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Efficient Communication and Routing for Parallel Computing

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Title: Efficient Communication and Routing for Parallel Computing


1
Lecture 4 Routing Algorithms - II
By Shietung Peng
2
Turn Model
  • The turn model is a systematic approach to
    develop partially adaptive routing algorithm for
    a given network. The fundamental concept behind
    the turn model is to prohibit the smallest number
    of turns such that cycles are prevented. Thus,
    deadlock can be avoided by prohibiting just
    enough turns to break the cycles. There are five
    steps for developing maximally adaptive routing
    algorithms for meshes and k-ary n-cubes.

3
Turn Model
  • Classify channels according to the directions in
    which they route packets.
  • Identify the turns that occur between one
    direction and another.
  • Identify the simple cycles that turns can form.
  • Prohibit one turn in each cycle.
  • Add 0-degree and 180-degree turns without
    reintroducing cycles.

4
An Example
  • Consider a 2-D mesh. There are 8 possible turns
    and two possible abstract cycles. XY routing
    prohibits 4 of them. However, to prevent cycles,
    only 2 cycles need to be prohibited.

5
An Example (Conti.)
  • The corresponding west-first routing algorithm
    routes a packet first west, if necessary, and
    then adaptively south, east, and north. The two
    turns prohibited are the turns to the west. The
    minimal west-first routing algorithm is shown in
    the next page. For a non-minimal version of this
    algorithm, see Exercise 4.5. For minimal routing,
    the algorithm is fully adaptive if the
    destination is on the right-hand side of the
    source.

6
Minimal West-first Routing Algorithm
7
West-first Routing
  • Examples of west-first routing in 2-D mesh.

8
Alternatives
  • Of the 16 different ways to prohibit two turns,
    12 prevent deadlock (a counter-example is shown
    in the figure) and only 3 are unique if symmetry
    is taken into account. These 3 combinations
    correspond to the west-first, north first, and
    negative-first routing algorithms. The
    north-first does not allow turns from north to
    west or from north to east. The negative-first
    does not allow turns from north to west and from
    east to south.

9
A Counter-example
10
Turn Model in Hypercubes
  • An adaptive routing algorithm (called P-cube
    routing) in an n-cube Let E be the set of all
    dimension numbers in which the source s and the
    destination t differ. Divide E into two disjoint
    subsets E0 and E1, where i in E0 (E1) if the ith
    bit of s is 0 (1),
  • The fundamental concept of P-cube routing is to
    divide the routing selection into two phases
    route through dimensions in E0 first, and then
    route through dimensions in E1.

11
Minimal P-cube Routing Algorithm
12
Fully Adaptive Algorithms
  • We first introduce the algorithms designed for
    SAF networks using central queues. Deadlocks are
    avoided by splitting buffers into several classes
    and restricting packets to move from one buffer
    to another in such a way that buffer class is
    never decremented. These algorithms are known as
    hop algorithms. The simplest hop algorithm
    (positive-hop algorithm) starts by injecting a
    packet into the buffer of class 0 at the current
    node. Every time a packet stored in a buffer of
    class i takes a hop to another node, it moves to
    a buffer of class i1.

13
Fully Adaptive Algorithms in SAF
  • The number of buffers per node can be reduced by
    allowing packets to move between buffers of the
    same class. In this case, classes must be defined
    such that packets moving between buffers of the
    same class cannot form cycles. In the
    negative-hop algorithm, network is partitioned
    into several subsets such that no subset contains
    two adjacent nodes.

14
A Partition Scheme
15
Fully Adaptive Algorithm for Wormhole Switching
  • The methodology starts from a hop algorithm,
    replacing central buffers by virtual channels.
    The basic idea consists of splitting each
    physical channel into as many virtual channels as
    there were central buffers in the original hop
    algorithm, and assigning virtual channels the
    same way that central buffers were assigned. The
    situation is depicted in the figure in the next
    page.

16
Extension of the SAF Algorithm
17
Virtual Networks
  • Idea splitting the network into several virtual
    networks, each of them is a subset of channels
    that are used to route packets toward a
    particular set of destinations. The channel sets
    corresponding to different virtual networks are
    disjoint. Depending on the destination, each
    packet is injected into a particular virtual
    network, where it is routed until it arrives at
    its destination.

18
Virtual Networks for a 2-D mesh
  • Idea splitting the network into several virtual
    networks such that packets injected into a
    virtual network can only move in one direction
    for each dimension. The figure in the next page
    shows the four virtual networks for a 2-D mesh.
    Packets are injected into a single virtual
    network depending on the destination. Once a
    packet is being routed in a given virtual
    network, the packet cannot be transferred to
    another virtual network.

19
Virtual Networks for a 2-D mesh
20
Reducing the Number of Virtual Networks for a 2-D
mesh
  • Idea each virtual network has channels in both
    directions in the 0th dimension and only one
    direction in the remaining dimensions. The
    figures in the next pages show an example for a
    2-D mesh and the routing algorithms for 2-D
    meshes.

21
Two Virtual Networks for a 2-D mesh
22
Routing Algorithm for 2-D Meshes
23
Routing Algorithm for 2-D Meshes
24
Extension of Virtual Networks to k-ary n-cube
Networks
  • IdeaEach virtual network is split into several
    levels, each level has its own virtual channels.
    Every time a packet crosses a wraparound channel,
    it moves to the next level. The figure in the
    next page shows the virtual network and their
    levels for a 2-D torus.
  • The number of resources required can be reduced
    by using proper routing sub-function and extended
    channel dependency graphs.

25
  • Virtual
  • network
  • for 2-D torus
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