Title: Non-linear digital editing
1Non-linear digital editing
2Linear editing
- analog video editing with tapes
- cut tape or film and splice clip at end
- LINEAR assemble front to back
3Functionality
IMPORT stills, videos, sequences of stills,
graphics, camcorder, etc.
EDIT clip, insert, change timing, overlay audio,
transition between, loop, etc. editing doesnt
change original clips - just use pointers into
list of clips render operation assembles final
sequence
OUTPUT DVD, DV, NTSC, resolution, audio sampling
4Track-based editing
Video clip 1
Video Track 1
Video Track 1
Video clip 2
Video clip 3
Video Track 1
Transition
Audio Track 1
Audio clip 1
Audio Track 1
Audio clip 2
5Premier
- Adobe Product
- 5 copies in CL112D
- Final Cut on Mac (also iMovie)
6New Project
- Set format DV (NTSC), DVD, Quicktime, etc.
- Set resolution 640x480 720i, 1080i, etc.
- match Maya output -gt Premier input
- Audio sampling rate
7Interface
Asset list
Source Clip playback panel
Program playback panel
Media Browser
Timeline
8Premier Interface
9Import animation files
In Maya Output to numbered filenames, e.g.
ltfilenamegt.tiff
In Premier
File -gt Import
Select first file in sequence
Check box for numbered file input Seems to only
work for frames done on ones
10Expressions
In Maya Need to bake animation first
Select object controlled by expressions
Edit -gt Keys -gt Bake Simulation
Converts animation to key frame per frame Will
then render out the object motion Allows editing
of animation curve as well