Edge Gaming

1 / 10
About This Presentation
Title:

Edge Gaming

Description:

Previously head of research and technical management for Nintendo. ... a portable game console to compete with the PlayStation Portable and Nintendo DS. ... – PowerPoint PPT presentation

Number of Views:19
Avg rating:3.0/5.0
Slides: 11
Provided by: brando74

less

Transcript and Presenter's Notes

Title: Edge Gaming


1
Edge Gaming
  • The Business of GamingThe Way Gaming was Meant
    to Be

2
Edge Gamings Mission
  • Edge Gaming has one simple mission
  • To give the universal gamer an Edge over the
    competition by supplying the gamer with one
    complete customizable system that can play all
    console games through one platform and system.

3
The Team
  • CEO/President Brandon Roark
  • Was lead developer for Microsoft for 8 years.
    Has a Masters in Business Management and
    Information Technology, and has a Bachelors of
    Science in Computer Engineering from MIT.
  • VP/Technical Management Sherry Schunemann
  • Previously head of research and technical
    management for Nintendo. Graduated from Yale
    with a Masters in Information Systems
    Management.
  • Sales/Marketing Jimmy Stout
  • Previously head Sales Rep. for Sony. Graduated
    from the Univ. of Maryland with honors with a
    Masters in Business Economics and a Bachelors
    in Business Management.
  • Lead Developer John Majors
  • Was head systems engineer for NASA for 10 years.
    Previously was lead developer for Samsung. Has a
    Masters in Electrical Engineering, Graphic
    Design, and Bachelors of Science in Computer
    Science from MIT.
  • P.R. Rep. Kevin Watkins
  • Was head negotiator for the FBI for 10 years.
    Has a degree in Law with a minor in Psychology
    from Georgetown.

4
Market Summary
  • Market
  • Now that Korea, China, and Japan have made gaming
    an official sport we expect other countries to
    soon follow their example. In 2004, the total
    U.S. sales of video game hardware, software and
    accessories was 9.9 billion compared with 10
    billion in 2003. Total software sales rose 8
    percent over the previous year to 6.2 billion.
    Hardware sales were down 27 percent for the year
    due in part to shortages, by Playstation 2 and
    Xbox, during the holiday season and price
    reductions from all systems. That 27 percent is
    Edge Gamings chance to take part of this growing
    market and continue to raise the standard of
    excellence within the gaming community.

5
Opportunities
  • Problems and opportunities
  • Sony with their Playstation 2 and Microsoft with
    their Xbox, have had problems with supply and
    demand. They failed to have enough of their
    product out for the holiday season and lost 27
    percent of their sales. Edge Gaming plans on
    taking that 27 percent and making it ours.
  • Through marketing and sales, Edge Gaming plans
    on having one year of pre-ordering before its
    release date. This will allow us to project
    sales numbers based on consumer demand for the
    following year. These numbers will allow us to
    fill the demand of our new product.

6
Business Concept
  • The GameStation X is based on Edge Gamings new
    UDR (Universal Disc Reader) and 3C gaming
    platform. With the UDR and the 3C, the GSX is
    able to read any format of CD or DVD and play any
    console game currently sold. With our new
    technology and complete customization, Edge
    Gaming plans on taking gaming to the extreme.
  • Our concept is simply to give power to the gamer.
    With the GSX, gamers will be able to fully
    customize their system and not be restricted to
    only one platform or multiple consoles. By doing
    this Edge Gaming will cut the cost of gaming.

7
Competition
  • Sony PlayStation, Microsoft Xbox, and Nintendo
    GameCube, only offer one proprietary system.
    This means that only their console will play
    their games.
  • Edge gaming will simply give an edge to the
    universal gamer. Not only can the GSX play any
    format of disc and console game currently made,
    we are offering complete customization of the
    GSX. Through this, the GSX will make gaming
    unique.

8
Goals Objectives
  • Five-year goals
  • To keep up with the ever changing gaming consoles
    of the future, and to continue to make all other
    game systems obsolete.
  • Due to Sony and Microsofts shortage in the last
    year gaming hardware sales has dropped 27
    percent. Edge Gaming sees this as our chance to
    claim almost a third of the gaming hardware
    sales. Consumers are looking for something new,
    Edge Gaming is it.
  • To gain a foothold in the gaming market.
  • To be among the top suppliers of gaming hardware
    and accessories, additionally Edge Gaming plans
    developing a portable game console to compete
    with the PlayStation Portable and Nintendo DS.

9
Resource Requirements
  • Technology Requirements
  • Developers for the UDR and 3C
  • Management, Distribution
  • Maintaining a web site for sales, advertisement,
    future upgrades, product info., and orders.
  • A lead management team that can cope with the
    fast growing gaming community and the strong
    competition we will face.
  • Resource requirement
  • Building to house our company and web servers
  • External requirements
  • A company to manufacture the UDR, 3C and other
    parts needed in the assembly of the GSX

10
Risks Rewards
  • Risks
  • Insufficient supply of gaming consoles
  • Incompatibility with future game formats
  • Addressing risk
  • Market Research and production management
  • Through extensive research and application of new
    game formats
  • Rewards
  • Expected pay-off in two years if Edge Gaming can
    gain a foot hold in the gaming market, up to
    5-10 of the hardware market.
Write a Comment
User Comments (0)