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Chapter 3: Introduction to Applets

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... simple Java applets ... 'Welcome to Java Programming!' Show applet and HTML file, then discuss ... our applet gets a 'free' version of these by ... – PowerPoint PPT presentation

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Title: Chapter 3: Introduction to Applets


1
Xavier University Computer Center Sun
Microsystems, Philippines
Java sa Eskwela (JsE) Program
2
Chapter 3
Introduction to Applets
3
Chapter 3
  • Outline
  • A Simple Java Applet Drawing a String
  • Two More Simple Applets Drawing Strings and
    Lines
  • Another Java Applet Adding Integers

4
Objectives
  • To understand the difference between an applet
    and an application
  • To be able to write simple Java applets
  • To be able to write simple HyperText Markup
    Language (HTML) files to load an applet into the
    appletviewer or a web browser

5
Applets
  • Program that runs in
  • appletviewer (test utility for applets)
  • Web browser (IE, Communicator)
  • Executes when HTML (Hypertext Markup Language)
    document containing applet is opened
  • Applications run in command windows

6
Applets
  • Sample Applets

7
Applets
  • General Process
  • an instance of the applet's controlling class (an
    Applet subclass) is created
  • the applet initializes itself
  • the applet starts running
  • the applet stops running
  • the applet does final clean-up then unloads

8
Applets
  • General Structure
  • public class Simple extends JApplet
  • public void init() ...
  • public void start() ...
  • public void stop() ...
  • public void destroy() ...

9
Applets
  • init()
  • to initialize the applet each time it's loaded
    (or reloaded)
  • start()
  • to start the applet's execution, such as when the
    applet's loaded or when the user revisits a page
    that contains the applet

10
Applets
  • stop()
  • to stop the applet's execution, such as when the
    user leaves the applet's page or quits the
    browser
  • destroy()
  • to perform a final cleanup in preparation for
    unloading

11
Applets
  • paint()
  • basic display method
  • many applets implement the paint method to draw
    the applet's representation within a browser page
  • update()
  • used along with paint to improve drawing
    performance

12
Applets
  • Program Analysis
  • Create an applet to display
  • "Welcome to Java Programming!"
  • Show applet and HTML file, then discuss them line
    by line

13
// Fig. 3.6 WelcomeApplet.java // A first applet
in Java import javax.swing.JApplet // import
class JApplet import java.awt.Graphics //
import class Graphics public class WelcomeApplet
extends JApplet public void paint(
Graphics g ) g.drawString( "Welcome to
Java Programming!", 25, 25 )
14
//Open WelcomeApplet.class in a browser through
an //HTML file lthtmlgt ltapplet
code"WelcomeApplet.class" width300
height30gt lt/appletgt lt/htmlgt
15
Applets
  • Methods paint, init, and start
  • guaranteed to be called automatically for us
  • our applet gets a "free" version of these by
    inheriting from JApplet
  • free versions have an empty body (do nothing)
  • every applet does not need all three - override
    only the ones you need

16
Applets
  • Method paint
  • draws graphics on screen
  • void means paint returns nothing when it finishes
    its task
  • parenthesis define parameter list - where methods
    receive data to perform tasks
  • normally, data passed by programmer, as in
    JOptionPane.showMessageDialog
  • paint gets parameters automatically
  • Graphics object used by paint
  • mimic paint's first line

17
Applets
  • Body of paint
  • method drawString (of class Graphics)
  • called using Graphics object g and dot operator
    (.)
  • method name followed by parenthesis containing
    argument list
  • First argument String to draw
  • Second x coordinate of location to draw at (in
    pixels)
  • Third y coordinate of location to draw at (in
    pixels)

18
Applets
  • Java coordinate system
  • measured in pixels (picture elements)
  • upper left is (0,0)

19
Applets
  • Running the applet
  • Compile
  • javac WelcomeApplet.java
  • if no errors, bytecodes stored in
    WelcomeApplet.class
  • we must create an HTML file
  • loads the applet into appletviewer or a browser
  • ends in .htm or .html
  • to execute an applet
  • create an HTML file indicating which applet the
    browser (or appletviewer) should load and execute

20
Applets
  • Program Analysis
  • mimics application for adding two integers
  • this time, use floating point numbers (numbers
    with a decimal point)
  • show program, then we will discuss it

21
// Fig. 3.12 AdditionApplet.java // Adding two
floating-point numbers import java.awt.Graphics
// import class Graphics import javax.swing.
// import package javax.swing public class
AdditionApplet extends JApplet double sum
// sum of the values entered by the user
public void init() String firstNumber,
// first string entered by user
secondNumber // second string entered by user
double number1, // first number to add
number2 // second number to
add // read in first number from user
firstNumber JOptionPane.showInputDialo
g( "Enter first floating-point value"
)
22
// read in second number from user
secondNumber JOptionPane.showInputDialo
g( "Enter second floating-point
value" ) // convert numbers from type
String to type double number1
Double.parseDouble( firstNumber ) number2
Double.parseDouble( secondNumber ) //
add the numbers sum number1 number2
public void paint( Graphics g )
// draw the results with g.drawString
g.drawRect( 15, 10, 270, 20 )
g.drawString( "The sum is " sum, 25, 25 )

23
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24
Applets
  • Method init
  • Normally initializes instance variables
  • Guaranteed to be first method called
  • First line must always appear as above
  • Returns nothing (void), takes no arguments

25
Applets
  • static method Double.parseDouble
  • converts String argument to a double
  • returns the double value
  • Method drawRect( x1, y1, width, height )
  • draws a rectangle with an upper left corner (x1,
    y1), with specified width and height
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