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Title: Virtual%20Worlds%20


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Virtual Worlds The Next Phase of the Internet
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Machinima Watch the World Robbie Dingo
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Virtual Worlds The Next Phase of the Internet
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History of Virtual Worlds
  • 1978 on Multi-User Dungeon, Domain or Dimension
    via early Chat/IM
  • 1990 on MOO MUD Object Oriented
  • 1990 on MMORPG Massively Multi-player On-line
    Role Playing Games
  • Now MUVE Multi-user Virtual Environments and
    Virtual Worlds

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Meet Chat
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Shopping
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Shopping
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Entertainment
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Clubs Dancing
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Sports
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Locations
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Locations
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Corporates
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Corporates
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Education
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Special Events
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Collaboration
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Tutorials
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Video Audio Streaming
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Video Audio Streaming
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Projects
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Second Life and Virtual Worlds in the News
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  • Gartner group sees 80 virtual world penetration
    by 2011.
  • Tech consultancy Gartner, whose Hype Cycle has
    been used to gauge Second Life adoption, thinks
    that 80 percent of active Internet users will be
    in non-gaming virtual worlds like Second Life by
    the end of 2011 a huge increase from current
    levels.
  • By the end of 2011, 80 percent of active
    Internet users (and Fortune 500 enterprises) will
    have a second life, but not necessarily in
    Second Life, the company said in April 2007.
  • According to Nielsen/NetRatings, there were about
    330 million active Internet home users in March,
    2007.
  • There is significant probability that, over
    time, market pressures will lead to a merging of
    current virtual worlds into a smaller number of
    open-sourced environments that support the free
    transfer of assets and avatars from one to
    another with the use of a single, universal
    client, the company added.
  • http//secondlife.reuters.com/stories/2007/04/25/g
    artner-sees-80-virtual-world-penetration-by-2011/

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Machinima Text 100 Amy Hayes
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Five Rules For Bringing YourReal-Life Business
Into Second Life
  • Information Week Aug. 21, 2007, by Mitch Wagner
  • Do like Captain Picard said Engage
  • Add value to Second Life's communities
  • Don't believe the backlash
  • Be smart about keeping out trouble-Makers
  • Think of Second Life as beta technology

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Ai and Austins Two Suggestions
  • 1. Ai
  • Get in here.

2. Austin Read Wikinomics
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Second Life - Systems Architecture
Grid of 3D Region Simulators
Viewers
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Vue Virtual University of Edinburgh A
multi-disciplinary virtual organisation exploring
the potential of virtual worlds for e-Learning,
research, collaboration outreach related to the
University of Edinburgh http//vue.ed.ac.uk
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Vue in the News
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UoE Departments in Vue
  • Development Alumni
  • Information Services
  • IT User Services
  • Library and Collections
  • School of Informatics
  • Commercialisation Unit
  • Edinburgh-Stanford Link
  • AIAI
  • HCRC/ICCS
  • School of Education
  • MSc in e-Learning
  • Higher Community Education
  • Child Development
  • Management School
  • School of Arts, Culture Environment
  • Coming Soon
  • Disability Office
  • Geosciences

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Vue Uses of Virtual Worlds
  • Now
  • Awareness, Recruitment Promotional Activities
  • e-Learning and Social Networking Course Support
  • Distance Learning
  • Continuing Professional Development
  • Innovative Assessment Practices
  • PhD Research Projects using Simulations
  • Collaboration
  • Links from Real to Virtual Meeting Spaces
    Teleconferences
  • Alumni Networking
  • Courses
  • MSc in Entrepreneurship Business Building
  • MSc in Design Digital Media
  • MSc in e-Learning
  • Management School Courses
  • Coming Soon
  • Live Event Streaming into Virtual Worlds
  • 3D View onto Historical Materials, Arts and
    Museum Style Access
  • Further MSc and other courses, Field Trips

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AIAI2
  • The Artificial Intelligence Applications
    Institute (AIAI) in the School of Informatics at
    the University of Edinburgh established an office
    in Second Life in July 2006.
  • This is being used to explore
  • persistent task-supporting and intelligent agents
    (I-Room)
  • AI applications
  • AI technology transfer
  • collaborative working in virtual community sims
  • and to have a bit of fun.
  • A custom three zone building for the Institute
    has been designed, constructed and installed by
    Attim Hokkigai of Hokkigai Inc. This allows for
  • A front office and reception area accessible to
    all
  • A limited seat virtual presentation room
  • A lounge, chill out and chat area

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Other Virtual Worlds
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Other Virtual Worlds
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http//secondlife.com http//vue.ed.ac.uk http/
/www.aiai.ed.ac.uk/ai Thanks to Second Life
residents for their help in collecting materials
for this talk. Thanks to my colleagues in MALTS
and Informatics for technical assistance.
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