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Teaching Computer Ethics Using Case Studies

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Title: Teaching Computer Ethics Using Case Studies


1
Teaching Computer Ethics Using Case Studies
  • Matt Frederickson
  • mfrederickson_at_crsd.org
  • Tom Range
  • trange_at_crsd.org

2
Ethics
Main Entry ethic Pronunciation \e-thik\
Function noun Etymology Middle English ethik,
from Middle French ethique, from Latin ethice,
from Greek ethike, from ethikos Date 14th
century 1 the discipline dealing with what is
good and bad and with moral duty and obligation 2
a set of moral principles 3 plural a set of
moral issues or aspects (as rightness)
http//www.webster.com
3
Case Study
Main Entry case study Function noun Date
1875 1 an intensive analysis of an individual
unit (as a person or community) stressing
developmental factors in relation to environment
2 case history
http//www.webster.com
4
Mandated Requirements
  • Acceptable Use Policy required by PDE
  • Children Internet Protection Act Federal and
    State requirements
  • PA State Law on illegal computer use

5
What Is Ethics
  • Doing the right thing
  • Simply stated, ethics refers to standards of
    behavior that tell us how human beings ought to
    act in the many situations in which they find
    themselves - as friends, parents, children,
    citizens, business people, teachers,
    professionals, and so on.

6
Why Use Case Studies?
  • Students learn more effectively when involved in
    the learning process. (Bonwell and Eison, 1991
    Sivan et al, 2001)
  • Provides problem based learning (Savin-Baden,
    2003)
  • Exposes students to real-world issues (Raju and
    Sanker, 1999)
  • Increases student motivation and interest (Mustoe
    and Croft, 1999)
  • It works!

7
Problem Based Learning
  • Problems provided by staff
  • Students determine what and how they learn
  • Teacher facilitates
  • Focus on problem-management, not clear, bounded
    solution
  • Students expected to define the knowledge needed
    to solve the problem

8
Anatomy of Case Study
  • Scenario introduction
  • Character introduction
  • Environmental description
  • Influences description
  • Problem/issue stated

9
In The Classroom
  • Why use Case Studies
  • How was it received?
  • Do Student know Ethical behavior?
  • Types of Stories
  • Software in another country
  • Heart Hardware
  • Cloning Machines
  • Taking another job
  • Using Data for an Application

10
In The Classroom
  • How was it assigned?
  • Groups of 2
  • Oral Summary
  • Written Paper

11
In The Classroom
  • How was it graded?
  • My own beliefs vs. Ethical Question
  • Discussion and Understanding
  • Have students grade themselves?
  • Will I use it again?

12
Why Use Cases?
  • Create the need to know.
  • Provide a space to think about practice.
  • Raise the level of critical thinking skills
    (application/synthesis/evaluation, not recall)
  • Enhance the listening/cooperative learning
    skills.
  • Prompt deeper diagnosis and meaning making.
  • Develop problem solving skills.

13
Why Use Cases?
  • Help learners connect theory and practice.
  • Facilitate the social learning process of
    learning judgment.
  • Are "inefficient transmitters of facts."
  • Provide a vehicle for examining multiple points
    of view/hearing various voices.

14
Why Use Cases?
  • Build partnership/collegiality among learners and
    teacher.
  • Encourage attention to and self-consciousness
    about assumptions and conceptions.
  • Allow students' naive questions to precipitate
    profound change in approach.
  • Help students learn to monitor their own
    thinking.
  • Reflect the contextual, situated, complex nature
    or knowledge.
  • Help students see connection to their own goals.

15
Why Use Cases
  • Help teachers become aware of their own tensions
    and ironies.
  • Teach students not to take things literally.
  • Teach students that there may not be one "right"
    answer, after all.
  • Illustrate interaction among variables
    (especially human ones).
  • Teach that it is easy to overlook important
    details.
  • Get you thinking and brainstorming.

16
Why Use Cases
  • Simulate passage of time, so you can integrate
    real life consequences and developments.
  • Get students to be active, not passive.
  • Can be structured and convergent, or unstructured
    and divergent.
  • Encompass an enormous range of possibilities.
  • Create a rich ambiguous learning environment.
  • Provide possibilities for all learners to be
    successful and a variety of roles.

17
Key Skills Developed
  • Group working
  • Individual study skills
  • Information gathering and analysis
  • Time management
  • Presentation skills
  • Evaluation skills

18
Case Study Overview
  • Example Cases
  • Match Case to Level Being Taught
  • Dont be afraid to create your own relevant
    cases

19
Questions?
  • Markkula Center for Applied Ethics (Santa Clara
    University) http//www.scu.edu/ethics/
  • Digital Citizenship Resources for Educators
    http//digitalcitizenship.ning.com/
  • Education World http//www.educationworld.com/a_te
    ch/tech/tech055.shtml
  • The Research Center on Computing and Society
    (Southern Connecticut State University)
    http//www.southernct.edu/organizations/rccs/resou
    rces/teaching/teaching_mono/teaching_comp_eth_cont
    ents.html
  • Connexions http//cnx.org/
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