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Decision Analysis

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He is uncertain as to whether the hole is dry (state s1), wet (state s2), or soaking (state s3) ... Soaking (s. 3 $200,000. 0. 22 March 2002. OR - Lec 16. 15 ... – PowerPoint PPT presentation

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Title: Decision Analysis


1
Decision Analysis
  • Continued
  • OR Lec 16
  • 22 March 2002

2
Decision Strategy (Rule)
  • Probabilistic Methods
  • Probabilistic decision strategy (decision rule)
    can be used if the states of nature in a decision
    problem can be assigned probabilities that
    represent their likelihood of occurrence.
  • For decision problems that occur more than once,
    it might be possible to estimate these
    probabilities from historical data.

3
Expected Monetary Value (EMV) Method
The expected monetary value method selects the
decision Alternative with the largest EMV. The
EMV of alternative i is given by EMVi
Sjrijpj Where rij the payoff for alternative i
pj the probability of the jth state of nature
4
Expected Monetary Value (EMV) Method
  • The EMV for a given decision alternative
    indicates the average payoff we would receive if
    we encounter the identical decision problem
    repeatedly and always select this alternative.
  • This decision rule can be very risky in decision
    problem encountered only once.

5
The Expected Value of Perfect Information (EVPI)
  • One of the main difficulties in decision making
    is that we usually do not know which state of
    nature will occur.
  • Suppose, we could hire a consultant who could
    tell us in advance and with 100 accuracy which
    state of nature will occur, 40 of the time the
    consultant tells that the airport will be built
    at site A, and 60 of the time at site B.

6
The Expected Value of Perfect Information (EVPI)
EVPI Expected value with perfect
information- Max EMV
You can pay to a consultant maximum amount,
equivalent to EMVI
7
Decision/Event Trees
  • Synopsis A decision/event tree is a graphical
    model showing the sequence of events in a
    problem.
  • Strength Fairly simple to understand and
    construct, and able to show a high level of
    detail. Solution algorithm is simple.
  • Weakness The size of the tree grows quite
    rapidly when there are many choices or
    possibilities.

8
Example of a Decision/Event Tree
Site 1
Demand

Build newwarehouse
Site 2
Demand

Lease space

Leaseprice
Demand
Selectlocation
Expandcurrentfacilities
Demand

How much toexpand
9
Common Problems in Making Decision Trees
  • Determining the sequence of events
  • Confusion in determining the probabilities

10
Influence Diagrams vs.Decision Trees
  • Influence Diagrams
  • Better at showing structure
  • Compact display of structure
  • Good for structuring phase
  • Complicated solution algorithm
  • Decision Trees
  • Better at showing details
  • Becomes messy quite quickly
  • Good for showing sequence and steps
  • Straightforward solution algorithm

11
Solving Decision Trees
  • Start with a structure to record sequence of
    events
  • Complete tree by adding probabilities for random
    events and determining payoffs for different
    scenarios
  • Can solve decision tree to determine optimal
    strategy to maximize (minimize) expected payoff

12
Oil Wildcatting
  • An oil wildcatter must decide whether or not to
    drill at a given site before his option expires.
    He must decide whether to drill (action a1) or
    not to drill (action a2). He is uncertain as to
    whether the hole is dry (state s1), wet (state
    s2), or soaking (state s3).

13
State of the Oil Well
State
Prob
Dry (s
)
50
1
Wet (s
)
30
2
Soaking (s
)
20
3
14
Payoffs for the Problem
Act
State
a
a
1
2
Dry (s
)
-70,000
0
1
Wet (s
)
50,000
0
2
Soaking (s
)
200,000
0
3
15
Influence Diagram for Problem
DryWetSoaking
State of theOil Well
Payoff
Action
DrillDont Drill
16
Decision Tree for the Problem
Dry
50
-70,000
Wet
30
Drill
50,000
Soaking
20
200,000
Dont Drill
0
17
Solving the Decision Tree
  • Rolling-back
  • At random event nodes
  • Record expected value of branches
  • At decision nodes
  • Determine max (min) value of branches
  • Record branch giving max (min) value

18
Folding Back at a Random Event Node
Dry
50
-70,000
Wet
30
50,000
Drill
Soaking
20

200,000
Drill
20,000
EDrill -70(0.5) 50(0.3) 200(0.2) 20
19
After Collapsing the Random Event Node
20,000
Drill
Dont Drill
0
20
Folding Back at a Decision Node
20,000
Drill
Dont Drill

0
Drill
20,000
Max(20,000, 0)
21
After Collapsing the Decision Node
Drill
20,000
22
Solved Decision Tree
50
Dry
20,000
-70,000
Wet
30
50,000
Drill
20,000
Soaking
20
200,000
Dont Drill
0
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