Software Usability Course notes for CSI 5122 University of Ottawa

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Software Usability Course notes for CSI 5122 University of Ottawa

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You will read research papers and we will discuss ... must analyse what you have read. Just giving me lots of facts ... I will skim it and give you some ideas ... –

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Title: Software Usability Course notes for CSI 5122 University of Ottawa


1
Software UsabilityCourse notes for CSI 5122 -
University of Ottawa
  • Section 1
  • Course Outline and Background
  • Timothy C. Lethbridge
  • lttcl_at_site.uottawa.cagt
  • http//www.site.uottawa.ca/tcl/csi5122

2
Themes of the course
  • Main theme How to develop software systems that
    are highly usable
  • Sub-theme Adapting the software engineering
    process to produce more usable software
  • Sub-theme Enhancing your skills at design and
    evaluation of usability
  • The original proposal was that the course be
    entitled Software Usability Engineering
  • Secondary theme How do do good research in
    software engineering, HCI, and Usability
  • You will learn how to critically evaluate and
    write papers
  • Subtheme How to design a good experiment

3
This is not a pure HCI course
  • It is an applied HCI course
  • Ecourse in OCICS
  • There is also a separate A/S course going on
  • We will focus on engineering practicalities
  • Less consideration of HCI theory

4
Background required
  • Just being a grad student in CS or SE should be
    enough
  • All grad students will have had some undergrad
    background in software engineering
  • No HCI course is assumed as background
  • So far this is not required in undergrad CS
    programs
  • Those who have an HCI course or other HCI
    background will have only a small advantage
  • Come to class, but 20 of the material may be
    review

5
Learning about each other
  • Who am I
  • I have taught
  • CS since 1985
  • SE since 1990
  • Usability at the undergrad/grad level since 1993
  • Main current research topics
  • Software engineering tools, including their
    usability
  • Software Engineering Education
  • Research projects with several companies over the
    years
  • Worked at Nortel for 2 years in the 1980s
  • Current co-ordinator of the Software Engineering
    undergraduate program here

6
Who are you
  • Name?
  • University?
  • Program? (MSc, PhD, OCICS, OCIECE, Systems
    Science, etc.)
  • Year of grad study?
  • Why are you interested in this topic

7
Topics for the course 1
  • Not necessarily covered exactly in this sequence
  • What is usability
  • How it compares with other qualities
  • Usability in the Software Engineering
  • SE methods to improve usability
  • The Users and Usability Maturity Model
  • Economics of usability
  • Justifying an investment in usability
  • Measuring usability
  • Setting realistic usability objectives

8
Topics for the course 2
  • Design for usability
  • Task analysis
  • User centred design
  • Evaluation techniques
  • Heuristic Evaluation
  • Evaluating usability by analysis of videotapes of
    users
  • Conducting formal experiments to validate
    usability
  • Internationalization and localization
  • Case studies in usability

9
Pedagogical method
  • I will lecture about half the time
  • We will study user interfaces together and
    perform evaluations live
  • You will read research papers and we will discuss
    them together
  • Everybody will study all the papers
  • One student will start the discussion by
    summarizing the paper
  • You will do projects, and present the results
  • Topics include, UI design, UI evaluation,
    experiment, research

10
Evaluation of your work Your grade will be
tailored, based on a plan you will prepare
  • 20 Everybody writes a final exam unless you
    already have A (gt 90) from the other components
  • In which case multiply the other components by
    10/8
  • Beyond this, your choice of some combination of
    the following summing to gt 80
  • a) 5 Leading discussion of a paper in class
  • b) 5 Leading discussion of a systems UI in
    class
  • c) 25 Research (literature review) paper (20
    pages)
  • d) 25 Conducting a formal experiment with 5
    users, and writing up - 20 pages
  • e) 15 Evaluating a user interface and formally
    writing it up - 15 pages
  • f) 10 Presentation of results from c, d, and e
    in class - 30-45 minutes, including discussion

11
Evaluation
  • Guidelines and details will be provided later
  • We will learn
  • What constitutes a good research paper
  • How to run an experiment
  • How to do evaluation
  • How to do a presentation
  • The weights for each component can be varied
  • (e.g. gt 25 or lt 25 for a larger or smaller
    experiment)
  • I will give you the weights when you propose to
    me what you plan to do

12
Evaluation Your work plan
  • I must approve each work item before you start
  • You can prepare a full or partial work plan at
    any time
  • Add to it as your ideas become more detailed
  • Send plans to me by email
  • For a and b, every does one, but some of you may
    do 2-3
  • I will give you topics, and you can volunteer, or
    I will assign them
  • For each of c, d, and e
  • Email me a detailed outline of the proposed work
  • I will give you feedback before you start

13
Ideas for finding topics for research papers
  • Browse the literature
  • I will give you some techniques for this
  • Pick a topic we have discussed in class.
  • The following are a few examples
  • Metrics
  • Design techniques
  • Usability guidelines
  • Evaluation techniques
  • I reserve the right to deny a topic if other
    students have already picked it.

14
Research paper basic criteria
  • Must be written in the same style as if you are
    submitting a paper to a journal or top conference
  • E.g. SIGCHI, ICSE
  • We will be reading many papers in the course, so
    you can learn from the style of those papers
  • But I will also point out some bad things to
    avoid
  • You must have at least 10 peer-reviewed
    references (from good conferences or journals)
  • You must analyse what you have read
  • Just giving me lots of facts is no good
  • At all costs, avoid plagiarism

15
Evaluation project basic criteria
  • The system can be open source, commercial, your
    thesis topic or something from a work environment
    (past or present)
  • It cannot be so confidential that students from
    the class cannot see it
  • I will later on be bringing some ideas to class

16
Deadlines You propose your own deadlines for
items c, d and e
  • I will revise them for you if they are
    unreasonable!
  • Clearly you have to finish your work before you
    can present it.
  • I also dont want all presentations right at the
    end.
  • I also dont want you to submit 2 major work
    items in the same 3-week period
  • Once deadlines are set, you are held to them!
  • 5 marks lost per day for each item

17
Interim evaluation of all materials
  • Optional Send me a draft of your work 6 or more
    working days before it is due
  • I will skim it and give you some ideas for
    improvement
  • Also optional Send me your presentation slides 3
    working days before your presentation date.
  • Mandatory Send me a 3-4 page summary the design
    of any experiment 4 working days before you plan
    to start executing it

18
What is usability One of many possible models
  • System acceptability
  • Social acceptability
  • Practical acceptability
  • Cost
  • Compatibility
  • Reliability
  • Usefulness
  • Utility (functions provided)
  • Usability
  • Easy to learn
  • Efficient to use
  • Easy to remember
  • Few errors
  • Pleasing

19
Another model of usability
20
Disciplines that contribute to the study and
improvement of usability - 1
  • Cognitive psychology
  • Capabilities and limitations of human senses and
    thought processes
  • Ergonomics
  • Hardware and software efficiency, safety and
    reliability
  • Linguistics
  • Syntax and semantics of commands
  • Speech I/O
  • Artificial intelligence
  • Speech I/O
  • Intelligent 'guessing' what the user wants to do
  • Knowledge representations of users and tasks

21
Contributing disciplines 2
  • Sociology and social psychology
  • Assisting people to work in groups with software
  • Ensuring software works in different cultures
  • Industrial design
  • Aesthetics
  • Storyboarding etc.
  • Engineering
  • Economic analysis, cost-benefit, alternatives
    analysis
  • Standards-based approaches
  • Integration with other qualities

22
Dual-processor metaphor
  • A good way to think about the user interface

23
Key ways of improving usability
  • Focus on understanding users
  • Their motivations
  • Their tasks
  • Their problems
  • Design using effective guidelines
  • Evaluation
  • Repeatedly, regularly and involving users
  • Heuristic evaluation
  • Observation
  • Setting measurable objectives, and working
    towards their achievement

24
Five levels at which you can analyse usability
issues
  • 1. Task Level
  • What is to be done by the user
  • 2. Conceptual Level
  • User's model of the system
  • 3. Interaction Style Level
  • Command-driven, menu-driven, direct
    manipulation, hypermedia
  • 4. Interaction Element Level
  • Windows, dialogs, commands, menus
  • 5. Physical Element Level
  • Bitmaps, characters, data structures, callbacks

25
At each of the five levels
  • Design must be done
  • Problems can occur
  • We can think about the aspects of usability
  • Learnability
  • Efficiency
  • Memorability
  • Error handling
  • Satisfaction

26
Some psychological background Attention
27
Attention - 2
  • People can be readily distracted
  • Provide cues about what to focus on
  • People get lost in complexity
  • Structure information so it is easy to browse
    through
  • not too many items
  • not too few items
  • grouped logically

28
Attention - 3
  • People multitask
  • Make the 'state' clear so users can jump
    backwards and forwards
  • Some mental processes are automatic, or become so
  • (contrasted with controlled processes)
  • These processes are very hard to unlearn
  • Watch out for conflicting or changing aspects of
    the user interface

29
Some psychological background Memory
30
Memory - 2
  • Short term memory can contain 72 'chunks'
  • Avoid situations where users have to remember
    more than this
  • Logically group things so users can chunk them
  • The more meaningful, the more easily remembered
  • (familiarity, imagery and consistency contribute
    to meaningfulness)
  • Use effective names and icons (even) animated
    ones
  • Combine icons with words
  • Icons can be analogies, examples or abstract, but
    not arbitrary
  • Watch out for cultural differences (e.g. washroom
    symbols)
  • People can more easily recognize than recall
  • Use menus, icons, quick lookup
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