Title: Virtual%20Worlds%20
1Virtual Worlds The Next Phase of the Internet
2Machinima Watch the World Robbie Dingo
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4Virtual Worlds The Next Phase of the Internet
5History of Virtual Worlds
- 1978 on Multi-User Dungeon, Domain or Dimension
via early Chat/IM - 1990 on MOO MUD Object Oriented
- 1990 on MMORPG Massively Multi-player On-line
Role Playing Games - Now MUVE Multi-user Virtual Environments and
Virtual Worlds
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9Meet Chat
10Shopping
11Shopping
12Entertainment
13Clubs Dancing
14Sports
15Locations
16Locations
17Corporates
18Corporates
19Education
20Special Events
21Collaboration
22Tutorials
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24Video Audio Streaming
25Video Audio Streaming
26Projects
27Second Life and Virtual Worlds in the News
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29- Gartner group sees 80 virtual world penetration
by 2011. - Tech consultancy Gartner, whose Hype Cycle has
been used to gauge Second Life adoption, thinks
that 80 percent of active Internet users will be
in non-gaming virtual worlds like Second Life by
the end of 2011 a huge increase from current
levels. - By the end of 2011, 80 percent of active
Internet users (and Fortune 500 enterprises) will
have a second life, but not necessarily in
Second Life, the company said in April 2007. - According to Nielsen/NetRatings, there were about
330 million active Internet home users in March,
2007. - There is significant probability that, over
time, market pressures will lead to a merging of
current virtual worlds into a smaller number of
open-sourced environments that support the free
transfer of assets and avatars from one to
another with the use of a single, universal
client, the company added. - http//secondlife.reuters.com/stories/2007/04/25/g
artner-sees-80-virtual-world-penetration-by-2011/
30Machinima Text 100 Amy Hayes
31Five Rules For Bringing YourReal-Life Business
Into Second Life
- Information Week Aug. 21, 2007, by Mitch Wagner
- Do like Captain Picard said Engage
- Add value to Second Life's communities
- Don't believe the backlash
- Be smart about keeping out trouble-Makers
- Think of Second Life as beta technology
32Ai and Austins Two Suggestions
2. Austin Read Wikinomics
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35Second Life - Systems Architecture
Grid of 3D Region Simulators
Viewers
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39Vue Virtual University of Edinburgh A
multi-disciplinary virtual organisation exploring
the potential of virtual worlds for e-Learning,
research, collaboration outreach related to the
University of Edinburgh http//vue.ed.ac.uk
40Vue in the News
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44UoE Departments in Vue
- Development Alumni
- Information Services
- IT User Services
- Library and Collections
- School of Informatics
- Commercialisation Unit
- Edinburgh-Stanford Link
- AIAI
- HCRC/ICCS
- School of Education
- MSc in e-Learning
- Higher Community Education
- Child Development
- Management School
- School of Arts, Culture Environment
- Coming Soon
- Disability Office
- Geosciences
45Vue Uses of Virtual Worlds
- Now
- Awareness, Recruitment Promotional Activities
- e-Learning and Social Networking Course Support
- Distance Learning
- Continuing Professional Development
- Innovative Assessment Practices
- PhD Research Projects using Simulations
- Collaboration
- Links from Real to Virtual Meeting Spaces
Teleconferences - Alumni Networking
- Courses
- MSc in Entrepreneurship Business Building
- MSc in Design Digital Media
- MSc in e-Learning
- Management School Courses
- Coming Soon
- Live Event Streaming into Virtual Worlds
- 3D View onto Historical Materials, Arts and
Museum Style Access - Further MSc and other courses, Field Trips
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51AIAI2
- The Artificial Intelligence Applications
Institute (AIAI) in the School of Informatics at
the University of Edinburgh established an office
in Second Life in July 2006. - This is being used to explore
- persistent task-supporting and intelligent agents
(I-Room) - AI applications
- AI technology transfer
- collaborative working in virtual community sims
- and to have a bit of fun.
- A custom three zone building for the Institute
has been designed, constructed and installed by
Attim Hokkigai of Hokkigai Inc. This allows for - A front office and reception area accessible to
all - A limited seat virtual presentation room
- A lounge, chill out and chat area
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55Other Virtual Worlds
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57Other Virtual Worlds
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60http//secondlife.com http//vue.ed.ac.uk http/
/www.aiai.ed.ac.uk/ai Thanks to Second Life
residents for their help in collecting materials
for this talk. Thanks to my colleagues in MALTS
and Informatics for technical assistance.