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How to Love Outsourcing

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Keeping everything organized is hard. Bait-and-switch tactics ... Pricing out everything per asset in advance saves time amending the contract midstream. ... – PowerPoint PPT presentation

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Title: How to Love Outsourcing


1
How to Love Outsourcing
  • Jon Jones presents

Now in HD, with high-res normal and specular maps!
2
Whos this Jon Jones guy?
  • Art Outsourcing Manager.
  • Builds and manages outsourced art teams
  • Worked with 2K Games and NCsoft
  • Blogs about it at www.TheJonJones.com
  • 3D Art Producer.
  • Runs a team of artists at Conceptopolis
  • Contractor.
  • Offers expertise on outsourcing, building and
    managing remote teams, art pipeline development,
    troubleshooting and more

3
Outsourcing Art Benefits
  • Can be cheaper than inhouse
  • No overhead costs
  • Not burning money while artists sit idle
  • Access to a global talent pool
  • Your pick of the worlds best artists
  • Ease of scaling production up or down
  • Firing slackers has never been easier!

4
Outsourcing Art Drawbacks
  • Lack of project familiarity
  • Time zone differences
  • Cultural and language barriers
  • Collaborating remotely is tricky
  • Keeping everything organized is hard
  • Bait-and-switch tactics
  • Unfamiliarity with game development
  • Some artists just suck

5

6
Dont worry, theres hope!
  • Many problems are preventable.
  • Setting proper groundwork is crucial.
  • I will show you how.

7
Documentation is EVERYTHING.
  • Know your pipeline.
  • Document your pipeline.
  • Dont outsource until you do.
  • This will save you time and money.
  • Every minute you spend writing good documentation
    now will save you ten minutes later.
  • Poor documentation breeds poor art.
  • Dont pay for art twice! Write good docs!

8
The Contractors Disadvantage
  • Art studios make art, not games
  • Large knowledge gap between making art, and
    making art that works for games
  • Less in the Americas, moreso overseas
  • No institutional knowledge
  • No frame of reference for your teams preexisting
    tips, tricks, scripts, and workarounds
  • Good documentation fixes this.

9
Information Creates Its Own Context
  • Everything in one place
  • Dont make them hunt down info across many
    documents, emails and IMs
  • Avoid vague pronouns
  • he she it that they

10
Prepare, prepare, prepare
  • Spend 90 of your time up front.
  • Plan for all contingencies.
  • Plan for them to happen.
  • Plan your way out.
  • Create conditions that show a clear direction
    when decisions need making.
  • Good process forbids indecision.

11
The New Guy Mindset
  • Youre new. What do you need to know?
  • Go through the entire process yourself.
  • Step.
  • By.
  • Step.
  • In detail.
  • NOT from memory.
  • All of this goes in an Outsourcing Kit.

12
Animation Outsourcing Kit
  • Comes in two pieces
  • General Information
  • Technical specifications, reference, etc
  • Reusable!
  • Specific Assignment
  • Concept art for the job, description of job, etc

13
Animation Outsourcing Kit
  • Contains the following
  • Documentation
  • Overview of animation work required
  • Style, Sequences, which skeleton, who rigs it?
  • Technical specifications
  • Master list of animations
  • Style guides
  • Scale \ units reference
  • Exporter
  • Tools
  • FAQ

14
Animation Outsourcing Kit
  • Reference
  • Animation source files from 3D package
  • Samples of every type of animation
  • (idle, run, attack, death, etc)
  • Animation sample videos
  • Add captions to the video noting what you like
  • Use a popular codec, OR include the codec

15
Pre-built Animation Lists
  • Four creature types
  • Melee, Ranged, Caster, Boss.
  • Sequences in common Idle, Walk, Run, Pain, Die
  • Unique animations Melee Attack, Ranged Attack,
    Caster Attack, Boss Attacks.
  • Make each type its own list.
  • Describe each sequence and cite the references.
  • Copy-paste the descriptions of common sequences.
  • Put those four lists in the Animation Outsourcing
    Kit.
  • Copy and paste into new Specific Assignments.
  • Time savings ahoy!

16
Take A Minute To Do It Right
  • It doesnt take that much longer to turn a good
    job into a great job.
  • Take the time. It will save you time later.

17
Documentation Should Evolve!
  • A document is never finished... Just mostly
    complete.
  • Whenever a contractor asks a question, document
    the answer.
  • Why answer the same question twice?

18
Frontload all negotiation!
  • Now the documentation is done.
  • Most risk is now minimized!
  • Next step Contract negotiation.
  • Establishing rates
  • Creating a flexible contract structure
  • Setting expectations of behavior

19
Partners vs Hired Monkeys
  • Yes. No.

20
Partners vs Hired Monkeys
  • Hire a partner, not a trained monkey.
  • Partners want you to succeed.
  • Partners will try harder to to ensure each
    others success.
  • Good partners are worth keeping long-term.
  • Monkeys dont care.

21
Benefits of finding a good partner
  • Faster turnaround
  • Lower prices
  • Better art
  • The studios best artists
  • Preferential treatment

22
Negotiate a fair rate
  • Be flexible on cost on the first contract
  • If the work is harder, negotiate a higher rate.
  • If the work is simpler, negotiate a lower rate.
  • If you change the specs, adjust the price.
  • Karma aside, there are very practical reasons for
    this.

23
Dividing work into units
  • Separate into as few meaningful divisions as
    possible.
  • First, Asset type
  • Then, Difficulty
  • Small Creature, Medium Creature, Large Creature
  • Divisions should only be as large as it makes
    sense.
  • Too small becomes too granular to organize.
  • Too large feels like nothing ever gets done.

24
Define what comprises an asset
  • Price out the different phases
  • Character
  • Model
  • Texture
  • Rig
  • Round that total up to the nearest 100 200,
    depending on variable difficulty between assets.
  • Thats your per-asset price.

25
Pricing Ambiguous Work
  • Chunk it out into 1 2 day segments.
  • Artists LOVE finishing subgoals frequently

26
Hot Tip for Contract Structure
  • Make it invoicable bi-weekly.
  • Artists LOVE getting paid on a 2-week cycle
  • If theyre finishing something every day or so
    and getting paid like this, productivity will
    skyrocket.

27
Benefits of Modularity
  • Pricing out everything per asset in advance saves
    time amending the contract midstream.
  • Oh crap! We need five more creatures! Quick,
    lets renegotiate all this now!
    versusLets add five more Large
    Creatures. Done!

28
But What About Revisions?
  • Roll a preset revision number into the per-asset
    cost.
  • I like 3 revisions per asset.
  • Price out extra revisions as a separate
    percentage of that.
  • If asset costs 1000
  • 25 of asset changed 250 revision fee
  • 50 of asset changes 500 revision fee
  • 75 of asset changed 750 revision fee

29
Revisions as a performance metric
  • If you document well and chose good contractors,
    no asset should need more than two revisions
  • Three revisions or more means
  • I failed to spec well
  • The contractors failed me
  • If its my fault, I pay for rework.
  • If its their fault, they fix it for free.

30
The Payoff of Expectation-Setting
  • Setting expectations early and planning for
    everything makes a problems cause obvious and
    its solution simple
  • 1) You screwed up and need to fix the spec, or
  • 2) They screwed up and need to shape up.
  • No time is wasted pointing fingers.
  • Honesty, humility, candor and fairness have been
    maintained from the beginning.
  • If the contractor cant meet that standard, you
    cut them loose.

31
Ease of Amending Contracts
  • Contractor succeeds, contracts can be expanded
    quickly.
  • Contractor fails, contract terminates just as
    quickly.
  • Bickering over how much to pay for a
    partially-completed asset when youre cutting a
    contractor loose is not fun. Speccing well makes
    it unnecessary.

32
Questions?
  • Feel free to contact me offline via email
  • jonjones_at_gmail.com
  • Or via my website
  • http//www.thejonjones.com
  • Thanks for listening!
  • - Jon Jones
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