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Binary Trees

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Title: Binary Trees


1
Binary Trees
  • Computer Science and Engineering

2
Introduction
  • We studied linked list is a dynamic linear data
    structure.
  • It is dynamic since it supports efficient
    addition and deletion of items.
  • It is linear since it is sequential and each
    element in it has exactly one successor.
  • A tree is nonlinear data structure.
  • Each element may have more than one successor.
  • Can be static or dynamic.

3
Topics for Discussion
  • Elements of a tree
  • Examples of trees
  • Binary Tree Definition
  • Types of binary trees
  • Contiguous (static) representation
  • Dynamic representation

4
Terminology
  • Trees are used to represent relationships items
    in a tree are referred to as nodes and the lines
    connecting the nodes that express the
    hierarchical relationship are referred to as
    edges.
  • The edges in a tree are directed.
  • Trees are hierarchical which means that a
    parent-child relationship exist between the nodes
    in the tree.
  • Each node has at most one parent. The node with
    no parents is the root node.
  • The nodes that have no successors (no children
    nodes) are known as leaf nodes.
  • Lets look at some examples and identify the
    various elements.

5
Examples
  • Family ancestor tree
  • Directory of files organization in your computer
    system
  • Parse tree
  • Languages are defined using grammar
  • Grammars are specified using rules or syntax
  • Syntax is expressed using a notation called
    Backaus-Naur Form (BNF) (John Backus and Peter
    Naur)
  • Expression trees
  • Game trees

6
An Ancester Tree
(From Greek mythology)

Gaea
Cronus
Phoebe
Ocean
Zeus
Poseidon
Demeter
Pluto
Leto

Apollo
7
BNF for a Language
  • BNF notation includes nonterminals and terminals.
  • Terminals are literals or particular symbols.
  • Nonterminals are general expressions that can be
    substituted with terminals and nonterminals.
    Grammar rules specify the definition of a
    nonterminal. Nonterminals are enclosed with angle
    brackets ltnonterminalgt
  • Symbols used in construction include
    (defines), (or) and other common operators.

8
BNF for a Java Statement
ltstatementgt ltselection-stmtgt
ltother-stmtgt ltselection-stmtgt if (ltexprgt)
ltstatementgt else
ltstatementgt ltexprgt ltrelational-exprgtltassign-ex
prgtltidentifiergt ltrelational-exprgt ltexprgt
ltrel-opgt ltexprgt ltassign-exprgt ltexprgt
ltexprgt

9
Parse tree
ltstatementgt
ltselection-stmtgt
if
(
ltexprgt
)
ltstatementgt
else
ltstatementgt

ltexprgt
ltrelational-exprgt
ltexprgt
ltexprgt
ltrel-opgt
.
A major task of the compiler is to construct a
parse tree from the input program and verify it
is correct.
ltidentifiergt
ltidentifiergt
lt
b
a
10
Expression tree

A B C D

ltleftgtltrootgtltrightgt (in-order expression) ltrootgtlt
leftgtltrightgt (pre-order expressiongt ltleftgtltrightgt
ltrootgt (post-order expression)

A
B
C
D
Single representation Multiple views
11
Game Tree

X
X
X
.

X
X
X
X
X
X
12
Binary Tree
  • A binary tree can be defined recursively as
    follows. It is either
  • empty, or
  • consists of a root node together with left and
    right trees, both of which are binary trees.

13
Binary Tree
NonEmpty
Empty
NullObject (pattern) Singleton (pattern)
14
Binary Tree (contd.)
15
Binary Tree (contd.)
16
Characteristics of trees
  • A path is a sequence of nodes n1, n2, ..., nk
    such that node ni is the parent of node ni1 for
    all 1 lt i lt k.
  • The length of a path is the number of edges on
    the path.
  • The height of a node is the length of the longest
    path from the node to a leaf.
  • The height of tree is the height of its root.
  • The level of a node is the length of the path
    from the root to the node.

17
Full Binary Tree
  • A full binary tree is a tree in which each node
    has exactly zero or two non-empty children. All
    leaves are at the same level.
  • A complete binary tree in which all the leaf
    nodes are in level n or n-1 and all leaves on the
    level n are filled from left to right.
  • There are some interesting properties that arise
    out of this definition.
  • Lets look at some examples to illustrate the
    various definitions.

18
Example
root
Level 0
Level 1
internal node
Height of the tree3
leaf
19
Contiguous Representation for complete binary tree
1
2
3
5
4
6
7
8
20
Complete binary tree (contd.)
  • Number the N nodes sequentially, from 1.. N,
    starting with the root , level by level from left
    to right.
  • Parent(n) floor(n/2) for ngt1
  • Left child(n) 2n (if 2n lt N, else no left
    child)
  • Right child(n) 2n1 (if 2n1 lt N, else no
    right child)
  • The node number of children and parent can be
    calculated for a given node n.

21
Contiguous representation
  • By placing the N nodes in a contiguous sequence
    we can use simple arithmetic relationships to
    process the nodes. This will eliminate storage
    for the pointers to sub trees.

Root object
1
2
3
4
5
6
8
0
7
22
Array Representation
  • Refer to the array in slide 21 which represents
    the complete binary tree in slide 19
  • Array index 1 has the root object, 2 and 3 the
    left and right sub tree of root object
    respectively and so on.
  • The storage needed for the pointers to the left
    and right sub tree for each node is eliminated
  • But the location need to be calculated every time
    a node is accessed. Trade off is between the
    storage need for the pointers and extra execution
    time incurred for computing the location.

23
Linked Representation
  • In its simplest form
  • class BTree
  • Object obj
  • BTree left
  • BTree right
  • //constructor get, set methods
  • //public Object acceptVisitor() //for all other
    //operations

24
Linked Representation
  • Simple interface/implementation
  • /application
  • Addition of a visitor (Visitor Pattern)
  • State-based implementation

25
Methods for Tree class
  • Trees are very widely used in many applications.
  • It is simply impossible and impractical to think
    of all the applications to decide the operations
    to implement in a tree class. Many may not be
    known apriori.
  • Even if you implement all possible operations you
    can think of, only a small subset may be used by
    a given application. For example, preorder
    traversal may not be needed for game tree
    application.
  • Solution add operations to the tree class
    depending on the application.
  • This requires recompilation.
  • Another solution is to use a Visitor pattern.

26
Visitor Pattern
  • Visitor Pattern elegant solution that allows for
    future addition of an operation to a class. The
    operation need not be known to a class at the
    time of its implementation.
  • Requirements
  • Class (say, AClass) should have a method to
    accept visitors (say, acceptVisitor). That is,
    AClass and its subclasses receive visitors thru
    this method.
  • Visitor super class (say, interface Visitor) that
    specifies the signatures for the methods
    (operations) to be implemented by concrete
    visitors, one operation per concrete subclass of
    AClass.
  • acceptVisitor method should be passed an object
    reference to the visitor and place holders for
    input and output data (objects). This method is
    independent of implementation/name of the
    concrete visitors.
  • Concrete visitor has implementations of the
    operations specified in the interface Visitor.

27
Using a Visitor
  • In an application
  • Instantiate an object, say host, of concrete
    class of AClass.
  • Btree host new Btree()
  • Instantiate an object, aVisitor, of concrete
    visitor class.
  • Visitor aVisitor new WeightVisitor()
  • To carry out the operation defined in the
    visitor, make the host class accept the
    visitor through the acceptVisitor method.
  • Object result host.acceptVisitor(aVisitor,
    inputObj)

28
Visitor Pattern UML Diagram
.
.

29
Lets look at the code.
30
State-based BTree
  • Two states EmptyTree and NonEmptyTree
  • Abstract class unifying the states AState
  • SBTreeInterface specifying signatures for the
    binary tree including acceptVisitor()
  • SBTree concrete class that has a acceptVisitor
  • Implementation of basic operations (set, get,
    etc.)
  • Implementation of concrete visitors for various
    operations.

31
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33
Binary Search Tree
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