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Interactive Walls

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Teamwork collaboration with dedicated computer systems. New approach: ... Dr. Sheelagh Carpendale, Dr. Kori Inkpen, Stacey Scott: UbiComp 2002 Workshop on ... – PowerPoint PPT presentation

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Title: Interactive Walls


1
Interactive Walls
De Almeida Pedro pedro.dealmeida_at_unifr.ch
Collaborative Tangible Interfaces 24th march 06
University of Fribourg Department of Informatics
2
Table of contents
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion

3
Introduction
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Actually
  • Teamwork collaboration with dedicated computer
    systems.
  • New approach
  •  Face-to-face  collaboration
  • Collaborative environments
  • Traditional media and forms of interaction

4
Introduction
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Definition of interactive walls
  • Very large, high resolution screen
  • May be touch-sensitive
  • Collaborative tool
  • Interaction space from desktop to wall

5
Motivations
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Large size
  • Larger field of view
  • Lifelike size display
  • Shared view

6
Motivations
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • High resolution
  • Large amounts of accessible information
  • Fine-grained screen
  • Small elements perfectly displayed
  • Indepent from user view point

7
Motivations
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Touch-sensitive
  • Preferred input mode in collaboration
  • No special tools or skills
  • Simultaneous touch inputs
  • Natural participation

8
Motivations
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Multi-user
  • Simultaneous user participation
  • Large motions of hands or arms
  • Engaged and motivated collaboration

9
Challenges
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Interaction
  • User aware of wall interaction?
  • Intuitive learning of action execution?
  • User expectations fulfilled?

10
Challenges
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Field of View
  • User position relevant?
  • How to represent information?
  • Up to date with environment evolution?

11
Actual applications
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • The Designers Outpost
  • Tangible Interface for Collaborative Web Site
    Design
  • Combines the use of paper and a large physical
    workspace
  • Electronic media support
  • http//guir.berkeley.edu/projects/outpost/

12
Actual applications
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Accenture walls
  • Scalable architecture
  • Very high resolution
  • Entertainment and business dedicated
  • http//wall.accenture.com/

13
Actual applications
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • The Onomy Interactive Digital Wall
  • Amounts of the most complex information
  • Dynamic timelines and interactive histories
  • http//www.onomy.com/blue/wall.html

14
Conclusion
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • Collaboration turns into engaged participation
  • Information contribution and sharing
  • Humanlike manners and proportions
  • Replace actual collaboration tools?

15
Questions?
  • Introduction
  • Motivations
  • Challenges
  • Actual Applications
  • Conclusion
  • References
  • Peter Tandler, Carsten Magerkurth, Dr. Sheelagh
    Carpendale, Dr. Kori Inkpen, Stacey Scott
    UbiComp 2002 Workshop onCollaboration with
    Interactive Walls and Tables. UbiComp 2002
    conference, GÖTEBORG, SWEDEN.
  • Kelly Dempski, Brandon Harvey Touchable
    Interactive Walls Opportunities and Challenges.
    IFIP 4th International Conference on
    Entertainment Computing, Kwansei Gakuin
    University, Kobe Sanda Campus, Sanda, Japan
  • Kelly Dempski, Brandon Harvey Natural Support
    for Multi-User High Definition Visualization and
    Collaboration. International Conference on
    Intelligent User Interfaces (IUI) 2005, San
    Diego, CA
  • Katherine M. Everitt, Scott R. Klemmer, Robert
    Lee, James A. Landay, Two Worlds Apart Bridging
    the Gap Between Physical and Virtual Media for
    Distributed Design Collaboration. CHI Letters,
    Human Factors in Computing Systems CHI2003. 5
    553-560
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