Title: Chapter 12 Economics, Global, and Other Issues in Electronic Commerce
1Chapter 12Economics, Global, and Other Issues
in Electronic Commerce
2Learning Objectives
- Identify the major impacts of Web-based economics
- Describe the major components of Web-based
economics - Analyze the impact of online markets on
competition - Describe the impacts and industry structure on
intermediation - Describe the role and impact of virtual
communities - Evaluate the issues involved in global electronic
commerce - Analyze the impact of EC on small businesses
- Understand the research opportunities in EC
- Describe the factors that will determine the
future of EC
3Marketplace Vs. Marketspace
- Markets have three main functions
- Matching buyers and sellers
- Facilitating the exchange of information, goods,
services and payments - Providing an institutional infrastructure
- Electronic Marketplaces Marketspaces
- Increase effectiveness
- Lower distribution costs
- Friction-free markets
4Marketplace Vs. Marketspace (cont.)
- Regular and EC economics are completely different
- EC involves gathering, selecting, synthesizing,
and distributing information - Economics of EC starts with supply and demand,
and ends with pricing and competition
5The Components ofDigital (Virtual) Economics
Information and entertainment products that are
digitized
- Paper-based documents books, newspapers,
magazines journals, newsletters - Product information product specifications,
catalogs, user manuals - Graphics photographs, postcards, calendars,
maps, posters, x-rays - Audio music recordings, speeches, lectures,
industrial voices - Software programs, games, development tools
Symbols, tokens and concepts
- Tickets and reservations airlines, hotels,
concerts, sport events, transportation - Financial instruments checks, electronic
currencies, credit cards, securities
Processes and services
- Government services forms, benefits, and
welfare payments, licenses - Electronic messaging letters, faxes, telephone
calls - Business value creation processes ordering,
bookkeeping, inventorying - Auction, bidding, bartering
- Remote education, telemedicine, and other
interactive services - Cybercafes interactive entertainment, virtual
communities
6The Components ofDigital (Virtual) Economics
(cont.)
- The Consumers people worldwide that surf the Web
are potential buyers of goods and services - The Sellers frontstores available on the Net,
advertising and/or offering millions of items - The Infrastructure Companies companies provide
the hardware and software necessary to support EC - The Intermediaries intermediaries of all kinds
offer their services on the Web - The Support Services ranging from certification
and trust, which assures security to knowledge
providers - Content Creators media-type companies create and
perpetually update Web pages and sites
7Competition in Electronic Commerce
- Impacts on competition
- Lower buyers search cost
- Speedy comparisons
- Differentiation
- Lower price
- Customer service
- Digital products lack normal wear and tear
8Competition in Electronic Commerce (cont.)
- Perfect competition
- Enable many buyers and sellers to enter the
market at little or no cost (no barriers to
entry) - Not allow any buyers and sellers to individually
influence the market - Make certain products homogeneous (no product
differentiation) - Supply buyers and sellers with perfect
information about the products and the market
participants and conditions
9Competition in Electronic Commerce (cont.)
- Observations regarding competitiveness
- There will be many new entrants
- The bargaining power of buyers is likely to
increase - There will be more substitute products and
services - The bargaining power of suppliers may decrease
- The number of industry competitors in one
location will increase
10Cost Curves
Cost per unit
Cost per unit
Optimal
Quantity
Quantity
Regular Products
Digital Products
11The Need for a Critical Mass of Buyers
- Reasons for the need for critical mass of buyers
- Fixed cost of EC is high, need many customers to
cover it. - Strong and fair competition can be developed
- Estimated Internet users worldwide
- 150-200 million range (1999)
- Small number as compared with an estimated 1.3
billion TVs - No need to wait a few years before starting EC
- Look at the microlevel segmentation of the market
you are trying to reach
12Quality Uncertainty and Quality Assurance
- Price is becoming the major factor influencing
many Web purchases - Quality is extremely important in many situations
- Issue of quality is related to issue of trust
- Quality assurance by a trusted 3rd party is
needed - For example Trust-e and Better Business Bureau
(BBB)
13Quality Uncertainty and Quality Assurance (cont.)
- Solutions for quality uncertainty
- Provide free samples
- clear signal that the vendor is confident about
the quality - Return if you are not satisfied
- providing a guarantee, or a full refund, for
dissatisfied customers is facilitating EC - returns not feasible for digital products
- many digital products such as information,
knowledge, or educational material, are fully
consumed when they are viewed by consumers - returning a product or refunding a purchase price
may be impractical due to transaction costs
14Pricing on the Internet
- Price Discovery
- Electronic marketplaces enable new types of price
discovery - Web-based auctions at Onsale.com and eBay.com
- Intermediaries such as Priceline
(www.priceline.com) - Agents such as Kasbah (ecomerce.medis.mit.edu/kasb
ah)
15Online Vs. Offline Pricing
- How to price the online Vs. the offline products
or services - Pacific Brokerage Services (www.tradepbs.com)
- a discount broker
- offered almost 50 commission discount for online
services - Banking Industry
- most do not offer any discounts for going online
- some even charge additional online fixed monthly
service fee - some, whose strategy is to aggressively go
online, provide discount - Retailers
- no clear strategy
16Contributors to Electronic Market Success
- Product characteristics
- Digitizable products low priced items
computers electronics, consumer products and
even cars - Industry characteristics
- The need for a transaction broker exists (e.g.,
stocks) - Seller characteristics
- In oligopolistic situations, sellers can maintain
an environment of lower volume, higher profit
margin transactions - Consumer characteristics
- Patient and analytical consumers
17Impacts on Industry Structure
- Traditional market
- Customers search out information (about the
products available and their prices, quality, and
features) from a wide range of sources
Traditional Market Industry Structure
18Impacts on Industry Structure (cont.)
- Electronic markets
- The search cost for consumers is reduced
- Consumers can buy products for lower prices,
intermediaries play new roles
Industry Structure with an Electronic Market
19The Roles and Value of Brokers in Electronic
Markets
Limitations of Privately Negotiated Transactions
- Search costs for finding partnershigh
- Lack of privacy can not remain anonymous
- Incomplete information a broker can get more
- Contracting risk of refusing to pay, poor quality
products, etc. - Pricing inefficiencies, opportunities may be
missed
20Potential Winners and Losers in EC
- Proprietary network owners
- Midsize manufacturers
- Technology suppliers
- Market makers
- Online dedicated companies
- Conventional retailers that use online
extensively - Providers of diversified Internet services
- Advertisement and target marketing companies
- Security, special infrastructure, and payment
systems providers
- Internet access providers
- Portal providers
- A few large resellers
- EC software companies
21Potential Losers in EC
- Most wholesalers, especially small ones
- Brokers
- Salespeople
- Non-differentiated manufacturers
22Virtual Communities
- The Internet Communities
- Web is being transformed into a social Web of
communities - Types of communities
- Communities of transactions
- facilitate buying and selling
- Communities of interest
- place for people to interact with each other on a
specific topic - Communities of relations
- be organized around certain life experiences
- Communities of fantasy
- place for participants to create imaginary
environments
23Virtual Communities (cont.)
- Ways to transform a community site into a
commerce site
Build a site that provides that information,
either through partnerships with existing
publishers and information providers or by
gathering it independently.
Understand a particular niche industry, its
information needs, and the step-by-step process
by which it does the research needed to do
business.
Set up the site to mirror the steps a user goes
through in the information-gathering and
decision-making process.
Build a community that relies on the site for
decision support.
Start selling products and services, such as
sample chips to engineers, that fit into the
decision-support process.
24Virtual Communities (cont.)
- The Expected Payback
- Customer loyalty increases
- Increased sales
- Customer participation and feedback increases
- Increased repeat traffic to site
- Drive new traffic to the site
25Virtual Communities (cont.)
- Creating economic value
- Members input useful information in the form of
comments, feedback, elaborating their attitudes
and beliefs, and information needs of the
community - The community brings together consumers of
specific demographic and interest - Communities charge members content fees for
downloading certain articles, music, or pictures
26Global Electronic Commerce
- While geographical market boundaries may be
falling, global interest-based communities will
spring up - Mainly in support of business-to-business
financial and other repetitive, standard
transactions, e.g. EFT EDI - The emergence of the Internet and the extranets
resulted in an inexpensive and flexible
infrastructure that can greatly facilitate global
trade
27Barriers to Global Electronic Commerce
- Legal Issues
- Uncoordinated actions must be avoided and an
international policy of cooperation should be
encouraged - Market Access Issues
- Companies starting e-commerce need to evaluate
bandwidth needs by analyzing the data required,
time constraints, access demands, and user
technology limitations - Financial Issues
- Customs and taxation
- electronic payment systems
28Barriers to Global Electronic Commerce (cont.)
- Other Issues
- Identification of buyers and sellers
- Trust
- Security ( for example, viruses)
- Cultural diversity
- International agreements (multi-lateral
agreements) - Role of government
- Purchasing in local currencies
- Language and translation
29The U.S. Policy RegardingGlobal Electronic
Commerce
- The private sector should lead
- Governments should avoid undue restrictions on
electronic commerce - Where government involvement is needed, its aim
should be to support and enforce a predictable
minimalist, consistent and simple legal
environment for commerce - Governments should recognize the unique qualities
of the Internet - Electronic commerce on the Internet should be
facilitated on a global basis
30The Advantage for Small Businesses
- Inexpensive source of information
- Inexpensive way of advertising
- Inexpensive way of conducting market research
- Inexpensive way to build (or rent) a storefront
- Lower transaction cost
- Niche market, specialty products (cigars, wines,
sauces) are the best - Image and public recognition can be accumulated
fast - Inexpensive way of providing catalogs
- Inexpensive way to reach worldwide customers
31The Risks and Disadvantages for Small Businesses
- Inability to use EDI, unless it is EDI/Internet
- Lack of resources to fully exploit the Web
- Lack of expertise in legal issues, advertisement
- Less risk tolerance than a large company
- Disadvantage when a commodity is the product (for
example, CDs) - No more personal contact which is a strong point
of a small business - No advantage being in a local community
32Success Factors for Small Businesses
- International products
- Information
- Niche products
- Small volume
- Capital investment must be small
- Inventory should be minimal or non-existent
- Electronic payments schema exist
- Payment methods must be flexible
- Logistical services must be quick and reliable
- The Web site should be submitted to
directory-based search engine services like Yahoo
in a correct way - Join an online service or mall and do banner
exchange - Design a Web site that is functional and provides
all needed services to consumers
33Research in Electronic Commerce
- Behavioral Issues
- Consumer behavior
- Building consumers behavioral profiles and
identify ways to utilize them - Sellers behavior and motivation
- Issue-oriented research (e.g., trust,
intermediaries) - Internet usage pattern and willingness to buy
- Mental model of consumer product search process,
comparison process, and negotiation - How to build trust in the marketspace
34Research in Electronic Commerce (cont.)
- Technical Issues
- Methods that help customers find what they want
- Models for extranet design and management
- Natural language processing and automatic
language translation - Matching smart card technology with payment
mechanisms - Integrating EC with existing corporate
information systems, databases, etc. - Retrieval of information from an electronic
industry directory - Establishing standards for international trade
- Building a mobile Internet distribution command
system
35Managerial Research Issues
- Advertisement
- measuring the effectiveness, integration and
coordination - Applications
- creating a methodology of finding EC business
applications - Strategy
- designing strategic advantage strategy for EC
- initiating Where to market strategy
- finding way to Integrate EC into organizations
- Impacts
- identify the necessary organization structure and
culture - integration with ERP and SCM
36The Future of Electronic Commerce
- Internet Usage increase exponentially access
via cellphones! - Opportunities for Buying increase rapidly
- Purchasing Incentives increase buyers
advantages - Increased Security and Trust significant
improvement - Efficient Information Handing accessible from
anywhere - Innovative Organizations restructured and
reengineered - Virtual Communities spreading rapidly
- Payment Systems ability to use e-cash cards and
make micropayments is getting close to reality - Business-to-Business continues to grow rapidly
37The Future of Electronic Commerce (cont.)
- Technology Trends
- Clients
- thin client and embedded client
- Servers
- Windows NT
- Networks
- xDSL and wireless communication
- EC software and services
- availability of all types of EC software
- companies support auctions and multiple types of
certifications - EC knowledge
- the quantity and quality of EC knowledge is
increasing rapidly