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Language Emergence for Activities

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Manas Agarwal. Under the guidance of. Dr. Amitabha Mukerjee. The Problem Area ... How are universal features of language specified? How structures in languages emerge? ... – PowerPoint PPT presentation

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Title: Language Emergence for Activities


1
Language Emergence for Activities
  • Manas Agarwal
  • Under the guidance of
  • Dr. Amitabha Mukerjee

2
The Problem Area
  • Language emergence and development.
  • How are universal features of language specified?
  • How structures in languages emerge?

3
Language Emergence
  • Many theories
  • Regularities in expressions based on holophrases.
  • Biological adaptation.
  • Regularities in interaction with natural world.

4
Language Game
  • Vogt and Steels 1.
  • A model to study language emergence.
  • Multi-agent.
  • Object identification and naming.

5
Language Game
  • One generation transmits their language to the
    next generation.
  • Played by two agents
  • Speaker
  • Hearer
  • Speaker from older generation.
  • Hearer from a new generation.

6
Language Game
  • Agents make contact.
  • Agents categorize sensory experience of objects.
  • Speaker encodes feature set into expression.
  • Hearer decodes the expression from its lexicon
  • Hearer compares the decoded features with the
    expected ones. Positive feedback if successful.

7
Language Game
The Naming Game processes
8
The Iterative Learning Model
  • Framework to model cultural transmission of
    languages.

9
The Iterative Learning Model
  • Novel users learn from adult users.
  • After some number of games, adults leave,
    replaced by new users.
  • This iteration continues.

10
Whats missing
  • Learning for Activities.
  • Studies for only noun/object learning in
    languages has been done.

11
Why activities?
  • It has been seen that infants build their
    concepts more on dynamic scenes.
  • Verbs are essential, provide a meaning to
    sentence.

12
Our model
  • On the lines of the naming game.
  • Game consists of two distinct objects.
  • Scene consists of basic interactions between
    objects.
  • Push
  • Shove
  • Hit
  • Harass
  • Bounce
  • Counter-shove
  • Chase

13
Our model
  • Feature vector set
  • Color of object A
  • Color of object B
  • Tuples (f1 , f2 , t)
  • f1 (xB-xA). (vB-vA)
  • f2 (xB-xA). (vBvA)
  • t timestamp of the frame

14
Categorizing Activity
  • Satish 5 model.
  • Unsupervised learning.
  • Merge Neural Gas Algorithm.
  • Uses f1 , f2 as input signals.

Delauney triangulation of neurons.
Delauney triangulation of high signal activity
region
15
Categorizing Activities
Clustering and Labelling results
16
The syntax
  • The speaker will encode the feature set into a 3
    words utterance
  • The 2 objects in the scene
  • The interaction between them
  • The order of the 3 words can be any, 6 ways.

17
Our aim
  • To be able to categorize activities.
  • Implement the game.
  • Which syntax emerges?
  • What Lexicon emerges?

18
References
  • Steels, L. and Vogt, P. , Grounding adaptive
    language games in robotic agents.
  • Vogt, P. , The emergence of compositional
    structures in perceptually grounded language
    games.
  • Brighton,H., Kirby,S. and Smith,K. , Situated
    cognition and the role of multi-agent models in
    explaining language structure.
  • Cohen,P.R.,Morrison,C.T. and Cannon,E., Maps for
    verbs The relation between interaction dynamics
    and verb use.
  • Satish,G. and Mukerjee,A. , Acquiring linguistic
    argument structure from multimodal input using
    attentive focus.

19
Thank You
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