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Title: CSC%20550:%20Introduction%20to%20Planning%20Fall%202004


1
CSC 550 Introduction to PlanningFall 2004
  • Goals
  • 1. Defining Planning
  • 2. Early planning systems
  • 3. Types of Planning and their challenges
  • - Hierarchical
  • - Non-Hierarchical,
  • - Other common approaches
  • 4. Current Projects and challenges

2
Definition of Planning
  • Planning is reasoning about future events in
    order to establish a series of actions to
    accomplish a goal.
  • A common approach to planning is representing a
    current state and determining the series of
    actions necessary to reach the goal state. (or
    vice versa)
  • Problem solving technique
  • Plans are created by searching through a space of
    possible actions until the sequence necessary to
    accomplish the task is discovered.
  • Planning is a specific kind of state space search
  • Deals with steps and goals that interact
  • Initial State and Goal State (Next Slide)-
    Hallmark example with blocks

3
Initial State and Goal State
These two diagrams show the initial state and
goal state for a simple planning problem. The
purpose of planning is to find a sequence of
actions that gets from the initial state to the
goal state, or from the goal state back to the
initial state. Possible Solution
Pickup(c),Table(c), Pickup(b), PlaceOn(c),
Pickup(a), PlaceOn(b)
4
Search in Planning
  • Planning involves search through a search space
  • Progression choose an action whose preconditions
    are met until a goal state is reached
  • A forward approach, simple algorithm, but can
    have large branching factor
  • Regression choose an action that matches an
    unachieved subgoal while adding unmet
    preconditions to the set of subgoals. Continue
    until the set of subgoals is empty.
  • A backward approach, goal oriented, tends to be
    more efficient

5
Linear and Non-Linear
  • Linear
  • Solving one goal at a time with a stack of
    unachieved goals, subgoals are solved in the same
    order as the actions of the plan to be executed
  • Depth-first search
  • Non-Linear
  • Solving subgoals that are in a set of unachieved
    goals, can solve parallel branches of the set of
    goals arbitrarily.
  • Breadth-first search
  • Tends to avoid backtracking
  • More flexible execution
  • Representing plans and search algorithms are more
    complex than linear

6
Definition of Planning, cont.
  • Applications in robotics, expert systems,
    manufacturing, and natural language understanding
  • Expert System reasoning about events occurring
    over time
  • Manufacturing process control
  • Robotics organization of partial plans in a
    solution
  • Natural Language human interactions, goal
    oriented

7
Definition of Planning, cont.
  • Potential Benefits of Planning
  • Helps to solve large problems quickly
  • Find better solutions
  • Can resolve goal conflicts
  • Can provide methods for error recovery
  • General Limitations
  • Complexity of state spaces, must represent the
    whole environment, search can become
    exponentially large
  • Frame Problem- being able to represent what
    changes and what remains unchanged following an
    action (by default, things stay the same, unless
    you tell it otherwise)
  • Inconsistencies between the real world and the
    program model, comes back to the complexity issue

8
Early Planning Systems
  • 1956 Logic Theorists Newell, Shaw, and Simon
  • - One of the first to use heuristics, proved
    theorems in propositional calculus, operated by
    using backward reasoning from the theorem to the
    axioms
  • - limited by its heuristics and certain theorems
    could not be proven
  • 1957-1969 GPS Newell, Shaw, and Simon
  • - The General Problem Solver, how to solve human
    intelligence problems, areas propositional
    calculus proofs, puzzles, symbolic integrations,
    etc.
  • - Introduced means-end analysis which tried to
    find the difference between the current state and
    goal, then used a table to find an action to
    minimize the difference between the two states.

9
Non-Hierarchical Planners
  • Earliest Method of Planning
  • Made no distinction between more and less
    important plan elements
  • Slowed by getting hung up on less important
    elements
  • Lack of structure led to poor performance with
    complex problems
  • Example STRIPS
  • STanford Research Institute Planning System
  • 1971 by Fikes and Nilsson
  • Used to run the SHAKEY robot of the 1970s
  • The block example

10
STRIPS
  • Goal states are maintained on a stack
  • If the top goal on the stack matches the current
    state, the goal is removed from the stack
  • Also adds to the goal stack any sub-goals found
    while trying to get to the goal state
  • Initial State (On(C,A) and OnTable(B)) and Goal
    State (On(C,B) and On(A,C))

11
(No Transcript)
12
STRIPS
This diagram is an example of a STRIPS search
graph with goal stacks included. The goal state
is On(A,C) On(C,B).
13
STRIPS
14
STRIPS
  • Problems
  • Does not always find the optimal solution (Ex
    On(A,B) before On(B,C))
  • Some simple problems that cannot be solved
    switching the contents of two registers
  • Cannot tell the difference between important
    information and details
  • No guidelines to tell it what to do first
  • Cannot know when it is going down a bad path
  • Memory Goal Stack and Start State
  • Next slide

15
Current State State Description Goal Stack
1 CONT(X,A) CONT(X,B) CONT(Y,A)
CONT(Y,B)
CONT(Z,0)
2 CONT(X,A) CONT(X,B)
CONT(Y,B) CONT(Y,A)
CONT(Z,0) CONT(X,B) CONT(Y,A)
3 CONT(X,A) CONT(r,B) CONT(X,t)
CONT(Y,B) Assign(X,r,t,B)
CONT(Z,0) CONT(Y,A)
CONT(X,B) CONT(Y,A)
4 CONT(X,B) CONT(Y,A)
CONT(Y,B) CONT(X,B) CONT(Y,A)
CONT(Z,0)
  • At State 3, the program sees the goal CONT(X,B)
    can be completed. The problem is the contents of
    Y are never copied into Z and is lost. At State
    4, the goal cannot be met due to A being lost.
  • An example of subgoals that conflict

16
Hierarchical Planners
  • Makes a distinction between more and less
    important parts of the plan
  • Example When purchasing a new Jesuit statue, we
    first need to decide where to get the funds. It
    doesnt make sense to find a good place for it on
    campus before you have the money.
  • Example ABSTRIPS 1974 Sacerdoti
  • Abstract-Based STRIPS
  • Like STRIPS but plans in a hierarchy, greatly
    reduces search space, and is more efficient at
    solving large problems
  • Certain preconditions are judged as more
    important than others by adding weights to those
    elements
  • Finds early recognition of bad paths and gets rid
    of wasted search
  • Uses a hierarchy of abstraction levels
  • Solves highest level of abstraction. If that
    passes, it increases level of detail

17
ABSTRIPS
  • Example PUSH-THRU-DOOR (bx, dx, rx)
  • Preconditions 6 PUSHABLE (bx)
  • 6 IS-A (dx, DOOR)
  • 6 IS-A (rx, ROOM)
  • 2 STATUS (dx, OPEN)
  • 1 NEXT-TO (bx, dx)
  • 1 NEXT-TO (ROBOT, bx)
  • Each number represents the weight of the element.
    We see that the elements with weight 6 are the
    first elements we need to know in order to get to
    the goal state.

18
Common Approaches
  • Opportunistic Planning
  • - Situation-based triggering of new goals,
    subgoals, and/or partial plans
  • - Implementation is a bottom-up approach,
    whereas Hierarchical planners start with the goal
    and move down
  • Resource-Sensitive Planning
  • - Takes into account the resources available and
    the cost involved in plans
  • - Interval Logic, James Allen-1983
  • - A system which represents actions where
    timing is important
  • - Uses time interval relations (before, meets,
    overlaps, during, etc.)
  • - Links are made between actions that satisfy
    interval relations
  • Conditional and Uncertainty Planning
  • - Deals with information that is incomplete,
    devises generic plans that leave out specifics,
    details are filled in later
  • - Emphasis on uncertainty in real world
    applications

19
Current Research Focus
  • Emphasis on Hierarchical Planning with special
    consideration given to
  • Complex Conditions
  • Availability of Resources
  • Uncertainty
  • More practical approaches considering the complex
    world that we live in.
  • - Biggest difficulty is in the representation of
    complex states and actions
  • - Problems also arise as complexity leads to a
    sometimes exponentially increased search

20
Classical Planning Assumptions
  • Perfect Information
  • Deterministic Effects
  • Instantaneous Execution
  • Solo Agent
  • No concern over time, cost, resources
  • Etc.
  • These assumptions were made early on because
    complex tasks were too complex to solve. These
    assumptions were used to complete smaller tasks
    (blocks).
  • Modern approaches deal with the scaling issue.

21
Recent Projects
  • ASPEN
  • Automated Scheduling and Planning ENvironment
  • NASA application
  • Used for mission design
  • Surface rover planning
  • Ground antenna utilization
  • NASA operators send goals to ASPEN, then ASPEN
    sends commands to the spacecraft, ASPEN
    continually receives updates from the spacecraft
    and the current plan is updated to reflect the
    necessary environmental changes
  • PLANET
  • Applications workflow management, intelligent
    manufacturing, robot planning, aerospace and
    airline planning
  • EXCULIBUR
  • Computer gaming environment
  • Pursue their given goals and adapt to new
    opponents
  • Dynamic nature of games, uncertainty

22
Sources of Information
  • Luger, George F., Artificial Intelligence
    Structures and Strategies For Complex Problem
    Solving, Fourth Edition, Pearson Education
    Limited 2002.
  • Nilsson, Nils J. Principles of Artificial
    Intelligence, Tioga Publishing Co., 1980.
  • Shirai, Yoshiaki and Tsujii, Jun-ichi, Artificial
    Intelligence Concepts Techniques, and
    Applications, Iwanami Shoten, Publishers, Tokyo,
    1982.
  • http//www.cs.washington.edu/ai/PLAN
  • http//www.cs.dartmouth.edu/brd/Teaching/AI/Lectu
    res/Summaries/planning.html
  • www.cs.bham.ac.uk/mmk/Teaching/Planning/l6.html
  • www.cs.umbc.edu/671/fall03/slides/25
  • http//www-2.cs.cmu.edu/reids/planning/handouts/R
    eprSearch.pdf
  • http//vitalstatistix.nicve.salford.ac.uk/planet2/
    desc.html
  • http//www.ai-center.com/projects/excalibur/goals.
    html
  • http//www-aig.jpl.nasa.gov/public/planning/projec
    ts/current.html
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