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UIL Shootout

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Shot attempt must be made within 5 sec. DOES NOT have to be in goal in 5 seconds ... ( Football 25 yd line?) Referee. AR1. AR2. All other players, coaches remain ... – PowerPoint PPT presentation

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Title: UIL Shootout


1
UIL Shootout
  • Planning, Positioning, and Procedures

Tarrant Chapter TASO Soccer Oct 22, 2009
2
THE SHOOTOUT
3
Pre-game Planning
  • What do we do in case of a tie?
  • Ties a tie
  • 2 x 10 Overtime periods
  • Shootout
  • 2x10 Overtimes Shootout
  • District wide decision
  • May be different for VB than for VG
  • No overtime in regular season JV matches
  • May have OT or SO for progression tournament

4
Pre-game Planning
  • Shootout Preparation
  • Positions for ARs pre-determined
  • 2-man or 3-man
  • Timing
  • 3 minutes from end of match to SO start
  • Determine which goal you will use
  • Environmental and field considerations
  • Scoreboard
  • Proximity to officials exit route

5
Shootout Basics
  • Visiting Team kicks first
  • No coin toss, no captains meeting required
  • Alternate shooters
  • 5 Each team, or insurmountable lead
  • Tied? Continue until a team leads at rounds end
  • Any eligible player on roster may shoot
  • Goalkeeper MAY be a shooter
  • Not REQUIRED to shoot
  • May be freely substituted for
  • Player enters circle - may not be replaced.
  • No player shoots 2nd time in a round of 10
  • Player could shoot at both 10 11

6
Shootout Basics
  • Shot attempt must be made within 5 sec.
  • DOES NOT have to be in goal in 5 seconds
  • Ball continues in play until stopped by GK
  • OR its natural inertia dies
  • Shooter may not touch ball after
  • Ball contacts goalpost, crossbar, or keeper
  • Whistle to end the attempt if touched again
  • Keeper leaves line early
  • Shot attempt halted and re-taken
  • Ball strikes an official
  • Shot attempt must be re-taken

7
Shootout Basics
  • Fouls - Referee continues to call the fouls
  • Foul by Goalkeeper anywhere on field
  • Shot successful goal Missed PK awarded
  • Penalty Kick During Shootout
  • Kick must be taken by fouled shooter
  • If injured substitute must be eligible player
    who has not shot during current round of 10
  • Neither injured player nor PK sub may shoot again
    until next round of 10.
  • Foul by shooter
  • Shot good goal disallowed Miss attempt over

8
Shootout Basics
  • Misconduct
  • Normal misconduct rules apply for GK and Kicker
  • Caution
  • Must be substituted
  • GK cautioned on shot attempt cannot defend PK
  • OR return during HIS teams next kick
  • May return for opponents next kick
  • GK may be disqualified (sent off)
  • Deny Goal by Handling Outside the PA
  • NOT for DOGSO

9
Shootout Positioning
GK T1
AR2
GK T2
10 yds
Referee
13 yds
AR1
K T1
Ball may be placed anywhere along line parallel,
and 35 yards from the goal line. (Football 25 yd
line?)
K T2
All other players, coaches remain in their
technical area.
10
Shootout Mechanics - Referee
  • Make sure officials / players are ready
  • Record player numbers
  • Assure no encroachment by shooter GK
  • Referee the Shootout Call the fouls.
  • Signal goal/no goal (crew coordination)
  • If dual,
  • Start watch with whistle and stop with shot.
    Determine whether shot was made within the time
    frame and signal referee goal/no goal
  • KEEP SCORE!

11
Shootout MechanicsAR _at_ 35 Yard Line
  • Control Center Circle (next players in position)
  • Ensures ball properly placed 35 yd line
  • Stay out of the way of shooter.
  • Assure that shooter is ready-check referee
  • Watch for referee signal to begin
  • Lower flag and blow whistle simultaneously while
    turning back on shot attempt
  • Raise flag / blow whistle at 5 second mark

12
Shootout MechanicsAR _at_ Goal Line
  • Record Player Numbers
  • Check non-participant GK
  • at 18/goal line intersection behind your position
  • Assure that GK in play is on goal line.
  • At least one foot on the goal line
  • Be goal judge. (Signal? Head nod/no flag)
  • CRITICAL
  • Start watch with whistle and stop with shot.
  • Determine whether shot was made in time
  • Signal referee goal/no goal.
  • KEEP SCORE!

13
Keeping Score
Lewisville (White)
Denton Ryan (Red)
11
15
0
1
5
8
1
2
14
Classroom Demonstration
  • Flag AR Procedures
  • Goal AR Procedures

15
Shootout Positioning
GK T1
AR2
GK T2
10 yds
Referee
13 yds
AR1
K T1
Ball may be placed anywhere along line parallel,
and 35 yards from the goal line. (Football 25 yd
line?)
K T2
All other players, coaches remain in their
technical area.
16
Concluding Thoughts
  • Dont let tournament final be your first shootout
    - practice
  • Conduct of shootouts
  • one of most criticized procedures
  • Timing too long to start and conduct
  • Knowledge of substitution rules
  • Do a shootout during scrimmages
  • New official - expect to be goal line AR
  • What if its a dual?
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