Title: Audio and Tactile Interface Design Guidelines
1Audio and Tactile Interface Design
Guidelines Chad Thornton Tad Hirsch Asim
Smailigic Francine Gemperle Anthorny Kolb
Carnegie Mellon - ICES Interaction Design Studio
February 7, 2003
2CMU - ICES ID PDG
Project Overview
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Duration 1 Year, ending February 2003 Foci
Audio and Tactile Interfaces Objective Develop
Design Guidelines for audio and tactile
interfaces
3CMU - ICES ID PDG
Timeline
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Feb 13 Mar 31 Jun 30
Sept 30 Dec 31
Feb 7 - 28
Literature Survey
Aug 15
Feb 2
Cost /Benefit Analysis
Prototype
Iterations
Evaluation
ICAD
Writing
Tactile Audio
Literature Survey
Prototype
Evaluation
Writing
Kickoff Deliver Report Deliver Demo
Deliver Report Deliver
Final Report
4CMU - ICES ID PDG
Motivation
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- Mobile and Wearable Product Space
- Users need eyes/hands free access to information
- Multitasking demands multisensory interfaces
- Non visual interfaces enable smaller products
5CMU - ICES ID PDG
Approach
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1. Distribute cognitive load by splitting
information display across senses 2. Building
Blocks approach
6Audio Interface Prototypes and Experiments
February 7, 2003
7CMU - ICES ID PDG
Introduction
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Approaching Sound A Building Blocks
Approach Designing the Auditory
Environment Designing the Interactions Findings Su
mmary
8CMU - ICES ID PDG
Approaching Sound
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Research Existing Knowledge Primary - Research
on Auditory Interfaces - Psychoacoustics Second
ary - Sound Design - Music - Visual Design -
Products and Applications
9CMU - ICES ID PDG
Approaching Sound
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10CMU - ICES ID PDG
A Building Blocks Approach
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How to communicate to designers? What we found -
Detailed research on auditory interfaces -
Application-specific examples - Prescriptive
approaches Building Blocks - Identify common
interaction design problems - Design and
evaluate several solutions for each
1. Progress Indicator
2. User Focus
11CMU - ICES ID PDG
Designing the Auditory Environment
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Building Block 1 Progress Indicator - The
Scenario - Three solutions
12CMU - ICES ID PDG
Designing the Auditory Environment
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Creating - Recording - Synthesizing -
Editing - Making it dynamic
13CMU - ICES ID PDG
Designing the Auditory Environment
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Triggering and Spatializing - Using Max/MSP -
Mac-based - Full-featured graphical programming
music media environment - Proven reliable in
research performance - Strong support
community - Lots of patches - Used SPAT to
spatialize sound around a listener - Created
functions to manipulate sounds in interesting
ways - Movement - Filter - Interaction
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17CMU - ICES ID PDG
Designing for Interaction
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- Building Block 2 Focus
- - Hardware control of spatialization
- - Indicating Focus Position or Filter
- - Rotation Dynamics Fluid or Discrete
18CMU - ICES ID PDG
Findings
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- Testing the abilities of the HRTF
- - Localization
- - One, several sounds
- - Movement
- - Distance and elevation
- Progress Indicator
- - Movement
- - Sound types
- - Aesthetics
- Focus
- - Position vs. Filter
- - Discrete vs. Fluid
19CMU - ICES ID PDG
Summary
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- Codifying this research
- - Paper submitted to ICAD
- Design Guidelines for Spatial Audio
- - Design Space (context, spatial)
- - Sounds (type, elements, aesthetics)
- - Movement
- - Focus
- - Interaction
20Tactile Display
February 7, 2003
21CMU - ICES ID PDG
Summary
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- Experimental Prototypes
- Spatial sequencing of tactile vibrations
- Shapes
- Melodies
22CMU - ICES ID PDG
Tactile Display Guidelines
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- Tactile Display Guidelines
- Placement
- Tactors (tactile stimulators)
- Tactor Arrays
- Tactile Icons
- Applications
23CMU - ICES ID PDG
Final Delivery
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Design Guidelines Documents 2/28/03 Â Spatial
Audio Wearable Tactile Request a copy Bound
report with a CD containing the .pdf file and
sample sounds. On file at PDG, Online Demo
during break
24Thank you!
February 7, 2003