
  • - Plymouth Voyager is an instance of the class
    of Vehicle.

7
In Terms of a Relation
  • A class - a relation (table)
  • An object - a record
  • An attribute - a data item (field)

Description
Price
On Hand
Prod
A1201
Intel PP
325.99
72
A1202
Segate 1.6G
159.45
182
A1203
Dell MD-3
1499.00
64
A1204
Tech 1.44
45.99
28
A1205
MS 3-B
34.99
267
8
Attribute
  • Attributes are things that an object knows.
  • Attributes are properties and characteristics of
    an object.
  • An attribute is basically a data item of an
    object.
  • Examples
  • - Account Number is an attribute of the class
    of Account.
  • - Student ID is an attribute of the class of
    Student.

9
Method
  • Methods are things that a class or object does.
  • Methods usually contain business logic employed
    in the application.
  • A method is similar to a function, a procedure,
    or a subroutine in terms of structured
    programming. Examples
  • - Create a New Account is a method of the
    class of Account.
  • - Register for a Class is a method of the
    class of Student.

10
Attributes vs. Methods
  • Attributes define the data, while methods define
    the functionality.
  • Attributes are defined by their names and types
    (e.g., integer, string, date).
  • Methods are defined by writing the code for it.
  • Attributes and methods are both shielded by the
    corresponding objects.

11
Message
  • When attributes and methods are encapsulated
    inside the objects, sending messages become the
    mechanism to communicate interacting objects.
  • A message is composed of the name of the method
    and any necessary parameters. A general message
    format looks like this
  • Object.method(parameters).
  • For example, formula.square_root(100) returns a
    value of 10.

12
Summary
  • The OO paradigm is based on the concept that
    systems should be built out of ______.
  • The objects should have both data and
    functionality. ______ define data, while ______
    define functionality.
  • Similar objects are grouped into a ____, and
    objects can be created as _____of the class.
  • Objects interact through sending _____.

13
Summary
  • The OO paradigm is based on the concept that
    systems should be built out of objects.
  • The objects should have both data and
    functionality. Attributes define data, while
    methods define functionality.
  • Similar objects are grouped into a class, and
    objects can be created as instances of the class.
  • Objects interact through sending messages.

14
Summary
Methods
Other Objects
message
Attributes
Owner Address Acct Balance Interest Rate
Tom Blake
deposit
16 Wood St.
122-467-3345
492.87
2.5
Account Object 9987554
15
Discovering Objects
  • There is a great deal of detail surrounding any
    OO model - attributes, methods, messages, and so
    on - but the heart of the OO model is the set of
    classes and objects.
  • Discovering classes and objects is the starting
    point for all OO system development.

16
Discovering Objects
  • Objects can be discovered from the
  • following four different perspectives
  • Data
  • Function
  • Relationship
  • Behavior

17
Discovering ObjectsThe Data Perspective
  • For many business applications, data is usually
    the dominant characteristic of the system.
  • Business entities are usually associated with
    data.
  • Discovering objects from the data perspective is
    very similar to discovering entities in
    ERD-based data modeling methodologies.

18
Discovering ObjectsThe Data Perspective
  • Look at events that must be recorded and
    processed by the system.
  • Look at roles played by different people who
    interact with the system.
  • Look at physical locations and sites that may be
    relevant to the system.

19
Discovering ObjectsThe Data Perspective (contd)
  • Look at organizational units that are relevant to
    the system.
  • Look at physical devices that interact with the
    system.
  • Look at external entities that communicate with
    the system.
  • E. Yourdon
  • Object-Oriented System Design An Integrated
    Approach, 1994

20
Discovering ObjectsThe Data Perspective (contd)
External Entity
Event
Data
Data
Device
Organizational Unit
Data
Place
Data
Data
Player
Data
21
Discovering ObjectsThe Function Perspective
  • Objects exist when they function.
  • Identifying responsibilities of an object in CRC
    modeling is a way to discover functions of
    objects and thereafter the objects.

Object C
Object A
Functions
Object B
22
Discovering ObjectsThe Function Perspective
Object Types
  • ? Actor objects. Actors are people and/or
  • organizations in the real world that
    interact with the
  • system.
  • ? Business objects. Business classes are places,
  • things, concepts, and events that describe
    that the
  • business is all about.
  • ? Interface objects. Interface classes are input
  • screens and menus that make up the user
    interface of
  • the system.
  • ? Report objects. Report classes are created for
    any
  • printed or electronic reports or pieces of
    output.

23
Discovering ObjectsThe Relationship Perspective
  • System objects rarely stand alone, and they often
    have relationships with other objects.
  • A relationship establishes a logical connection
    among objects.
  • Relationships connect one object with another,
    similar to the way verbs and verb phrases relate
    one noun or noun phrase to another. For example,
    Joe is an employee of the Information System
    Department.

24
Discovering ObjectsThe Relationship Perspective
(contd)
  • There are two fundamental sets of object
    relationship
  • (1) Generalization the IS-A relationship
    (Class Instantiation).
  • (2) Association the IS-PART-OF relationship
    (Inheritance and Aggregation).

25
Discovering ObjectsThe Relationship Perspective
(contd)
Student
Person
IS-A
Employee
Department
IS-PART-OF
26
Discovering ObjectsThe Behavior Perspective
  • Objects have particular behavior, and behavior
    has three basic components
  • (1) State An objects status, phase, or
    situation.
  • (2) Condition A cause for an object to make
    the transition from one state to another.
  • (3) Action An act of an object in a particular
    state or transition.

27
Discovering ObjectsThe Behavior Perspective
(contd)
  • A closer look at the behavior of objects
    typically generates the well-known
    state-transition diagram.
  • By tracing the analyzing the state transitions,
    more related objects can be found.

28
Discovering ObjectsThe Behavior Perspective
(contd)
Object A
Object D
State 1
x
receive message x send message a
y
b
a
State 2
Object B
Object C
receive message y send message b
State 3
29
Discovering ObjectsThe Behavior Perspective
(contd)
Object A
Object D
State 1
x
receive message x send message a
y
b
a
State 2
Object B
Object C
receive message y send message b
State 3
30
Discovering ObjectsOther Tips
  • Look for anything that interacts with the
  • system, or that is part of the system.
  • Ask yourself if there is a customer.
  • Customer is a very common class.
  • Follow the monetary transaction.
  • Who, where, and how the money is spent.

31
Discovering Attributes
  • Analysis attributes. During the OO analysis
    stage, these attributes become apparent.
  • Design attributes. These are attributes (e.g.,
    print device) that do not surface until the
    design stage.
  • Relevant attributes. List only attributes that
    exist in the application domain.
  • Service attributes. List attributes that are used
    by the methods of the object.

32
Discovering Methods
  • There are two kinds of methods private and
    public.
  • Private methods are automatically activated by
    the system when an object is accessed. They are
    private because they are not seen and cannot be
    used by the users.

33
Discovering Methods (contd)
  • Private methods can be defined at the class
    level. For example, all employees salary are
    within a range and can be enforced by a private
    method.
  • Private methods can also be defined at the
    instance level. For example, a private method for
    editing a particular employees salary with a
    unique range can be defined at the object level.

34
Discovering Methods (contd)
  • Public methods contain business logic and can be
    invoked by the receipt of a message sent from
    another class or object instance.
  • For example, the public method Calculate Salary
    for the calculation of an employers salary is
    defined and stored in the Employee class. The
    method can be called to calculate the salary of a
    particular employee.

35
Discovering Methods (contd)
Object A
Object B
Object B
Public
Private
Method
36
Evaluating Candidate Objects
  • More objects does not necessarily mean better.
  • The object structure and class hierarchy should
    be manageable.
  • Candidate objects have to be evaluated before
    they become permanent.

37
Evaluating Candidate ObjectsCriteria
  • Object independence. If an independent existence
    of an object is important, then it may well be an
    object.
  • Necessary remembrance. The proposed object should
    have some data that it must remember.
  • More than one attribute. Most of the objects
    have at least one attribute.

38
Evaluating Candidate ObjectsCriteria (contd)
  • Needed functionality. It is possible for an
    object to have no attributes, but it is highly
    implausible for an object to have no methods or
    services.
  • Essential functionality. The proposed object
    should have methods that are relevant and
    necessary for the system.

39
Evaluating Candidate ObjectsCriteria (contd)
  • Common attributes. All the attributes of the
    proposed class should apply to each instance of
    the class.
  • Common functionality. All the methods of the
    proposed class should apply to each instance of
    the class.
  • J. Rumbaugh et al.
  • Object-Oriented Modeling and Design, 1991
  • M. Coad E. Yourdon
  • Object-Oriented Analysis, 1991

40
Applicability of OO Concepts
Object-oriented technology is applicable to the
analysis and design of any system of any size in
virtually any business area.
41
Applicability of OO Concepts
  • Abstract data typing (Modula-2)
  • Generic processing (LISP)
  • Semantic networks (AI)
  • Simulation (SIMULA)
  • Interface-based programming (Ada)
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